Daniatun, Rahma
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Students' Activeness in Mathematics Learning via Zoom on Algebra Learning Material Daniatun, Rahma; Qohar, Abd.; Susanto, Hery
Al-Jabar: Jurnal Pendidikan Matematika Vol 12 No 1 (2021): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v12i1.8229

Abstract

This research aimed to reveal the students’ activeness in mathematics learning on algebra using Zoom. This research is included in the qualitative research category with a descriptive approach. The collected data were analyzed using descriptive methods by showing the total score, percentage, or average score of each respondent's answer. The results showed that students were very active and motivated in achieving learning goals during learning via Zoom. This research implies that virtual learning is feasible to be encouraged. 
Media Ludopoli pada Materi Aritmatika Sosial dalam Melejitkan Keaktifan Siswa Daniatun, Rahma; Nasihin, Mukh.; Nasihin, Fatimah; Nasihin, Syarif
Mosharafa: Jurnal Pendidikan Matematika Vol. 11 No. 1 (2022): Januari
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v11i1.683

Abstract

Ludopoli dikembangkan sebagai media pembelajaran matematika. Dalam artikel ini, disajikan temuan bahwa ludopoli berperan meningkatkan pemahaman konsep bagi para murid. Berdasarkan hal tersebut, peneliti berharap dapat mengumpulkan data yang mencerminkan keterlibatan murid dengan penggunaan media ludopoli dalam pembelajaran aritmetika sosial. Penelitian mengunakan metode deskriptif kualitatif, dengan subjek murid kelas VII salan satu SMP di Malang sebanyak 19 siswi. Hasil analisis menunjukkan bahwa keaktifan murid sebesar 90,93 persen dengan kategori tinggi. Keaktifan itu ditandai dengan kesungguhan murid saat mencoba perangkat media ludopoli dan pembahasan kelompok hingga mampu menguraikan persamaan aritmetika sosial. Ludopoli is one of the mathematical learning media that has been advanced. Based on the results of the trials that have been done, Ludopoli media helps students improve their understanding of concepts. Based on this, the researcher wants to obtain information that describes the activeness of students with the application of Ludopoli media in social arithmetic learning. The research used a qualitative descriptive method, with the subject of class VII students from one junior high school in Malang as many as 19 students. The outcomes of the analysis conducted by the researcher showed that the activeness of students was in a high category with a percentage of 90,93%. This activeness is shown by the seriousness of students in conducting experiments using Ludopoli media and group discussions so that they can find social arithmetic formulas.