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The Effect of Animated Videos on Creativity in Science Learning of Class V Students About Changes in Objects in Elementary School 067256 Medan Marelan District Academic Year 2020-2021 Aulia, Nur; Perwita Sari, Suci
Journal of General Education Science Vol 1 No 1 (2022) Journal of General Education Science, November
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62966/joges.vi.36

Abstract

This study aims to determine whether the use of animated video media can affect students' creativity or not. The research method used is quantitative research method with experimental research type. The population and sample in this study were fifth grade students at SDN 067256 Medan Marelan sub-district totaling 30 students in the control class and 30 students in the experimental class. Based on the t-test Post test, it is known that the average experimental learning outcomes are 96.23 and the control class learning average is 70.73 so it can be concluded that the experimental class learning outcomes are 25.86 greater than the control class. . From the table, it is known that the t count is 17, 515 with a significance of 0.000. The t table of 58 db at a significant level of 5% is 1.671. If the value of t count > t table ( 17, 515> 1.671) and the significance value is less than 0.05 (0.000 < 0.05). So it can be concluded that there is an effect of animated video on the creativity of science learning for fifth grade students about changes in the shape of objects at SDN 067256, Medan Marelan District. Based on the results of this study, students are expected to be able to improve learning outcomes by fostering interest in learning, for example by paying great attention when the learning process takes place, daring to ask questions, having great curiosity.
Penggunaan Media Picture And Picture Untuk Meningkatkan Kreativitas Belajar Pada Materi Part Of Body Di Sekolah Nida Suksasat School Satun Thailand Sipahutar, Rafika Sari; Basri, Amin; Perwita Sari, Suci
Innovative: Journal Of Social Science Research Vol. 3 No. 6 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this research is to determine the analysis of the use of picture and picture media to increase learning creativity in part of the body material at Nida Suksasat School Satun Thailand. This research methodology is qualitative research which describes data using a series of sentences (Moleong, 2018). To collect, observation, interviews and documentation approaches were used as research data collection techniques. The researcher's data analysis process includes data reduction, data presentation, and drawing conclusions. The results of this research indicate that the analysis of the use of picture and picture media at the Nida Suksasat School, Satun Thailand, uses learning media to increase learning creativity in Part of the Body material for fourth grade students at the Nida Suksasat School, Satun Thailand, that the Picture and Picture learning media greatly influences students' interest in learning. Study. This is in accordance with Arsyad's (2010) statement that the use of Picture and Picture learning media in the teaching and learning process can arouse students' interest or desire to learn. At the first meeting the teacher only used LKS books and it was seen that the students' creativity in learning was slightly lacking and the students looked more passive. In contrast to the second meeting where the teacher used more interesting media, namely using Picture and Picture, it could be seen that students' creativity in learning was increasing and students looked more active. Student activity can be seen when the teacher actively asks questions to students, students answer immediately and when they feel they do not understand what the teacher is saying, students will immediately ask the teacher without feeling embarrassed. Students also feel happy and enjoy every process in learning. With the existence of learning media, the learning process will take place effectively and this will have a positive impact on learning outcomes. Good learning outcomes can be realized because there is a good and optimal learning process. A good learning process can be created because there is learning media that supports it.