Zahro, Fakhriyatu
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENERAPAN METODE ROLE PLAY UNTUK MENINGKATKAN PEMAHAMAN PEMBELAJARAN SISWA KELAS IV PADA MATA PELAJARAN PENDIDIKAN PANCASILA MATERI MUSYAWARAH DI SDN 01 NAMBANGAN KIDUL KOTA MADIUN Lusiyanti, Fitria; Mersina Mursidik, Elly's; Zahro, Fakhriyatu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24043

Abstract

This study aims to enhance the understanding of the concept of musyawarah (deliberation) among fourth-grade students at SDN 01 Nambangan Kidul through the implementation of the role-play method. The background of the study is the low participation of students in discussions and decision-making processes, attributed to the use of conventional teaching methods. This Classroom Action Research (CAR) was conducted in two cycles with 13 student participants. Data were collected through observations of teacher and student activities and evaluation tests. The results showed that the role-play method effectively improved student understanding. In the first cycle, student involvement was low due to insufficient understanding of their roles in the simulation and unclear teacher instructions. After improvements were made in the second cycle, there was a significant increase in student participation, confidence in expressing opinions, and understanding of the musyawarah concept. The average score improved from 71.15 to 83.08, and classical completeness reached 92.31%. Thus, role play has proven to be effective in improving student learning outcomes on the topic of musyawarah
Peningkatan Hasil Belajar IPAS Siswa Kelas V Melalui Model TGT dengan Media Peta Sebarhayati Wiraningrum, Febri; Mursidik, Elly's Mersina; Zahro, Fakhriyatu
JKPD (Jurnal Kajian Pendidikan Dasar) Vol. 10 No. 2 (2025): Juli 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan Univers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/4mf4ag80

Abstract

This study aims to improve the learning outcomes of Natural and Social Sciences (IPAS) among fifth-grade students at SDN 01 Nambangan Kidul, Madiun City, through the implementation of the Team Games Tournament (TGT) learning model assisted by the SebarHayati Map media. The background of this research is the low student performance on the topic of biodiversity characteristics in Indonesia, particularly in understanding the distribution of flora and fauna. This issue is attributed to the use of conventional teaching methods and a lack of interactive learning media. This is a Classroom Action Research (CAR) conducted in two cycles using a mixed-methods approach. Data were collected through student activity observations and learning outcome tests. The results indicate an increase in the implementation level of the TGT model from 74% in the first cycle to 84% in the second cycle. Furthermore, students' learning outcomes improved significantly: the percentage of students with underperforming scores decreased from 46.67% to 13.33%, while the number of students in the "very good" and "good" categories increased. The use of the SebarHayati Map proved effective in helping students visualize the material contextually and supported the game elements of the TGT model. In conclusion, implementing the Team Games Tournament (TGT) learning model assisted by the SebarHayati Map effectively enhances student learning outcomes and engagement in IPAS learning.