Claim Missing Document
Check
Articles

Found 3 Documents
Search

Perancangan Aplikasi Media Pembelajaran Pengenalan Pahlawan Nasional untuk Meningkatkan Rasa Nasionalis Berbasis Android Fithry Tahel; Erwin Ginting
Teknomatika Vol 9 No 02 (2019): Teknomatika Vol 09 No 02 September 2019
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer PalComTech

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The National Hero is a title given to Indonesian citizens who fought against invaders who died in defense of the nation and state of Indonesia, or produce extraordinary achievements and works for the development and progress of the nation and state of the Republic of Indonesia. This research is motivated by the development of multimedia technology in various fields including in the field of education. The problem is that education in Indonesia still uses many conventional methods, namely by listening to teacher explanations and using books. This method makes students easily bored. Therefore, a learning media is made using interactive multimedia technology based on Android, so students are more enthusiastic about learning. Along with the development of information technology, there are now many devices have been created to facilitate access to information. Information systems about the history of Indonesian Heroes today are still dominated by books. Therefore, researchers will create a learning application for the introduction of national heroes use the development of android-based technology that is growing rapidly nowadays. The purpose of making this learning media is to help students get to know National Heroes in Indonesia to improve memory and nationalist feelings of Tanjung Morawa SDN 104238 students which was developed with Adobe Flash and Android Smartphones.
Sistem Pembuatan Keputusan Penetapan Calon Sertifikasi Dosen Menggunakan Analytical Network Process (Anp) Fithry Tahel; Helmi Kurniawan
Jurnal Eksplora Informatika Vol 4 No 2 (2015): Jurnal Eksplora Informatika
Publisher : Bagian Perpustakaan dan Publikasi Ilmiah - Institut Teknologi dan Bisnis STIKOM Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (122.816 KB)

Abstract

Dosen merupakan salah satu komponen esensial dalam suatu sistem pendidikan di perguruan tinggi. Bagaimana mengimplementasikan Sistem Penunjang Keputusan dalam menetapkan Calon Peserta Sertifikasi Dosen, penerapan metode Analytical Network Process dapat membantu dalam pengambilan keputusan yang optimal. Decision Support System digunakan beberapa orang sebagai sebuah istilah khusus dimana kadang kadang digunakan sebagai suatu istilah umum untuk menggambarkan semua sistem terkomputerisasi yang mendukung pengambilan keputusan pada suatu organisasi
PERANCANGAN APLIKASI ANDROID PEMBUATAN GAME TEBAK GAMBAR KOMPONEN-KOMPONEN KOMPUTER Gumri Kesuma; Fithry Tahel
Jurnal Sistem Informasi dan Teknologi Informasi Vol 2 No 1 (2023): Jurnal Sistem Informasi dan Teknologi Informasi
Publisher : Himpunan Penggiat Teknologi Informasi Abrar Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Games are entertainment that everyone likes, both children, adults and parents. Apart from using games to lighten activities, it can also train the mind to find solutions to solving problems in games. In the past, games such as card games, chess, snakes and ladders, hide and seek and others were played traditionally. With the development of technology, the game has developed into a more modern technology. Now there are many new games that use modern technology in their production and use, technological developments can also be used in obtaining information and adding insight through the use of mobile gadgets, while a computer is a collection of several components that have functions that are interconnected to carry out a computer, but even though many people know computers, there are still many people who don't know what computer components are, therefore to introduce what computer components are, the effort used is to utilize multimedia technology, one of which is a game .