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Pengembangan Media Game Edukasi berbasis Macromedia flash Mata Pelajaran Matematika Materi Pecahan Di Kelas IV SD NU Sleman Wibowo, Edy Wahyu; Abdillah, Abdillah; Nugroho, Wahyu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 12 No 2 (2020)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v12i2.4227

Abstract

This study aims to develop a macromedia flash-based Educational Game Media suitable for use in fraction mathematics lessons. The research method used is a type of Research and Development (R & D). The model used is a modification of the model from Borg and Gall with the following stages: (1) research and information gathering, (2) planning, (3) initial product development, (4) limited trials, (5) initial product revision, (6) Main field trials, (7) operational product revisions, (8) operational field trials, (9) final product revisions, (10) Dissemination and implementation. The results showed that the educational Game Media based on macromedia flash was valid, so it was suitable for use in the mathematics learning process. Educational Game Media based on macromedia flash is also considered effective for improving learning outcomes based on the T Independent Sig test results. (p) 0.00 with conditions P <0.05 so that H0 is rejected. Paired T test results Sig. (p) 0.000 with conditions P <0.05 so that H0 is rejected also shows that the macromedia flash-based Educational Game Media has a significant impact on improving learning outcomes.
Problem Based Learning berbantuan Media Powepoint pada Pembelajaran Tematik: Upaya Meningkatkan Motivasi Belajar Siswa Wibowo, Edy Wahyu
Jurnal DIDIKA: Wahana Ilmiah Pendidikan Dasar Vol 7, No 1 (2021): JURNAL DIDIKA : WAHANA ILMIAH PENDIDIKAN DASAR
Publisher : universitas hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/didika.v7i1.3836

Abstract

Penelitian bertujuan untuk mengetahui pengaruh penggunaan model pembelajaran Problem Based Learning (PBL) berbantuan multimedia powerpoint dalam meningkatkan motivasi belajar siswa kelas 2 pada materi Tema 7 Kebersamaan. Jenis penelitian adalah Penelitian Tindakan Kelas (PTK) dengan mengadopsi model Kemmis dan Mc. Taggart. Penelitian dilakukan di SD Negeri Tukharjo, Kulon Progo, DIY. Populasi penelitian berjumlah 4 orang siswa, terdiri dari 2 orang siswa laki-laki dan 2 orang siswa perempuan. Teknik pengumpulan data menggunakan observasi dan angket, dengan teknik analisis data melalui 3 tahap yaitu data reduction, data display, dan conclusion drawing/ verivication. Hasil penelitian menunjukkan pada tahapan pra tindakan 100% siswa mendapatkan kategori cukup, skor tertinggi 41 (68,3%) kategori cukup dan skor terendah 38 (63,3%) kategori cukup. Pada tindakan siklus I didapatkan peningkatan 50% siswa mendapatkan kategori sangat baik, 25% siswa mendapatkan kategori baik, dan 25% siswa mendapatkan kategori cukup. Skor tertinggi pada tahapan siklus I yaitu 54 (90%) kategori sangat baik dan skor terendah 41 (68,3%) kategori cukup. Pada tahapan siklus II didapatkan peningkatakan yang signifikan dengan 50% siswa mendapatkan kategori sangat baik dan 50% siswa mendapatkan kategori baik. Pada tahapan siklus II didapatkan skor tertinggi 55 (91,6%) kategori sangat baik dan skor terendah 50 (83,3%) kategori baik.
The effectiveness of HOTS English module in English teaching and learning Hikmah, Harisna; Wibowo, Edy Wahyu
LingTera Vol. 7 No. 2 (2020)
Publisher : Department of Applied Linguistics, FBSB, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/lt.v7i2.36330

Abstract

Today's curriculum is focused on Higher Order Thinking Skills to improve the quality of learning and the graduates. So that, today the teaching and learning materials and activities for the students are recommended to be implemented. This study is aimed to know the effectiveness of HOTS English module in the English teaching and learning process in MTs Al Falaah Pandak. This is a quasi-experimental study which is implemented pre-test and post-test group design. To collect the data, the researcher used test as the instrument. The data then analyzed used t-test. The result of the study shows that HOTS English module is effective in improving the seventh-grade students' achievement in learning English in MTs Al Falaah Pandak. The result of two tailed t-test from the data analysis is 0.000. It is smaller than 0.05 which means that Ho is denied. So, it can be concluded that there is significance of the students' achievement before and after applying HOTS English module in learning English.    
Pengembangan Media Game Edukasi berbasis Macromedia flash Mata Pelajaran Matematika Materi Pecahan Di Kelas IV SD NU Sleman Wibowo, Edy Wahyu; Abdillah, Abdillah; Nugroho, Wahyu
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 12 No 2 (2020)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v12i2.4227

Abstract

This study aims to develop a macromedia flash-based Educational Game Media suitable for use in fraction mathematics lessons. The research method used is a type of Research and Development (R & D). The model used is a modification of the model from Borg and Gall with the following stages: (1) research and information gathering, (2) planning, (3) initial product development, (4) limited trials, (5) initial product revision, (6) Main field trials, (7) operational product revisions, (8) operational field trials, (9) final product revisions, (10) Dissemination and implementation. The results showed that the educational Game Media based on macromedia flash was valid, so it was suitable for use in the mathematics learning process. Educational Game Media based on macromedia flash is also considered effective for improving learning outcomes based on the T Independent Sig test results. (p) 0.00 with conditions P <0.05 so that H0 is rejected. Paired T test results Sig. (p) 0.000 with conditions P <0.05 so that H0 is rejected also shows that the macromedia flash-based Educational Game Media has a significant impact on improving learning outcomes.