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Negara, Jajat Darajat Kusumah
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Does extracurricular sports have an impact on quality of life? Jajiyah, Nur Khois; Gumilar, Agus; Mudjihartono, Mudjihartono; Negara, Jajat Darajat Kusumah; Hambali, Burhan
Jurnal Patriot Vol 6 No 1 (2024): Jurnal Patriot
Publisher : Department of Coaching, Faculty of Sports Science, Universitas Negeri Padang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/patriot.v6i1.1062

Abstract

Problems: Extracurricular sports activities at school are activities outside of school that are the only physical activities carried out regularly every week and are expected to have a significant impact on the quality of life of teenagers, considering the low quality of life in society. Purpose: To reveal the impact of extracurricular sports activities on the quality of life of high school students. Methods: This research uses a descriptive approach, namely by conducting a survey about the quality of life of high school students. This research involved 332 respondents, coming from schools in the northern part of West Java and with active student status. The instrument used is the WHOQOL-BREF quality of life questionnaire developed by the World Health Organization, consisting of four indicators: physical health, social relationships, psychology, and the environment. Results: The results of the analysis show that extracurricular sports have a significant impact on the quality of life of high school students. It is an interesting finding that participating in extracurricular sports at school contributes positively to improving students' quality of life. Conclusion: The role of extracurricular activities in schools is very important for improving students' skills, increasing their motivation, increasing their potential based on interests and talents, and improving the quality of life. It is hoped that this can be a recommendation for related parties to socialize for extracurricular activities more often in the school environment.
Development of digital-based return board table tennis learning media Gumilar, Agus; Negara, Jajat Darajat Kusumah; Nuryadi, Nuryadi; Firmansyah, Helmy; Mudjihartono, Mudjihartono; Hambali, Burhan; Purnomo, Eko
Jurnal Patriot Vol 6 No 1 (2024): Jurnal Patriot
Publisher : Department of Coaching, Faculty of Sports Science, Universitas Negeri Padang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/patriot.v6i1.1063

Abstract

Problems: Technology is very important in sports, both on and off the field. The use of technology-based applications in sports is very important in supporting athlete training systems and producing accurate data for measuring sports performance. Purpose: This research involves developing a conventional return board into a digital-based return board. Digital return board media can be used as a learning, evaluation, and coaching medium in table tennis games. The research carried out is research and development. Methods: Research and development (R&D) research is essentially an effort to develop a prototype of a research-based tool or device, namely the digitization of conventional return boards. After the media return board is produced, the next stage is to carry out analysis by validating the digital return board by experts. Results: The research used three experts, namely practitioner experts represented by test and measurement course lecturers, media experts who were experts in the field of computer programming, practitioners who were trainers, and professional athletes. Each expert will analyze each trial from a small scale to a large scale. The three experts gave an average of the test results on a scale of 80% after going through three stages, so this return board was deemed to meet the requirements to be used as a training and learning medium in table tennis games. Conclusion: It is hoped that the results of this research can become a technological medium in table tennis playing activities, especially in improving the performance of table tennis players based on accurate data.