Lutfiyana, Lutfiyana
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Exploration of digital book learning media design for improving students' mathematical literacy abilities with the design thinking method Lutfiyana, Lutfiyana; Purwosetiyono, FX Didik; Muhtarom, Muhtarom
Jurnal Gantang Vol 10 No 1 (2025): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v10i1.7190

Abstract

This study aims to investigate solutions to the challenges students face in learning mathematics, particularly difficulties in understanding complex material that lead to decreased motivation and low mathematical literacy during the learning process. The research employs a design thinking approach, which comprises five stages: empathize, define, ideate, prototype, and test. This study specifically focuses on the first three stages—empathizing, defining, and ideating—to identify the needs of both students and teachers and to develop appropriate solution concepts. The study population includes students from State Middle Schools (MTsN) 2 and 3 in Grobogan, with a sample size of 132 students, alongside six mathematics teachers. Data were collected via questionnaires distributed through Google Forms and supplemented by interviews. The findings reveal that both students and teachers require instructional methods supported by interactive media that are accessible online.
Development Of Digital Book Stem With Design Thinking Assisted By Augmented Reality In Improving Mathematical Literacy Abilities Lutfiyana, Lutfiyana; Purwosetiyono, FX Didik; Muhtarom, Muhtarom
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 10 No. 2 (2025): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v10i2.950

Abstract

This study aims to develop digital book learning media based on STEM with a Design Thinking approach and assisted by Augmented Reality (AR) to improve students' mathematical literacy skills. Media development was carried out using the ASSURE model consisting of six stages: (1) Analyze Learners, analyzing the characteristics of class VIII students of MTsN 3 Grobogan; (2) State Objectives, formulating learning objectives that integrate mathematical literacy and the STEM approach; (3) Select Methods, Media, and Materials, choosing PJBL strategies, AR technology, and curriculum-based materials; (4) Utilize Media and Materials, developing and implementing interactive digital books in learning; (5) Require Learner Participation, encouraging active student involvement through project completion and exploration of AR features; and (6) Evaluate and Revise, conducting trials, evaluating media effectiveness, and revisions based on student and validator input. The subjects of the study were class VIII students of MTsN 3 Grobogan. Data collection was carried out through pretest-posttest, student response questionnaires, and expert validation. The trial results show that this interactive digital book media is effective in improving students' mathematical literacy skills, interesting to use, and encourages students' active involvement in project-based and technology-based learning. Thus, this media is worthy of being used as an innovative alternative in mathematics learning.