Anisa, Rizka
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Language Exploration in the Framework of Existentialism Anisa, Rizka; Sahayu, Wening; Nurhayati, Lusi
Humanus Vol 24, No 2 (2025)
Publisher : Pusat Kajian Humaniora FBS Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/humanus.v24i2.131868

Abstract

Language has always been one of the most influential and important aspects of human life, both as a medium of communication and a tool to shape identity, communicate meaning, and deal with the uncertainties of life. In existentialism, language is used as a tool to question freedom, responsibility, and the essence of the human condition. The researcher investigated constructions related to “existentialism” through an interview with a multilingual student whose experiences illustrate many aspects of the phenomenon. Language in existentialism, examines language as a way for humans to seek meaning in life, express identity, and deal with the absurd. This research utilizes the narrative inquiry method and focuses on the experience of one participant whose narrative details language choices influenced by emotional needs, reflection, and social interaction. The findings illustrate language as a form of self-reflection, emotional activation and liberation. Using a foreign language can create emotional distance and allow for a higher degree of freedom due to less cultural pressure. The reflection of moral responsibility in communication for the effects it causes provides insight into how language influences human mindsets and information processing.
Ekonomi Token Tanpa Blockchain: Sistem Penghargaan sebagai Perancah Motivasi untuk Penguasaan Kosakata Anisa, Rizka; Maisa, Maisa
International Journal of Learning and Education Vol 1 No 2 (2025): International Journal of Learning and Education (IJLE)
Publisher : NAJAHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59683/ijle.v1i2.221

Abstract

This study examines gamification strategies centered on Skinner's operant conditioning theory and their impact on learning behavior and student engagement. This strategy focuses on rewards and punishments. Over the course of ten weeks, data were collected via a digital questionnaire distributed to 21 high school students. The questionnaire included open-ended questions to capture qualitative experiences, as well as 5-point Likert scale items to measure perceptions of gamification mechanics. Reflexive thematic analysis, which emphasizes iterative coding and researcher reflexivity, was used to interpret the stories and discover important themes that answer this research question. The main findings showed that while rewards significantly increased external motivation and persistence in completing tasks, technological stress and burnout were caused by technical barriers (such as slow networks and complicated interfaces) and poorly designed competitive elements (such as leaderboards).  Students emphasized the importance of balanced gamification, prioritizing intuitive design, collaborative tasks, and consistency with learning objectives.  To avoid over-justification, especially given the diverse needs of students, this research emphasizes the importance of combining intrinsic motivation with external rewards