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Journal : Jurnal Vicidi

PERANCANGAN BUSANA WANITA DEWASA DENGAN MENGGUNAKAN KAIN ULOS SUMATRA UTARA DALAM PAKAIAN READY TO WEAR UNTUK BRAND NATHASIA Nathasia Mutiara Pascalia; Olivia Gondoputranto
Jurnal Vicidi Vol. 6 No. 2 (2016): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v6i2.1070

Abstract

This design is made to create a fashion brand for women’s clothing with traditional Ulos fabrics origin from northern Sumatra in ready to wear clothes for brand Nathasia to see that the public is less familiar cultures besides Indonesia Batik textiles. For it made a manufacture this fashion brand with traditional Ulos cloth, is one way to introduce and appreciate Indonesian culture and heritage to the wide community, using designs that always up to date with fashion trends. The design is made based on the results of quantitative research to culture and fashion watchers and lovers of Indonesian culture. Results of research suggest that the culture needs to be preserved and developed for Indonesain culture which are now widely taken and maintained by other nations, then made a brand new design that is expected to change the public perception. All the elements that exist in the process of making this brand, always have an important role to determining the community’s assessment for the product.
Perancangan Pakaian Anak Perempuan Dengan Menggunakan Aplikasi Origami Untuk Melatih Kinerja Motorik Tangan Pada Brand "Bluzh!" Brenda Tedjadharma; Olivia Gondoputranto
Jurnal Vicidi Vol. 7 No. 2 (2017): VICIDI
Publisher : Universitas Ciputra Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37715/vicidi.v7i2.1148

Abstract

In the designing process, the designer creates a child wear clothing line that adds positive value in the implication of origami that helps to train the motoric section of hand gestures in children, with young mom that had daughter in the city as the targeted market. The designing process made from qualitative research that based on middle-up segmented. The result of the research was the young moms likes a clothes that have a positive added value with bright colours, comfortable materials, and also a simple silhouette. So, the designing process, the designer used an application that can be moveable with using sew magnet. The designer used origami from fabric that inspired from japanese culture that assemble the butterflies, flowers, and also a propeller. With creating and designing brand “Bluzh!”, the designer hope that a children that wears the clothes can practice the motoric section fo hand gestures and also can be creatives with the origami. Then, it can increase the creativity of a girl