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PENGEMBANGAN MOBILE LEARNING BERBASIS GAMIFIKASI PADA SMK 2 TRIPLE J BOGOR Sukmadewi, Novia; Ani Arnomo, Sasa
Computer Based Information System Journal Vol. 11 No. 2 (2023): CBIS Journal
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v11i2.7573

Abstract

Teknologi di era revolusi industri 4. 0 saat ini berkembang sangat pesat. Hal ini juga mempengaruhi banyak bidang kehidupan, salah satunya bidang pendidikan. Berkembangnya teknologi menuntut guru untuk melakukan inovasi dalam kegiatan belajar mengajar, salah satunya dengan media pembelajaran. Media pembelajaran digunakan dibeberapa sekolah salah satunya di SMK 2 Triple J. SMK 2 Triple J merupakan salah satu sekolah menengah kejuruan yang berlokasikan di Bogor. Pembelajaran yang dilakukan di sekolah masih dilakukan secara manual khususnya di jurusan Teknik Komputer dan Jaringan (TKJ), yakni guru memberikan penjelasan materi melalui PowerPoint. Hal tersebut membuat penyampaian menjadi monoton tanpa adanya interaksi sehingga siswa kurang antusias dan kurang termotivasi dalam melakukan proses pembelajaran. Oleh karena itu penelitian ini akan melakukan pengembangan mobile learning berbasis gamifikasi dengan menggunakan metode prototyping. Hasil penelitian ini adalah sebuah mobile learning berbasis gamifikasi dengan konsep terdapat quiz per sub yang menghasilkan poin untuk siswa, serta terdapat peringkat siswa dari setiap quiz tersebut. Pengujian sistem dilakukan menggunakan blackbox testing serta user acceptance test (UAT) dan hasil UAT mendapatkan nilai sebesar 89.3% dengan kategori sangat layak.
Sistem Informasi Pemasaran, Penjualan, dan Penyewaan Mobil Berbasis Laravel di Batam Marcellinton; Ani Arnomo, Sasa
Computer Based Information System Journal Vol. 13 No. 1 (2025): Jurnal CBIS
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/cbis.v13i1.9579

Abstract

This system is designed to facilitate interaction between sellers, renters, and buyers of vehicles through an efficient, transparent, and easily accessible platform. The system development uses the Agile Development method, which allows development to be carried out in stages by involving user feedback at every stage. The main features of the system include vehicle search with dynamic filters, user rating and review systems, live chat between sellers and buyers, and a wishlist of vehicles. System testing was carried out using the Black-Box Testing method, which showed that all features functioned according to the designed specifications. The results of the study showed that this system succeeded in increasing the efficiency of the transaction process, providing better transparency, and strengthening trust between users. Web-based, this system can be accessed anytime and anywhere, so that it can reach more users and increase interaction. With proper implementation, this system is expected to be an effective solution to facilitate marketing, sales, and rental of vehicles in Batam City.
SISTEM PENDUKUNG KEPUTUSAN KELAYAKAN PEMBERIAN KREDIT DENGAN METODE TOPSIS Polii, Melissa Mathilda Laurenzia; Ani Arnomo, Sasa
Computer Science and Industrial Engineering Vol 6 No 2 (2022): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

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RANCANG BANGUN SISTEM PENGENDALIAN STOK BERBASIS FRAMEWORK CODEIGNITER 4 MENGGUNAKAN NOTIFIKASI WHATSAPP ENGINE milando, veron; Ani Arnomo, Sasa
Computer Science and Industrial Engineering Vol 8 No 3 (2023): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Penelitian ini bermaksud merancang dan membangun sistem informasi pengendalian stok dengan menggunakan framework CodeIgniter agar proses bisnis pada toko Fina Sari Tebu dapat berjalan lebih efektif dan efisien. Sistem yang dirancang menggunakan framework Codeigniter 4 dan database MySQL. Hasil yang didapatkan dari penelitian tersebut merupakan sebuah sistem informasi web yang digunakan untuk mengendalikan stok dengan sistem notifikasi Whatsapp untuk memperingatkan pengguna bahwa stok barang sudah mau habis atau sudah banyak tersedia. Kesimpulannya dengan adanya sistem pengendalian stok tersebut, kejadian dimana stok habis berkurang dan informasi diperoleh jauh lebih cepat dibanding dulu. Keterbaharuan dari temuan ini memberikan kontribusi yang berbeda dari sistem pengendalian stok sebelumnya, karena dengan adanya sistem notifikasi Whatsapp admin dapat memberikan informasi dalam waktu singkat agar sebuah stok dapat dibeli atau dipesan.
RANCANG BANGUN SISTEM INFORMASI PELAPORAN MAINTENANCE MESIN PT SCHNEIDER Harefa, Lusi; Ani Arnomo, Sasa
Computer Science and Industrial Engineering Vol 10 No 1 (2024): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v10i1.8425

Abstract

In order to improve the quality of maintenance reports produced by PT.Schneider, a maintenance report information system that is easy to use and operates instantly is required. Accordingly, it is anticipated that this system would be able to provide users with security data reports and generate accurate information that can be used to support the process of developing technician training materials. where reports are now manually entered, written down, and then re-entered into an Excel file at the conclusion of the workday. This process is extremely inefficient. The goal of this project is to create a more user-friendly and efficient web-based machine maintenance reporting information system.
RANCANG BANGUN SISTEM PEREKRUTAN KARYAWAN BERBASIS NODE.JS DI KOTA BATAM Manurung, Edward Suranta Manurung; Ani Arnomo, Sasa
Computer Science and Industrial Engineering Vol 11 No 1 (2024): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v11i1.8976

Abstract

The problems faced in the form of conventional-based labor recruitment problems, of course this has shortcomings, such as the company having difficulty getting workers who meet the company's standard qualifications and data management for admins in storing job applicant data is still not neat. This research aims to describe the current system, analyze the current workforce recruitment system, and propose a solution in the form of a new web-based workforce recruitment information system that utilizes Unfield Modeling Language (UML), a programming language that combines PHP and MySQL as the database. The System Development Life Cycle (SDLC) method was used to build this application. This method consists of five stages: planning, analysis, design, implementation, and use. In particular, the Rapid Application Development (RAD) Software Development Method is an incremental software development process model that is well suited to short processing periods. The results of this research are in the form of a website and process flow diagrams created using use case diagrams, sequence diagrams, activity diagrams and class diagrams.
CLUSTERING DENGAN ALGORITMA K-MEANS UNTUK MENINGKATKAN PENJUALAN PADA PT PULAU BINTANG EMAS BATAM Putri, Putri Aprilianti Ali; Ani Arnomo, Sasa
Computer Science and Industrial Engineering Vol 11 No 1 (2024): Comasie
Publisher : LPPM Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/comasiejournal.v11i1.9012

Abstract

This study was conducted to study K-Means Clustering in knowledge retrieval. The purpose of this study is to obtain the results of the analysis of the application of clustering with the K-Means algorithm in determining the number of tourist interests in each travel agent that cooperates with PT Pulau Bintang Emas in Batam. The data used to support marketing strategy decisions include gender, age and travel agent, promos which are analyzed using the K-Means Clustering Algorithm so that the right customer cluster is known for the promotional approach. The data will be processed using Rapidminer data processing software with the K-Means Clustering Algorithm and a value of K = 3 so that the data will produce three clusters. The total data that has been tested using Rapidminer software is 398 records with 3 clusters obtained, namely: Cluster 0 totaling 130 items, Cluster 1 totaling 111 items and Cluster 2 totaling 157 items . With a computing speed of 0.01 seconds.