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Journal : Prosiding Snastikom

Peraturan Dalam Melakukan Pengisian Bahan Bakar Minyak Pada SPBU Berbasis Animasi 3D Sumi Khairani; Nur Wulan; Bela Hafizil
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

Fuel Oil (BBM) is a commodity that plays a very important role in all economic activities, especially as a motorvehicle fuel. Along with technological developments in the automotive world, there is an increase in the numberof motorized vehicles every year. Indirectly there is an increase in the consumption of fuel oil. And from thisphenomenon there is an idea to educate the public about the regulations for refueling at gas stations using 3Danimation, to convey interesting information in such a way that the public and children can more easily understandthe regulations for refueling at gas stations. Starting from the ban on smoking or lighting a fire, using asmartphone, taking pictures in the filling dispenser area, the prohibition on starting the engine while still refueling,and compliance in the queue. In order to make gas stations more effective in conveying and implementingregulations for refueling at gas stations. The approach used is by making direct observations of the manual systemand recording carefully and systematically to collect data, in order to obtain the required information. As well asanalyzing the data and summarizing it so that it can draw conclusions that are used as benchmarks for making thesystem. And in making this 3D animation, several applications are used such as Blender, Hitfilm and Voicesove
Implementasi Algoritma Alpha Beta Pada Aplikasi Pembelajaran Untuk Anak Usia Dini Berbasis Android Angga Rahma Zagitha Siregar; Siti sundari; Sumi Khairani
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (759.449 KB)

Abstract

The use of media in the learning process is one of the efforts to create more meaningful and quality learning. Learning media serves as a tool to convey learning messages. Learning media must be packaged as attractively as possible so that early childhood can be interested in learning an introduction to material and the learning process only uses conventional media such as blackboards, textbooks. This kind of learning is less interactive, as a result, early childhood does not understand the material well and affects their learning outcomes. This research will build a learning game for word, letter and image recognition, this game is aimed at children aged 1-10 years and this game was developed using Unity 3D software and the use of flow diagrams of a unified modeling language to maximize the workflow of the number recognition game. , letters and images. The purpose of this research is to produce an application that can be used for android based children