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Measuring Technology Readiness Index (TRI) of Management Information System Adoption in Higher Education Nabila Rizky Oktadini; Jefven Fernando; Putri Eka Sevtiyuni; Muhammad Ali Buchari; Pacu Putra; Allsela Meiriza
Ultima InfoSys : Jurnal Ilmu Sistem Informasi Vol 13 No 2 (2022): Ultima InfoSys : Jurnal Ilmu Sistem Informasi
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/si.v13i2.2916

Abstract

The Laboratory of Software Engineering and Information Systems at Sriwijaya University is one of the services or learning media for students provided by Sriwijaya University. In order to support operational activities and good laboratory governance, a good management information system is needed. However, the adoption of new technology has some dificulties. It is necessary to know the level of readiness to accept new technology and one method to measure the level of readiness to accept new technology is the Technology Readiness Index (TRI). This research was conducted by distributing questionnaires to lecturers, structural laboratories and regular students of the 2018-2019 fasilkom. Data was processed using the Technology Readiness Index method by dividing the number of statements per variable by the variable weight. Then, the average total score for each statement is multiplied by the variable weight and the TRI value is obtained by adding up the scores of all variables. The results of this study found that the level of user readiness is included in High Technology Readiness with a score of 3.76. The Optimism value contributes the largest value to the total TRI value of the other variables, namely 1.010018. Then followed by Innovativeness of 0.986842, Discomfort of 0.917793 and Insecurity of 0.848009.
Evaluasi User Experience Pada Aplikasi Disney+ Hotstar Menggunakan Metode MeCUE Questionnaire (2.0) Allsela Meiriza; Rizka Rahmadhani; Putri Eka Sevtiyuni; Nabila Rizky Oktadini; Pacu Putra
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3540

Abstract

Aplikasi Disney+ Hotstar sebagai penyedia layanan penyaluran audio dan video menggunakan jaringan internet (Over-The-Top) mendapatkan penilaian yang rendah pada Google Play Store, sehingga perlu diperhatikan mutu dari pengalaman pengguna aplikasi dengan cara mengevaluasi pengalaman pengguna. Penelitian ini bertujuan agar pengalaman pengguna Disney+ Hotstar dapat dievaluasi dengan menggunakan metode MeCUE Questionnaire (2.0). Hasil metode meCUE 2.0 yang terdiri dari modul Persepsi Kualitas Instrumen Produk variabel Kebergunaan (5,43) dan Kemudahan Penggunaan (6,02). Modul Persepsi Kualitas Non-Instrumen Produk variabel Tampilan Estetika (5,74), Status (3,73), dan Komitmen (2,88). Modul Emosi variabel Emosi Positif (5,27) dan Emosi Negatif (2,19). Modul Konsekuensi variabel Niat Menggunakan (4,17) dan Loyalitas Produk (3,76). Serta modul Global dengan nilai 3,8. Yang mana responden penelitian ini adalah masyarakat Kota Palembang. Dari hasil tersebut variabel kemudahan penggunaan memiliki nilai tertinggi dan variabel emosi negatif sebagai nilai terendah.
Perancangan Prototype UI/UX Pada Pelacak Kendaraan Operasional Dengan Menggunakan Metode Design Thinking (Studi Kasus Penerapan Pada Instansi BUMN) Billan, Angel Caroline; Dedy Kurniawan; Ahmad Rifai; Putri Eka Sevtiyuni; Allsela Meiriza
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 4 No. 5 (2024): April 2024
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v4i5.1843

Abstract

Delivery of information and presentation of data can be delivered through applications that are implemented to help create a system based on company needs. This problem occurs because the government has more than 400,000 applications and each ministry/institution has around 24,000 applications. Many applications in companies do not operate multifunctionally because they are considered to be inconvenient and inefficient to use, thus causing the applications to become unused in companies. To develop a new system that will be implemented in a company, of course you want the application to be used continuously by users. One way to correct this error is to create a good UI/UX that can be adopted by the company by involving a deep understanding of the user and organizational goals. The resulting solution to overcome this problem was a UI/UX design at PT. Pertamina Hulu Rokan Regional 1 Zone 4 Field Limau which was designed in the form of a design prototype using the design thinking method. The main goal of making a UI/UX prototype is to improve the user experience at the company by meeting the company's needs for designing operational vehicle tracking applications. The final results of this research use the design thinking method and user experience questionnaire (UEQ) as testing to determine whether the response tends to be positive or negative from users. The results of the trial on the prototype received an "Excellent" score with a success rate for designing the UI/UX prototype application for PT's operational vehicle tracker. Pertamina Hulu Rokan Regional 1 Zone 4 Field Limau