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The Utilization of Islamic Comic Media in Enhancing Students’ Interest in Learning Islamic Cultural History (SKI): The Childhood of Prophet Muhammad Rahma, Nafisa Aulia Nadia; Aulia, Maulidah; Yanti, Fika Elma; Zahrani, Syifa Falizia; Kumala, Sinta; Islami, Shava Aqoqoh Al; Fadlika, Aisyah; Rif’iyati, Dian
The Future of Education Journal Vol 5 No 2 (2026)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v5i2.1734

Abstract

Learning Islamic Cultural History (ISHC) in Islamic Elementary Schools (MI) currently still faces various obstacles, one of which is low student interest and memory due to monotonous lecture methods on the material, even though elementary school-aged students need concrete visual media to understand the material clearly. This study aims to identify the potential of using Islamic comics as a learning media tool to increase student interest and understanding in ISHC subjects. By using a literature study method (library research) through a qualitative descriptive approach, this study examines various scientific literature and relevant research results. The results of the study indicate that Islamic comic media is able to visualize complex historical narratives into simpler and more interesting, so it is more effective in increasing student active involvement and strengthening memory compared to conventional media. It can be concluded that the innovation of Islamic comic media is a strategic solution to overcome obstacles to learning ISHC because it is able to increase learning motivation that is in line with the characteristics of students' cognitive development.
NILAI-NILAI PENDIDIKAN KARAKTER DALAM FILM JUMBO KARYA RYAN ADRIANDHY DAN RELEVANSINYA TERHADAP PEMBELAJARAN Rahma, Nafisa Aulia Nadia; Kumala, Sinta; Islami , Shava Aqiqoh Al; Nashrulloh, Muhammad Iqbal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46475

Abstract

Character education currently faces significant challenges in shaping individuals who are not only cognitively intelligent but also morally strong amidst the flow of foreign culture. The purpose of this study is to discover the values ​​of character education in the local animated film Jumbo, directed by Ryan Adriandhy, and to analyze how these values ​​relate to learning in elementary schools. The meanings, symbols, and moral messages in the scenes and conversations of the characters in this study were analyzed through a qualitative approach using descriptive content analysis methods. Primary data were obtained through in-depth observation, while secondary data were obtained by reviewing literature related to the Independent Curriculum and pedagogy. The results show that the film Jumbo internalizes fourteen main educational character values. These values ​​include religiousness, honesty, tolerance, reading, social care, responsibility, discipline, hard work, independence, democracy, curiosity, patriotism, achievement, and communication. The results show that Don, the main character, demonstrates strong discipline and responsibility as a behavioral example for students. The relevance to learning is between the film's story and the structure of the Merdeka Curriculum, especially in terms of the dimensions of the Pancasila Student Profile such as "Noble Morals," "Mutual Cooperation," and "Independence." Furthermore, the film serves as an effective social-emotional learning tool to address bullying issues in elementary schools. Students are encouraged to cultivate empathy and moral courage to face bullying through the dynamics of relationships between characters. According to research, audiovisual media has the ability to transform abstract moral values ​​into concrete actions that are engaging and easily understood by children. These results are expected to help teachers use digital literacy to create a safe and character-building learning environment.