Annita
Film Department, Universitas Multimedia Nusantara

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Teaching Film in New Normal Era at Film Department, Universitas Multimedia Nusantara Annita Annita
IJCAS (International Journal of Creative and Arts Studies) Vol 7, No 2 (2020): Desember 2020
Publisher : Graduate School of Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ijcas.v7i2.4650

Abstract

COVID-19 has forced many people to adjust to the new situation. The Indonesian education system has been changed drastically because of this pandemic. Although online learning differs from traditional class meetings, most academic institutions switch directly to online without necessary adjustments. As a result, many students experience zoom fatigue. The same thing also happened in the writer's university. Thus, adjustment toward the teaching-learning strategies is needed to avoid this exhaustion. In this research, the writer applied asynchronous learning in one of the film courses. The asynchronous was applied in ten meetings uploaded on the university's online platform. At the end of the semester, a survey was conducted to evaluate the method. This research is aimed to explore other possible methods in teaching film. It is necessary because teaching film requires a lot of physical and social interaction, which is impossible during this era.Pengajaran Film Pada Era Kenormalan Baru di Prodi Film Universitas Multimedia Nusantara ABSTRAK COVID-19 telah membuat sistem pendidikan Indonesia berubah secara drastis. Sebagian besar institusi akademik beralih langsung ke pembelajaran daring, tanpa membuat penyesuaian dengan media daring yang memiliki karakteristik sangat berbeda dari pembelajaran tatap muka di kelas. Akibatnya, banyak siswa yang mengalami kelelahan karena tatap muka daring. Hal yang sama juga terjadi di universitas penulis. Oleh karena itu, penyesuaian terhadap strategi belajarmengajar diperlukan untuk menghindari kelelahan ini. Dalam penelitian ini penulis menerapkan pembelajaran asinkron di salah satu mata kuliah film. Pembelajaran asinkron diterapkan pada sepuluh pertemuan yang diunggah ke media daring milik universitas. Pada akhir semester dilakukan survei untuk mengevaluasi metode tersebut. Penelitian ini bertujuan untuk mengeksplorasi metode lain yang mungkin digunakan dalam pengajaran film. Hal ini diperlukan karena pengajaran film membutuhkan banyak interaksi fisik dan sosial, yang tidak mungkin dilakukan pada era ini.
Effectivity of Asynchronous Learning on Theoretical Compared to Theoretical-Practical Courses at Film Department Universitas Multimedia Nusantara Annita Annita; Yosef Budi Susanto
IJCAS (International Journal of Creative and Arts Studies) Vol 8, No 2 (2021): December 2021
Publisher : Graduate School of Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ijcas.v8i2.6305

Abstract

AbstractImplementation of the e-learning method is a necessity, both synchronous and asynchronous modes. Universitas Multimedia Nusantara (UMN) encourages all of its study programs to implement both synchronous and asynchronous. Meanwhile, there are two types, of course, theoretical and theoretical-practical courses. Due to the specific nature of its learning process, the effectiveness of asynchronous learning is not yet proven. This research aims to evaluate implementing the asynchronous method on theoretical and practical courses at Film Department, UMN. The research was done quantitatively, using descriptive analysis and comparative test method, involving two hundred ninety-five respondents who participated in the study by filling questionnaires. The evaluation was done on the effectiveness of seven courses categorized into two types: theoretical and theoretical-practical courses. The results indicate that the implementation of asynchronous e-learning on seven courses is effective. Furthermore, there is no significant difference between the implementation of asynchronous e-learning on theoretical and theoretical-practical courses. Based on this study, it is recommended that lecturers who apply asynchronous learning in their classes be more active in responding to the students. Challenging activities can also be added to make the discussion forum more active. Efektivitas Pembelajaran Asynchronous pada Mata Kuliah Teori dan Praktik di Prodi Film Universitas Multimedia Nusantara Abstrak Penerapan metode e-learning merupakan suatu kebutuhan, baik berbentuk sinkron maupun asinkron. Universitas Multimedia Nusantara (UMN) mendorong seluruh program studinya untuk menerapkan kedua bentuk e-learning ini. Sementara itu, ada dua jenis mata kuliah, teori dan praktik. Karena sifat spesifik dari proses pembelajarannya, efektivitas pembelajaran asinkron belum terbukti. Penelitian ini bertujuan untuk mengevaluasi efektivitas penerapan metode asinkron pada mata kuliah teori dan praktik di Prodi Film UMN. Penelitian ini dilakukan secara kuantitatif, menggunakan metode analisis deskriptif dan uji komparatif, dengan melibatkan dua ratus sembilan puluh lima responden yang berpartisipasi dalam penelitian dengan mengisi kuesioner. Evaluasi dilakukan terhadap efektivitas tujuh mata kuliah yang dikategorikan menjadi dua jenis, yaitu teori dan praktik. Hasil penelitian menunjukkan bahwa penerapan e-learning asynchronous pada tujuh mata kuliah sudah efektif. Tidak terdapat perbedaan yang signifikan antara penerapan e-learning asinkron pada mata kuliah teori dan praktik. Berdasarkan penelitian ini, disarankan agar dosen yang menerapkan pembelajaran asinkron di kelasnya lebih aktif dalam merespon mahasiswa. Kegiatan yang menarik juga dapat ditambahkan untuk membuat forum diskusi lebih aktif.
Dukut Hendronoto: Animator Pertama Indonesia Rista Ihwanny; Kus Sudarsono; Annita Annita
Journal of Animation and Games Studies Vol 9, No 2 (2023): Oktober 2023
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v9i2.8112

Abstract

Along with the massive development of technology, the artworks in the form of animation are increasingly produced. Indonesia is responding to the massive development of the animation industry with producing animation artworks such as advertisements, TV series, and also movies. This burgeoning industry is also supported by the increasing number of educational institutions that offer to teach animation production. This progress is unfortunately not accompanied by the emergence of researches related to the history of animation development in Indonesia. This study aims to introduce Pak Ooq (Dukut Hendronoto), Indonesia’s first animator. Very few have researched the history of Indonesian animation, especially the role of Pak Ooq in the development of Indonesian animation. By interviewing people closest to Pak Ooq, this research tries to explore his life and his works. This research certainly tries to pave the way for more researches to be carried out on the history of Indonesian animation and the important figures who contributed to its development.