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DAMPAK KEMAJUAN TEKNOLOGI PENDIDIKAN TERHADAP KINERJA GURU Firmansyah, Firmansyah; Raupu, Sumardin; K., Nurdin; Herawati, Herawati
Kelola: Journal of Islamic Education Management Vol. 8 No. 2 (2023): Kelola: Journal of Islamic Education Management
Publisher : Institut Agama Islam Negeri (IAIN) Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/kelola.v8i2.4160

Abstract

The purpose of this study is to find out an overview of advances in educational technology at SMK Negeri 2 Palopo, an overview of teacher performance at SMK Negeri 2 Palopo, the impact of advances in educational technology on teacher performance at SMK Negeri 2 Palopo. This research uses descriptive research methods with a qualitative approach. The data collection techniques used are interviews and documentation. The subjects of this study consisted of the principal, the vice principal of the infrastructure section and the teacher council. The results of the study stated that advances in educational technology to teacher performance are very helpful because it makes it easier for teachers to access information and learning media easily. Advances in educational technology cannot be separated from positive impacts and negative impacts, positive impacts, namely being able to obtain information quickly, the emergence of learning methods. Educational technology also has a negative impact on teachers and students in schools, which can cause diversion of teacher functions, students can easily find information available on the internet, the confidentiality of test kits for education is increasingly threatened such as leakage of questions and others
Development of Puzzle Learning Media in Islamic Religious Education Subjects Class IV Elementary School Andini, Andini; K., Nurdin; Sudirman, Sudirman; Rahman , Syamsiah
Educational Journal of Learning Technology Vol. 2 No. 1 (2024): Educational Journal of Learning Technology (September 2024)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v2i1.33

Abstract

This study uses the ADDIE model to develop learning media in puzzles for Islamic Religious Education class IV subjects at SDN 304 Mamara. The goal is to assess the stage of development, validity, and practicality of the media. The research method uses a qualitative and quantitative approach with data collection techniques through observation, interviews, questionnaires, and documentation. The study results showed that the puzzle learning media was categorized as "Very Valid," with an average score of 83% from media, material, and language experts. The practicality test showed that this medium was very practical, scoring 97% from students and 82% from teachers. In conclusion, this puzzle learning media is effective and can be implemented in the learning process to increase student engagement.
Pengembangan Media Pembelajaran Komik Materi Cerita Rakyat Terintegrasi Budaya Lokal Qibthi Al-adawiah, Maria; K., Nurdin
Jurnal Konsepsi Vol. 13 No. 3 (2024): Jurnal Konsepsi (November)
Publisher : P3I Luwu Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini membahas tentang pengembangan media pembelajaran komik materi cerita rakyat terintegrasi budaya lokal Luwu kelas IV SDN 35 Pammanu. Penelitian ini bertujuan untuk: 1) Mengetahui kebutuhan pengembangan media pembelajaran komik, 2) Mengetahui desain pengembangan media pembelajaran komik, 3) Mengetahui validasi para ahli pengembangan medai pembelajaran komik. Penelitian ini bertujuan untuk mengembangkan media pembelajaran komik. Jenis penelitian ini adalah deskriptif kualialitatif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara, observasi dan angket validitas. Pengembangan penelitian menggunakan model ADDIE yang terdiri dari lima tahap yaitu Analyze, Design, Development, Implementation dan Evaluation. Berdasarkan hasil penelitian menunjukkan bahwa: 1) Pengembangan media pembelajaran komik perlu mempertimbangkan kurikulum, minat siswa terhadap media visual, dan metode pengajaran yang bervariasi. Integrasi budaya lokal dalam komik dapat meningkatkan keterlibatan siswa dan pemahaman materi. 2) Desain komik dipaduhkan dengan alur cerita, karakter, dan ilustrasi menarik menggunakan aplikasi digital, serta relevan dengan konteks lokal. 3) Validasi menunjukkan komik layak digunakan dengan revisi kecil: skor ahli media 75%, materi 88%, dan bahasa 68%.