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Sistem Informasi Agenda Adat Banyuwangi Memanfaatkan Konversi Kalender Jawa ke Kalender Masehi Susanto, Eko Heri; Aslamiyah, Sulaibatul
Teknomatika Vol 7 No 1 (2017): Volume 7, Nomor 1, Maret 2017
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer PalComTech

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kabupaten Banyuwangi merupakan salah satu daerah yang terletak di propinsi Jawa Timur.Kabupaten Banyuwangi memiliki banyak sekali potensi wisata alam, tetapi untuk mengarah kepengembangan ekowisata, tidaklah cukup hanya mengandalkan obyek wisata alam saja. Selamaini pemerintah daerah kabupaten Banyuwangi sudah mempromosikan agenda adat budaya yangada di Banyuwangi, tetapi selama ini yang dilakukan masih sebatas tahun masehi yang sedangberjalan, sehingga untuk tahun-tahun berikutnya belum diketahui secara pasti kapan acara adatakan dilaksanakan. Hal ini berpengaruh terhadap wisatawan yang berencana untuk mengunjungiBanyuwangi pada saat event yang sama pada tahun berikutnya, sehingga para wisatawan tidakbisa mengagendakan kedatangannya secara pasti. Solusi dari permasalahan tersebut adalahdengan menyediakan aplikasi agenda adat Banyuwangi berbasis website dengan memanfaatkankonversi kalender jawa ke kalender masehi, sehingga untuk event-event adat di Banyuwangi yangakan datang sudah diketahui pasti jadwalnya. Dalam penelitian ini menerapkan algoritma kuwaituntuk mengkonversikan kalender jawa ke kalender masehi. Hisab Urfi seperti pada kalenderHijriyah disusun berdasarkan lama rata–rata satu bulan sinodik, yaitu 29,530589 hari atau 29hari 12 jam 44 menit 2,9 detik. Rata–rata ini sedikit lebih besar daripada 29,5 hari. Angka 29,5hari adalah nilai tengah dari 29 dan 30. Jadi kalender Islam secara aritmetik disusun dengancara menetapkan jumlah hari dalam satu bulan Islam sebesar 30 dan 29 hari secara bergantian.Hasil penelitian ini mampu menghasilkan aplikasi website agenda adat Banyuwangi, sehinggauntuk penentuan agenda adat pada tahun-tahun berikutnya tidak bingung lagi karena sudah bisadiketahui pada saat ini.
PENGEMBANGAN SISTEM INFORMASI UNTUK PEMBAYARAN DENGAN STUDI KASUS DI LKP SEIZA PESANGGARAN Jayanti, Fina Nur; Aslamiyah, Sulaibatul
INTEKNA Jurnal Informasi Teknik dan Niaga Vol 24 No 1 (2024): Jurnal INTEKNA, Volume 24, No. 1, Mei 2024
Publisher : P3M Politeknik Negeri Banjarmasin

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Abstract

Teknologi informasi mengalami perkembangan yang cukup pesat hingga kini. Tidak dapat dipungkiri semua sektor saat ini membutuhkan teknologi informasi. LKP Seiza pesanggaran merupakan lembaga non Pendidikan. Selama ini sistem administrasi pendataan siswa dan pembayaran kursus dan pelatihan yang masih menggunakan cara manual yaitu menuliskan secara manual pada sebuah buku besar. Dengan cara ini sering terjadi kesalahan dalam input data misalnya data kurang lengkap, waktu masuk dan selesainya peserta tidak diketahui. Selain itu sistem pembayaran masih dalam bentuk manual menggunakan lembar kertas spp sehingga dalam proses pembayaran ini kurang efisien untuk itu dalam penelitian ini penulis memberikan solusi dengan membangun sistem administrasi yang ada di LKP Seiza Pesanggaran berbasis website. System ini akan dibangun menggunakan Bahasa pemrograman PHP dan akan mengintegrasikan database phpmyadmin. Tujuan utama dari penelitian adalah menciptakan suatu sistem informasi pembayaran kursus dan pelatihan yang dapat di akses melalui web. System ini dapat memberikan bantuan LKP Seiza dalam menyelesaikan permasalahan administrasi.
Augmented reality development using multimedia development life cycle (MDLC) method in learning media Solehatin, Solehatin; Aslamiyah, Sulaibatul; Pertiwi, Dwika Ananda Agustina; Santosa, Kevin
Journal of Soft Computing Exploration Vol. 4 No. 1 (2023): March 2023
Publisher : SHM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/joscex.v4i1.118

Abstract

Practical classroom learning in the multimedia department requires props, where props range from damage. To address this need, learning media are made by applying Augmented Reality. Learning media presents actual images without holding and seeing the objects in real terms so that there is no damage to the props. This research was conducted to create learning media for students of SMK Negeri 1 Banyuwangi majoring in multimedia as an Android-based teaching aid. Stages of research using the development method in the form of Multimedia Model Life Cycle (MDLC). The concept stage analyzes and applies the Augmented Reality (AR) method, the design stage performs application planning according to the needs of learning media. The data collection stage conducted interviews with teachers and students while the stages of making learning media used Blender, Unity and Visual Studio software. At the trial stage of the application by making a guidebook, it was carried out for students at SMK Negeri 1 Banyuwangi. For the stages of distributing learning media using the Likert scale method through distributing questionnaires. The results of the application trials and questionnaire distribution, the responses of students about learning media, the results show the interpretation of respondents by combining a value of 72.22%, which means students accept this learning media. The results of this research can create learning media for multimedia majors that can reduce the risk of damage to props and provide cool and fun learning media.
Pengembangan Aplikasi Kasir untuk Mengatasi Keterbatasan Sistem Transaksi Manual di Daanish Store Banyuwangi dengan Metode Waterfall Aslamiyah, Sulaibatul; Sumitro, Arif Hadi
Jurnal Informatika dan Komputer Vol 15 No 1 (2025): April
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55794/jikom.v15i1.243

Abstract

A cash application is something that is very necessary in the business world. No exception to the Daanish Store, which really needs a cash app. Daanish Store is an enterprise that sells school supplies, office tools, college supplies and school equipment. Currently, the registration of sales at the Daanish Store still uses manual methods. The sales are recorded on a book and recorded every weekend. The stock of goods could not be controlled because the shop employees hardly ever recorded the stock of remaining goods. Employees only report if there are exhausted items to ask for immediate return. Thus, the owner of the Daanish Store can't know how much cancellation is obtained and cannot control the stock of goods. Based on the problems faced by Daanish Store, research was carried out on the development of cash application. The system is built using the waterfall method with stages of requirements analysis and definition, system and software design, implementation and unit testing, integration and system testing and operation and maintenance. The decommissioned system can be used to record sales, stock goods and present sales reports. The result of this research is a web-based cashier application that can help solve the problems faced by Daanish Store.
Assessment decisions of independent learning activities using SMART-FCM method Saputra, Pelsri Ramadar Noor; Aslamiyah, Sulaibatul; Chusyairi, Ahmad
JURNAL INFOTEL Vol 15 No 1 (2023): February 2023
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v15i1.888

Abstract

Sekolah Tinggi Ilmu Komputer (STIKOM) PGRI Banyuwangi implemented the Independent Learning - Independent Campus (MBKM) activity for two semesters. The results of student assessments for MBKM activities for one semester are influenced by the results of daily and weekly logbook monitoring, monitoring and evaluation assessments, and assessments of supervisors, examiners, and work partners. Assessments that are less objective cause many students to get good grades even though the implementation of MBKM activities is not well. The Simple Multi-Attribute Rating Technique (SMART) method is used to produce student eligibility group data and a more objective assessment. The results of the SMART calculations are combined with the Fuzzy C-Means (FCM) algorithm so that the results of grouping student data are more appropriate based on the similarities and characteristics of the members. Silhouette Coefficient is used to compare the grouping results. The results obtained that the use of SMART-FCM is better than the SMART results because it has a Silhouette Coefficient value close to 1 of 0.31187.
Perancangan Sistem Inventaris Barang Berbasis Web di SMKS Gajah Mada Banyuwangi Sya'diyah, Nur Halimatus; Aslamiyah, Sulaibatul
Jurnal Informatika dan Komputer Vol 15 No 2 (2025): Oktober
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55794/jikom.v15i2.291

Abstract

The process of managing inventory of goods at SMK Gajah Mada Banyuwangi is currently still done manually, namely by recording goods data in notebooks or using spreadsheet applications such as Microsoft Excel. This manual method causes various problems in the process of managing inventory data, such as lack of time efficiency, potential recording errors, difficulty in finding goods information, and the slow process of making inventory reports required by the school. This condition has an impact on the less than optimal supervision of the availability and condition of goods. To solve this problem, the author conducted a study aimed at building a web-based goods inventory system at SMKS Gajah Mada. The system development method used in this study is the waterfall method with stages of analysis, system design, implementation, testing and maintenance. The analysis stage is divided into two stages, namely needs analysis and system design analysis. In the needs analysis stage, the author conducted interviews, observations, documentation and literature studies. While in the system design analysis stage, the UML diagram is used to describe the user flow and create an interface display. For the system design stage, the author designed the structure of the login form, goods form, borrowing form, return form and borrowing hours form and reporting. In the implementation stage, the author carried out the coding process, which aims to adjust the system design and analysis results that have been designed previously. Furthermore, in the testing stage, the author checked whether all features in the system were running properly. In the maintenance stage, the system will be monitored and repaired if errors or deficiencies are found when used. The expected result of this study is an inventory processing system at SMKS Gajah Mada Banyuwangi.
Web-based of Payment Information System at Dv Juice and Salad Apriliana, Sayu Rizky; Aslamiyah, Sulaibatul
SIMAK Vol. 22 No. 01 (2024): Jurnal Sistem Informasi, Manajemen, dan Akuntansi (SIMAK)
Publisher : Faculty of Economics dan Business, Atma Jaya Makassar University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35129/simak.v22i01.504

Abstract

This research aim to design a web-based cashier payment information system that can improve operational efficiency and provide a better service experience to customers at Dv Juice and Salad. The designed cashier payment information system aims to overcome the problem of manual recording that slows down the process and increases the risk of losing records and sales reports. The system was built using the Waterfall method. The advantage of using this method is that it provides a structured framework for managing the system development process as a whole, starting from planning, analysis, design, development, and implementation. The designed cashier information system can record transactions, stock calculations, and generate sales reports automatically, so as to minimise errors and ensure data accuracy. In addition, this system is able to fulfil business needs effectively and efficiently, and can adapt to changes that may occur. Thus, this system not only improves the operational efficiency of Dv Juice and Salad, but also provides a better service experience to customers.