Wahidiyat, Mita Purbasari
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Intangible Space of Continuity and Changes in Ondel-Ondel’s Costume Elements and Performance Wahidiyat, Mita Purbasari; Carollina, Donna; Marianto, Martinus Dwi; Triatmodjo, Suastiwi
Humaniora Vol. 15 No. 1 (2024): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v15i1.11267

Abstract

The research discussed Ondel-ondel, a significant and tall doll from Betawi, since the costume elements could be changed anytime, anywhere, and in any shape, Ondel-ondel appeared more alive and appealing in different looks. Initially, Ondel-ondel seemed too unchanged, but it was prettier than before. There were many Ondel-ondel performances in Jakarta's streets that were not accompanied by music. Ondel-ondel transformed not only the costumes but also the myth from repellent to entertainer. The changes were exciting to discover the concept or idea of its background, relationships, impacts on the environment, and other meanings for society. The research applied a descriptive qualitative method. Based on a historical approach with semiotic analysis and interpretation as a research method, Ondel-ondel costume elements underwent continuity and changed alongside the social, political, economic, and cultural contexts linked to the role of power of its respective time. Within the continuity and changes in each Ondel-ondel model, there was a compromise and social dynamic in society, which gave the costume elements a unique trade. This compromise created a cultural negotiation space in the community and helped to develop a typical environment that distinguished itself from others. The result is four Ondel-ondel models, each representing society's compromise and the social dynamic between the authorities, the community, and the Ondel-ondel players. When the transformation of the ondel-ondel's appearance creates an intangible space between maintaining its ideology. Meanwhile, on the other hand, the changes in ondel-ondel portray how the changing times also alter the appearance of the ondel-ondel.
COLOR GAME OF ONDEL-ONDEL AS CULTURAL EDUCATION MEDIA FOR CHILDREN Wahidiyat, Mita Purbasari; Tabroni, Imam
Capture : Jurnal Seni Media Rekam Vol. 12 No. 1 (2020)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v12i1.3263

Abstract

Educational games are a play-while-learning approach for children today, especially in big cities like Jakarta. As an icon of Jakarta, Ondel-Ondel can be found in various corners of Jakarta daily. His familiar figure makes it a suitable subject for learning to color while getting to know about the Betawi culture for children. The Ondel-Ondel coloring application is a multimedia-based educational game designed for children aged 3-7 years, in which information about the elements that make up the attributes of Ondel-Ondel can be inserted. This study combines the educational game implementation method with a user-centered approach, where this method connects the let's draw game with a brief knowledge of Ondel-Ondel as a traditional Betawi art. Analysis of Ondel-Ondel supporting elements or attributes uses Morris Semiotics which focuses on syntax, semantics, and pragmatics by categorizing form, content, and context. This game helps children to get a lot of information about Ondel-Ondel and stimulate their imagination.
COLOR GAME OF ONDEL-ONDEL AS CULTURAL EDUCATION MEDIA FOR CHILDREN Wahidiyat, Mita Purbasari; Tabroni, Imam
Capture : Jurnal Seni Media Rekam Vol. 12 No. 1 (2020)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v12i1.3263

Abstract

Educational games are a play-while-learning approach for children today, especially in big cities like Jakarta. As an icon of Jakarta, Ondel-Ondel can be found in various corners of Jakarta daily. His familiar figure makes it a suitable subject for learning to color while getting to know about the Betawi culture for children. The Ondel-Ondel coloring application is a multimedia-based educational game designed for children aged 3-7 years, in which information about the elements that make up the attributes of Ondel-Ondel can be inserted. This study combines the educational game implementation method with a user-centered approach, where this method connects the let's draw game with a brief knowledge of Ondel-Ondel as a traditional Betawi art. Analysis of Ondel-Ondel supporting elements or attributes uses Morris Semiotics which focuses on syntax, semantics, and pragmatics by categorizing form, content, and context. This game helps children to get a lot of information about Ondel-Ondel and stimulate their imagination.