Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : DBESTI: Journal of Digital Business and Technology Innovation

Perancangan Prototype Aplikasi Olahraga FitenRun Menggunakan Metode User Centered Design Putri, Dea Amelia; Nabarian, Tifanny
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 1 (2025): Mei, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v2i1.1113

Abstract

Sport is a simple way to improve physical fitness. However, there are several problems with these activities, such as a busy schedule of activities, confusion when starting to exercise due to a lack of information, and queues for using places or tools that interfere with comfort. The UI/UX design of a sports application called FitenRun employs User-Centered Design (UCD). In the UCD stage, there are four key processes: understanding the user's context, specifying user requirements, designing solutions, and evaluating them against those requirements. The application testing stage uses the System Usability Scale (SUS) and Single Ease Question (SEQ) methods. The results of the application design were identified based on user needs through the distribution of questionnaires, with 57 respondents participating. The features produced in the FitenRun application, namely FitRent, are presented as the main feature, with additional supporting features such as FitEvent, FitTrainer, FitChallenge, FitModule, and FitClass. The results of the tests carried out yielded an average score of 85, obtained using six-user testing for SUS, and the average SEQ score was 6.2. Indicating that the system falls into the excellent category, which suggests that the system is suitable for users and shows that potential users can interact easily with the application.
Pengembangan Backend Aplikasi Geoproperty dengan Golang di PT. Nerdvana Solusi Teknologi Ramdani, Muhammad Asnur; Nabarian, Tifanny; Maulana, Reza
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 1 (2025): Mei, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v2i1.1636

Abstract

This research discusses the backend design of the Golang-based GeoProperty application at PT Nerdvana Solusi Teknologi, which is designed to improve the property search experience with the integration of Geographic Information System (GIS) technology. This research focuses on developing the backend using the Agile Scrum method to ensure optimal functionality in managing spatial and property data. The backend supports key features such as interactive map-based property search, polygon input for search area boundaries, and Point of Interest (POI) visualization around the property. Testing was conducted using the blackbox testing method to evaluate API functionality. The results show that the backend system can meet user needs with reliable performance, provide accurate visualization of property locations, and comprehensive information that supports prospective buyers' decisions.