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JAUBAK: Simulator 3D Peninjauan Penembakan Mobile Rakhmat, Galih Ashari; Fauzian, Rizki
JURNAL SISFOTEK GLOBAL Vol 10, No 2 (2020): JURNAL SISFOTEK GLOBAL
Publisher : STMIK Bina Sarana Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38101/sisfotek.v10i2.302

Abstract

Kebutuhan teknis dan taktis yang dapat mensimulasikan kegiatan peninjauan secara nyata seperti kegiatan yang sebenarnya di lapangan sehingga gumil atau pelatih mendapatkan sarana/prasarana dalam pembelajarannya begitu juga dengan regu Peninjau terutama siswa yang baru belajar Peninjauan Penembakan yang dirasa masih kurang optimal dalam melaksanakan pembelajaran Peninjauan tembakan, Simulator ini akan dirancang dengan sistem bongkar pasang sehingga simulator dapat difungsikan dimanapun selama infrastruktur memadai. Dalam kegiatan Rancang Bangun Simulator Peninjauan Penembakan Mobile, tolok ukur yang digunakan adalah tercapainya pembuatan software, hardware, server, komunikasi data, maupun alat pendukung pada Rancang Bangun Simulator Peninjauan Penembakan Mobile yang dapat digunakan sesuai fungsinya dalam melatihkan para prajurit terutama siswa peninjau tembakan agar terampil sebelum berhadapan dengan situasi medan yang sebenarnya. Tujuannya adalah Terwujudnya Rancang Bangun Simulator Peninjauan Penembakan Mobile sebagai alat untuk meningkatkan kemampuan Regu Peninjau guna menunjang keberhasilan pelaksanaan tugas pokok satuan Armed dalam memberikan bantuan tembakan kepada satuan manuver secara cepat, tepat dan akurat. Penelitian dilakukan pada tahun 2019 di Pusat Pendidikan, dan Pusat Persenjataan Artileri Medan. Tahapan-tahapan penelitian telah dilalui dengan baik, dimulai dari perencanaan, persiapan, pelaksanaan, hingga evaluasi dan penilaian. Hasil yang didapatkan adalah telah dikembangkannya simulator peninjauan dan penembakan yang dapat meningkatkan kemampuan regu peninjau. Dari sisi penggunaan simulator pun dapat dinilai dengan baik.
Design and Build a Holomatrix-Based Tactical Combat Simulation Application Galih Ashari Rakhmat; Rizki Fauzian
JURNAL SISFOTEK GLOBAL Vol 12, No 1 (2022): JURNAL SISFOTEK GLOBAL
Publisher : Institut Teknologi dan Bisnis Bina Sarana Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38101/sisfotek.v12i1.474

Abstract

The application of Holomatrix-based information technology advances in the training process as a form of training technology system innovation model to meet the challenges of future tasks, training systems in the military environment, must be implemented in order to be able to provide realistic training in accordance with the description of the actual operating field. In this study, a Holomatrix-based Tactical Combat Simulation Application has been designed that can be used by every member of the various branches of the military, especially the Indonesian Army. The system built and upgraded will provide troops with an overview of modern Holomatrix-based simulations. By using a computer that is able to evoke a three-dimensional atmosphere so that it can display as if it were a physical 3D image. The modern Holomatrix-based simulation will be used to train Tactical Decision Making Procedures (PPKT) and subordinate commanders to map and model yudha so that they can provide an overview of the actual operating field. After testing, it was found that this simulation application can be used as a tactical training tool, where each military branch involved can coordinate properly as it is done in real combat.
JAUBAK: Simulator 3D Peninjauan Penembakan Mobile Galih Ashari Rakhmat; Rizki Fauzian
JURNAL SISFOTEK GLOBAL Vol 10, No 2 (2020): JURNAL SISFOTEK GLOBAL
Publisher : Institut Teknologi dan Bisnis Bina Sarana Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (472.409 KB) | DOI: 10.38101/sisfotek.v10i2.302

Abstract

Kebutuhan teknis dan taktis yang dapat mensimulasikan kegiatan peninjauan secara nyata seperti kegiatan yang sebenarnya di lapangan sehingga gumil atau pelatih mendapatkan sarana/prasarana dalam pembelajarannya begitu juga dengan regu Peninjau terutama siswa yang baru belajar Peninjauan Penembakan yang dirasa masih kurang optimal dalam melaksanakan pembelajaran Peninjauan tembakan, Simulator ini akan dirancang dengan sistem bongkar pasang sehingga simulator dapat difungsikan dimanapun selama infrastruktur memadai. Dalam kegiatan Rancang Bangun Simulator Peninjauan Penembakan Mobile, tolok ukur yang digunakan adalah tercapainya pembuatan software, hardware, server, komunikasi data, maupun alat pendukung pada Rancang Bangun Simulator Peninjauan Penembakan Mobile yang dapat digunakan sesuai fungsinya dalam melatihkan para prajurit terutama siswa peninjau tembakan agar terampil sebelum berhadapan dengan situasi medan yang sebenarnya. Tujuannya adalah Terwujudnya Rancang Bangun Simulator Peninjauan Penembakan Mobile sebagai alat untuk meningkatkan kemampuan Regu Peninjau guna menunjang keberhasilan pelaksanaan tugas pokok satuan Armed dalam memberikan bantuan tembakan kepada satuan manuver secara cepat, tepat dan akurat. Penelitian dilakukan pada tahun 2019 di Pusat Pendidikan, dan Pusat Persenjataan Artileri Medan. Tahapan-tahapan penelitian telah dilalui dengan baik, dimulai dari perencanaan, persiapan, pelaksanaan, hingga evaluasi dan penilaian. Hasil yang didapatkan adalah telah dikembangkannya simulator peninjauan dan penembakan yang dapat meningkatkan kemampuan regu peninjau. Dari sisi penggunaan simulator pun dapat dinilai dengan baik.
Perancangan Aplikasi Survei Kepuasan Pengguna Layanan Pengadilan Galih Ashari Rakhmat
Jurnal Sistem Komputer dan Informatika (JSON) Vol 3, No 2 (2021): Desember 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v3i2.3669

Abstract

Information technology has become a major need in everyday life, not only used by individuals but also by a group or organization. Information technology makes all activities more efficient in terms of energy, time and cost. Therefore, the Bandung District Court Class 1A Special participates in utilizing information technology, with the One Stop Integrated Service (PTSP) and Case Search Information System (SIPP) service activities are increasingly efficient in terms of time and cost. However, not all PTSP and SIPP users at the Bandung District Court understand how to use them, so a court service user satisfaction survey is provided to find out whether the performance of the employees is as desired or not. However, the survey tools available at the Bandung District Court Class 1A Special are still in the form of a manual survey box that requires energy and time in processing the data. The results obtained with the development of an information system for this service user satisfaction survey are that the assessment of service users towards each clerk can be known clearly and precisely, besides that the processing of survey reports is more efficient in terms of time and effort, because officers do not need to calculate or manually processing survey data.
PERANCANGAN SISTEM INFORMASI RESERVASI HOTEL Galih Ashari Rakhmat
Device Vol 10 No 2 (2020): Bulan November
Publisher : Fakultas Teknik dan Ilmu Komputer (FASTIKOM) UNSIQ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/device.v10i2.1496

Abstract

Pada era perkembangan teknologi informasi saat ini, banyak hal yang menuntut penggunaan digitalisasi pada setiap proses bisnis dari suatu aktivitas tertentu. Rasionalisasinya adalah karena dari sisi kemudahan yang diberikan, membuat semua pihak merasa terbantu, baik dari sisi proses pengerjaan, laporan, dan lain sebagainya. Meskipun di Indonesia ini belum secara keseluruhan mengupayakan perpindahan proses yang manual ke digital, namun tren dari perkembangan jamannya sudah menuju arah digitalisasi. Pada dunia perhotelan, sistem informasi mempunyai dampak yang sangat besar sekali dalam hal kebermanfaatan proses bisnisnya. Ditambah dengan kepemilikan smartphone dari kebanyakan orang yang menggunakannya, maka seharusnya kegiatan bisnis di perhotelan dapat ditunjang dengan adanya fenomena tersebut. Lokasi penelitian dilakukan di hotel Wiwi Perkasa 2 Kabupaten Indramayu, dengan tujuan penelitian ini adalah melakukan perancangan sistem informasi untuk reservasi dan pengelolaan data kamar di hotel tersebut. Hasil dari penelitian ini, adalah telah dikembangkannya prototipe dari suatu aplikasi bernama STAYCATION yang dapat digunakan oleh dua user, yaitu pemesan telah dapat melakukan reservasi hotel secara online, dan operator dari hotel tersebut, yaitu melakukan pengelolaan data kamar.
Prakiraan Hujan menggunakan Metode Random Forest dan Cross Validation RAKHMAT, GALIH ASHARI; MUTOHAR, WISNU
MIND (Multimedia Artificial Intelligent Networking Database) Journal Vol 8, No 2 (2023): MIND Journal
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/mindjournal.v8i2.173-187

Abstract

AbstrakCuaca hujan adalah salah satu unsur iklim yang tinggi keragamannya, membuat pola sebaran hujan disetiap daerah cenderung tidak menentu. Akibatnya informasi akan kondisi cuaca hujan yang diberikan tidak tepat, maka perlu dilakukan prakiraan hujan yang akurat untuk dapat mengantisipasi kondisi cuaca hujan yang tidak menentu. Dengan menggunakan data historis cuaca, serta penggunaan model machine learning dapat diterapkan untuk analisis permasalahan prakiraan hujan. Menggunakan metode random forest dengan komponen hyperparamter e_estimator dan max_depth serta teknik cross validation untuk menghasilkan kinerja model yang optimal. Lalu mengevaluasi kinerja model menggunakan matriks MSE, RMSE dan MAE. Data cuaca BMKG digunakan rentang tahun 2015-2021 dengan jumlah 2557 data yang dimana dibagi menjadi 80% data latih dan 20% data uji. Hasil pengujian model random forest dengan nilai n_estimator : 100, max_depth : None, dan cross validation : 3 menghasilkan kinerja paling optimal. Dengan menghasilkan matriks evaluasi nilai MSE : 0,086,  RMSE : 0,290 dan MAE : 0,186. Serta dalam pengujian aplikasi penentuan kondisi hujan dari 30 kasus data menghasilkan persentase 60%.Kata kunci: Prakiraan Hujan, Machine Learning, Random Forest, Cross ValidationRainy weather is one of the climate elements that has high diversity, making the pattern of distribution of rain in each area tends to be erratic. As a result, the information on rainy weather conditions provided is not correct, it is necessary to make accurate rain forecasts to be able to anticipate erratic rainy weather conditions. Using historical weather data, as well as the use of machine learning models can be applied to analyze rain forecasting problems. Using the random forest method with hyperparameter components e_estimator and max_depth and cross-validation techniques to produce optimal model performance. Then evaluate the performance of the model using the MSE, RMSE, and MAE matrices. BMKG weather data is used for the 2015-2021 range with a total of 2557 data which is divided into 80% training data and 20% test data. The results of testing the random forest model with a value of n_estimator: 100, max_depth: None, and cross-validation : 3 produce the most optimal performance. By producing an evaluation matrix of MSE values: 0.086, RMSE: 0.290, and MAE: 0.186. As well as in testing the application to determine rain conditions from 30 cases of data, it produced a percentage of 60%.Keywords: Rain Forecasting, Machine Learning, Random Forest, Cross Validation
Development of Web-Based ICT Learning System at SMP YAPI AL-HUSENI Premitasari, Marisa; Rakhmat, Galih Ashari; Hadiwibowo, Wirawan; Arefa, Zalfa Tsana; Alwamahaib, Zulfa Sulthany; Rafid, Rayhan Alea; Ibrahim, Farrel Adi
REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat Vol 5, No 2 (2024): REKA ELKOMIKA
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/rekaelkomika.v5i2.145-152

Abstract

ICT, shorten for Information Communication and Technology has been spread to many aspect. One of them were Education System. This project focuses on the development of an ICT learning system in junior high school level at SMP YAPI AL-HUSENI, with a web-based platform. The objective is to enhance the learning experience for students by leveraging the capabilities of web technologies. The system aims to provide an interactive and accessible platform for both students and teachers, facilitating efficient communication and the delivery of educational content. By incorporating web-based features, such as online resources, collaborative tools, and interactive assessments, the ICT learning system strives to create an engaging and dynamic environment for students to acquire essential digital skills. The development process includes designing a user-friendly interface, implementing robust functionalities, and ensuring scalability for future enhancements. Through this initiative, SMP YAPI AL-HUSENI aims to embrace modern educational methodologies and prepare students for the evolving demands of the digital age.
Aplikasi Android Mengenal Tata Surya Berbasis Augmented Reality Sebagai Media Belajar Interaktif Siswa Sekolah Dasar Rakhmat, Galih Ashari
Building of Informatics, Technology and Science (BITS) Vol 2 No 2 (2020): December 2020
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (524.067 KB) | DOI: 10.47065/bits.v2i2.590

Abstract

The use of Android-based smartphones is currently increasing rapidly. This makes application developers compete to create various applications. Augmented Reality (AR) is an environment that inserts 3D virtual objects into a real environment. AR is a visualization technology that is currently being developed in several fields. Augmented Reality application in the field of education developed in this study is to discuss the solar system for elementary school students. By presenting a good application content, children's imagination will develop positively. Many media explain about the solar system, such as books and videos. However, the development of Augmented Reality-based media is expected to provide its own insights for students. This research has successfully developed a prototype of a product or media in the form of a book that can be interacted with the AR application on an Android smartphone. The discussion in this study will focus on the application side designed, not on the interactive book design side. Regarding the interactive book media, visual displays of books which have been developed. Application testing has been done by directly interacting with students at the elementary school level, then they respond to the questionnaire. The results of these tests are, the level of usability of the application gets a good response and is easy for use by elementary school students
Design of IoT-based Greenhouse Temperature and Humidity Monitoring System HARTAWAN, LIMAN; RAKHMAT, GALIH ASHARI; NUGRAHA, NOVIYANTI; ANGGRAENI, NUHA DESI; MAULANA, KEINDRA BAGAS; RIDJALI, M. RANGGA; IQBAL, M.; MAHARDHIKA, M. KEVIN; ALAM, BRAMANTIO SYAHRUL; FANI, JUNIOR AL; AMARULLAH, LUTHFY FAHLEVI; ALFADHLIH, M. ILYAS; SBASTIO, M. RAVLI; PURBA, ADRICO ALEXANDER
ELKOMIKA: Jurnal Teknik Energi Elektrik, Teknik Telekomunikasi, & Teknik Elektronika Vol 12, No 4: Published October 2024
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/elkomika.v12i4.1051

Abstract

ABSTRAKPenelitian ini bertujuan mengembangkan sistem pemantauan temperatur dan kelembaban udara di Smart Greenhouse Lembang Agri. Sistem ini terdiri dari beberapa perangkat yang saling terhubung untuk mengukur temperatur dan kelembapan secara nirkabel. Data pengukuran dikumpulkan lalu dikirim ke internet. Setiap perangkat memiliki sumber daya mandiri yang berasal dari baterai dan dapat dihubungkan ke sistem panel surya. Penelitian ini menggunakan mikrokontroller WEMOS D1 Mini dan memanfaatkan protokol ESP-NOW untuk transmisi data nirkabel. Sensor yang digunakan adalah DHT21 dengan performa lebih unggul dibandingkan sensor DHT11 atau DHT22. Tampilan website menggunakan PHP untuk menerima, memvalidasi, dan menyimpan data di Firebase Real-time Database. Website dilengkapi fitur agar pengguna dapat mengakses data real-time dan historis untuk setiap perangkat.Kata kunci: smart farming, ESP-NOW, ESP8266, gateway, panel surya, portabel ABSTRACTThis study aimed to develop a monitoring system for air temperature and humidity in the Lembang Agri Smart Greenhouse. This system consists of multiple interconnected devices that can wirelessly measure temperature and humidity. Measurement data is collected and then sent to the internet. Each device has an independent power source derived from the battery and can connect to a photovoltaic system. This study uses the WEMOS D1 Mini microcontroller and enabling wireless data transmission through the ESP-NOW protocol. The sensor employed in this study is the DHT21, known for its superior performance compared to the DHT11 or DHT22 sensors. The website dashboard utilises PHP to receive, validate, and store the data in the Firebase Real-time Database. The Website features allow users to access real-time and historical data for each device.Keywords: smart farming, ESP-NOW, ESP8266, gateway, Photo Voltaic, portable
Development of an Android-based Humidity and Air Temperature Monitoring Application for the Greenhouse of Gapoktan Lembang Agri Al-Fadhlih, Muhammad Ilyas; Amarullah, Luthfy Fahlevi; Purba, Adrico Alexander; Hartawan, Liman; Rakhmat, Galih Ashari
REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat Vol 6, No 1 (2025): Reka Elkomika
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/rekaelkomika.v6i1.57-66

Abstract

Unpredictable climate change poses significant challenges for farmers at Gapoktan Lembang Agri in maintaining sustainable production. To support quick and precise decision-making, a mobile-based monitoring system has been developed, enabling real-time monitoring of greenhouse temperature and humidity through an Android application. This system utilizes IoT sensors to measure environmental parameters, with the collected data transmitted to a server via the internet and displayed directly in the application. The application is designed using Jetpack Compose to ensure a responsive and user-friendly interface, even for users with limited technical knowledge. Firebase is employed as a real-time data management platform to guarantee data accuracy and processing speed. Key features include live monitoring, access to historical data, and data export capabilities for further analysis. The system has been successfully implemented and tested in the greenhouse of Gapoktan Lembang Agri, demonstrating its ability to provide real-time monitoring and accurate data. Feedback from users indicates ease of use and the application's effectiveness in helping farmers respond proactively to environmental changes.