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Analisis Dan Perancangan Sistem Informasi Promosi Berbasis Web Pada IKM Kota Jambi Desri, Desri; Mulyono, Herry
Jurnal Manajemen Sistem Informasi Vol 6 No 1 (2021): MANAJEMEN SISTEM INFORMASI
Publisher : LPPM Universitas Dinamika Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33998/jurnalmanajemensisteminformasi.2021.6.1.1007

Abstract

The constraints faced by the Ministry of Industry and Trade is an additional cost to promote the products of IKM, but the income or income gained is not balanced due to the absence of a system that can promote well. Development of technology when it can accelerate the data processing related to the provision of promotion and information. Promotion and provision of information that is later presented in the form of websites, which will be developed to facilitate the management of promotional information existing in the Department of Industry and Trade of Jambi city The method used is the approach Object-oriented using the Unified Modeling Language (UML) modeling tool. This research resulted in a prototype that can be implemented into a system that can help market and promote the products of IKM in the industrial and trade office of Jambi City.
PENGGUNAAN PERMAINAN EDUCATIF UNTUK MENINGKATKAN MOTIVASI BELAJAR BAHASA INDONESIA DI SEKOLAH DASAR Desri, Desri
Jurnal Sultra Elementary School Volume 5 Nomor 2 2024 : Desember
Publisher : Universitas Sulawesi Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54297/jses.v5i2.144

Abstract

This study aims to examine the use of educational games in increasing students' learning motivation in Indonesian language subjects in elementary schools. Educational games are chosen as a fun and effective learning method in stimulating student involvement. This literature study reviews previous studies that identify the positive impact of educational games on learning motivation, as well as their application in the context of Indonesian language learning. The results of the study indicate that the use of educational games can increase students' participation, language skills, and desire to learn Indonesian in a fun way.