Nur Hudayah
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Hubungan Faktor Host dan Lingkungan dengan Kejadian TB Paru di Wilayah Kerja Puskesmas Betoambari Safitri Andriani; Rininta Andriani; Nur Hudayah
Kampurui Jurnal Kesehatan Masyarakat Vol. 2 No. 1 (2020): Kampurui Jurnal Kesehatan Masyarakat
Publisher : Fakultas Kesehatan Masyarakat Universitas Dayanu Ikhsanuddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55340/kjkm.v2i1.136

Abstract

Tuberkulosis masih menjadi 10 penyebab kematian tertinggi di dunia dan kematian tuberkulosis secara global diperkirakan 1,3 juta pasien, pada Tahun 2017 Puskesmas Betoambari menempati urutan ke-6 yaitu sebanyak 22 kasus (BTA+). Tujuan penelitian ini untuk mengetahui hubungan pengetahuan, status merokok, kebiasaan membuka jendela, riwayat kontak serumah dan kepadatan hunian dengan kejadian TB Paru di Wilayah Kerja Puskesmas Betoambari Kota Baubau. Penelitian yang digunakan adalah observasional analitik dengan pendekatan cross sectional study. Responden dalam penelitian ini adalah 53 orang yang diperoleh dengan menggunakan teknik Total Sampling. Analisis data dilakukan secara univariat dan bivariat menggunakan uji Chisquare dengan nilai α = 0.05. Berdasarkan hasil penelitian diperoleh untuk pengetahuan p= 0.021, untuk status merokok p=0.144, untuk kebiasaan membuka jendela p= 0.001, untuk riwayat kontak serumah p=0.001, dan untuk kepadatan hunian p=0.492. Kesimpulan menunjukan adanya hubungan antara pengetahuan, kebiasaan membuka jendela, dan riwayat kontak serumah dengan kejadian TB Paru. Saran masyarakat dianjurkan untuk menetapkan perilaku hidup sehat serta meningkatkan kewaspadaan dengan memperhatikan faktor-faktor penyebab TB Paru. Selain itu pihak Puskesmas Betoambari diharapkan dapat meningkatkan penjaringan kasus TB Paru baik secara aktif ataupun pasif dengan melibatkan para kader TB Paru.
PENGEMBANGAN MEDIA VIDEO ANIMASI EDUKASI UNTUK MENINGKATKAN HASIL BELAJAR PENJUMLAHAN SISWA KELAS II SD NEGERI 060861 PULO BRAYAN MEDAN Dearni Inmaida Br Sinaga; Elvi Mailani; Albert Pauli Sirait; Fajar Sidik Siregar; Nur Hudayah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.12836

Abstract

This study aims to develop and examine the feasibility, practicality, and effectiveness of an educational animated video as a learning medium to improve second-grade students’ learning outcomes in addition at SD Negeri 060861 Pulo Brayan Medan. The study is motivated by the low learning outcomes in simple addition, caused by students’ difficulties in understanding concepts and the limited use of engaging and innovative learning media. The research method employed is Research and Development (R&D) using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The subjects of this study were second-grade students of SD Negeri 060861 Pulo Brayan Medan. Data collection techniques included observation, interviews, questionnaires, and learning outcome tests. Data analysis was conducted to determine the validity, practicality, and effectiveness of the developed media. The results indicate that the educational animated video developed has a very high level of validity based on expert evaluations of both material and media aspects. Furthermore, the media is considered very practical based on positive responses from teachers and students during the learning process. The developed media is also proven to be effective in improving students’ learning outcomes, as indicated by an increase in scores before and after the use of the media. Therefore, the educational animated video is feasible to be used as an alternative learning medium to enhance mathematics learning outcomes in addition material at the elementary school level effectively and sustainably.
PENGARUH PERMAINAN TANGRAM TERHADAP KREATIVITAS SISWA DALAM PEMBELAJARAN MATEMATIKA DI KELAS IV SD NEGERI 050688 SAWIT SEBERANG Putri Theresa Theoni Filsia Br.Siagian; Nur Hudayah; Zainuddin; Elvi Mailani; Natalia Silalahi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13076

Abstract

This study addresses the low level of students’ creativity in mathematics learning, particularly in geometry, caused by conventional teaching methods that limit exploration and active participation. The purpose of this research is to determine students’ creativity before and after the implementation of the Tangram game and to analyze its effect on students’ creativity in mathematics learning. This study employed a quantitative approach with a quasi-experimental method using a One Group Pretest-Posttest design. The population and sample consisted of 20 fourth-grade students of SD Negeri 050688 Sawit Seberang. Data were collected using creativity tests covering fluency, flexibility, and originality aspects. Data analysis techniques included the Wilcoxon test and N-Gain score. The results showed a significant improvement in students’ creativity after the implementation of the Tangram game, indicated by the Wilcoxon test results where the significance value was less than 0.05 (p < 0.05). Additionally, the average N-Gain score of 55.99% was categorized as moderate, indicating that the Tangram game was sufficiently effective in enhancing students’ creativity. Therefore, it can be concluded that the Tangram game has a significant effect on students’ creativity in mathematics learning.