Sari, Lily Eka
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The Challenges of Parental Involvement in Early Childhood Inclusion Sari, Lily Eka
JPI (Jurnal Pendidikan Inklusi) Vol. 3 No. 2 (2019)
Publisher : Jurusan Pendidikan Luar Biasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/inklusi.v3n2.p92-101

Abstract

AbstrakPendidikan inklusif di usia dini mengharuskan adanya kolaborasi orang tua murid dan guru. Penelitian ini bertujuan menguraikan beberapa tantangan yang ternyata timbul ketika orang tua berusaha terlibat dalam proses pembelajaran. Penelitian ini memakai pendekatan kualitatif dengan metode evaluatif. Data diambil melalui kuesioner dan wawancara orang tua dan guru Kelompok Bermain dan TK Gita Kasih I, Gresik, Jawa Timur, Indonesia. Hasil penelitian ini menunjukkan dua masalah utama, yakni: 1) rendahnya sumberdaya berupa latar belakang pendidikan dan pembekalan pelatihan secara profesional; dan 2) kesiapan anak mengenyam pendidikan di sekolah. AbstractInclusive education in early childhood setting requires collaboration between parents and teachers. This study sought to investigate the challenges which arise when parents make efforts to involve themselves in the learning process. This is a qualitative study with evaluative method. Data were collected by distributing questionnaires and interviewing parents and teachers of Gita Kasih I Preschool and Kindergarten in Gresik, East Java, Indonesia. The result suggests that there are two major areas of challenges, namely: 1) the lack of resources in terms of educational and professional training background; and 2) school readiness.
Developing and Evaluating an Educational Game to Support Early Reading Skills in Kindergarten Students Juwiantho, Hans; Rafael, Angelo Brian; Liliana, Liliana; Sari, Lily Eka
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 4 (2025): in Progress
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i4.6925

Abstract

Reading is a crucial skill that should be learned from an early age, as it plays a vital role in daily life. While most children can easily learn to read, some struggle with the process. Therefore, effective learning media are needed to support children's reading development. This study develops and evaluates an educational game to assist young children in learning to read. Unlike previous studies, the game integrates multiple interactive modes that reinforce word recognition, spelling, and sentence construction through auditory and visual cues. The game features a simple user interface, a collection of 100 open vocabulary words, and three gameplay modes designed to support different aspects of early reading skills. The game's effectiveness was assessed through an experiment involving 12 kindergarten students, divided into a game-playing and a non-game-playing group. The findings indicate that the educational game can enhance kindergarten students' reading skills. Moreover, the game increases students' enthusiasm and motivation for learning to read. However, further improvements, such as additional features and platform expansion, are necessary to make the game more accessible to a broader audience.
Developing and Evaluating an Educational Game to Support Early Reading Skills in Kindergarten Students Juwiantho, Hans; Rafael, Angelo Brian; Liliana, Liliana; Sari, Lily Eka
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 9 No. 4 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v9i4.6925

Abstract

Reading is a crucial skill that should be learned from an early age, as it plays a vital role in daily life. While most children can easily learn to read, some struggle with the process. Therefore, effective learning media are needed to support children's reading development. This study develops and evaluates an educational game to assist young children in learning to read. Unlike previous studies, the game integrates multiple interactive modes that reinforce word recognition, spelling, and sentence construction through auditory and visual cues. The game features a simple user interface, a collection of 100 open vocabulary words, and three gameplay modes designed to support different aspects of early reading skills. The game's effectiveness was assessed through an experiment involving 12 kindergarten students, divided into a game-playing and a non-game-playing group. The findings indicate that the educational game can enhance kindergarten students' reading skills. Moreover, the game increases students' enthusiasm and motivation for learning to read. However, further improvements, such as additional features and platform expansion, are necessary to make the game more accessible to a broader audience.