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MOBILE-BASED INTERACTIVE MATHEMATICS LEARNING APPLICATIONS TO IMPROVE STUDENTS' LEARNING ACHIEVEMENT AND LEARNING INDEPENDENCE Trisnawati, Trisnawati; Ipnuwati, Sri; Hendrowati, Tri Yuni; Mandala, Sri Surya
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 8, No 2 (2022): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54892/jpgmi.v8i2.148

Abstract

Mathematics is a subject which is usually considered difficult by some students, including elementary school students, junior high school students, and high school students. Mathematics aims to encourage students to be skilled in using mathematics and also for practical needs and solving problems in everyday life such as calculating, measurements and interpreting data on computers. Currently, the mathematics learning process still uses conventional methods and lacks innovation in the learning which is taught, which is more fixated on so many textbooks so that this makes it difficult for students to learn these lessons, and will have an impact on students' scores being low. Along with the development of technology, there is an increase in people using smart devices, such as cellphones and tablets, but many are only used to play games. With these problems, there are now many mobile learning applications (m-learning) which aim to help students in efficient and interesting learning. This study aims to design and create a mobile-based application for learning mathematics for 6th grade students of elementary school to help them learn math-related problems in an interesting way. This research produces an application with a user-friendly menu display, and is equipped with practice questions and scores, so that it has benefits for 6th grade students of elementary school in solving problems related to mathematics subjects.
APLIKASI PENYIMPANAN DATA BARANG PADA TOKO IRAWAN BERBASIS ANDROID MENGGUNAKAN BARCODE SCANNER Prayoga, Bastyan Dimas; Ipnuwati, Sri; Mandala, Sri Surya
JMBI (Journal of Marketing and Business Intelligence) Vol. 1 No. 1 (2023): JMBI (Journal of Marketing and Business Intelligence)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jmbi.v1i1.25

Abstract

Currently, technology and information systems are developing very rapidly. The need for information is also very important, especially since the information produced contains useful, fast and accurate value, therefore anyone who uses this information can deal with various problems that occur. Applications are a very important thing to support various things, one of which is in terms of goods data information systems. The use of data information system applications is not only an automation process for accessing information, but also creates speed, accuracy, and completeness of an application system. The reality in the field itself, especially the middle to lower class entrepreneurs, there are still many who do not have an efficient and accurate data information system application. One store that still doesn't have the application is Irawan stores. Irawan store is a department store that sells various kinds of home needs. This shop is still recording manually, namely by recording the name of the item and its price in a notebook. What's more, because of the large number of items being sold, they forgot the price of certain items. For this reason, an Android-based goods data storage application was designed using a Barcode Scanner to make it easier to check the names and prices of goods easily and quickly. This application is designed based on Android using the Inventor app, so that shop owners can input goods data and prices easily via a smartphone.
Designing game applications or educative games to recite Al Qur'an based on interactive multimedia At the TPQ (Al Qur'an Learning Center) of Darussalam Ipnuwati, Sri; Rohman, Khabibur; Mandala, Sri Surya
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 7, No 2 (2024): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v7i2.1746

Abstract

With technological developments, learning in schools or lectures can implement computer-based learning systems. With the presence of technology, the teaching process using educational game applications for reciting the Qur'an can be an alternative learning method when students feel bored or tired during learning. Reciting the Qur'an, which refers to the activity of reading the Qur'an, is a skill that every Muslim should have and that needs to be taught to children from an early age, starting before they enter school. This is an important part of forming their character. However, at an early age, children still tend to prefer playing, and limited methods of teaching the Koran may not be interesting enough for them. Therefore, an interactive learning method is needed using audio-visual aids, such as educational games. This approach not only makes learning more interesting but also more interactive. This application can increase children's understanding and knowledge about the Islamic religion, especially in terms of reciting the Qur'an. By applying the concept of learning while playing, children become more comfortable, interested, and happy in understanding and practicing the teachings of the Islamic religion.
Android-Based Wedding Planner Application System Design (Case Study: Nawasena Organizer) Ipnuwati, Sri; Wardana, Yusril Izza; Mandala, Sri Surya
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 7, No 1 (2024): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : Institut Bakti Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jtksi.v7i1.1645

Abstract

In an era of increasingly rapid technological development, the need for information is very important for society. With advances in technology, people are able to access the information they need quickly and accurately. Technological advances are also starting to enter various business fields. Usually, technology in the business sector is used as a marketing medium with a wider reach to attract the interest of potential consumers. Applications are a form of technological and informational progress that makes it easier for the public and business actors to access or disseminate information. One of them is a wedding planner application. This application can provide information or an overview of what is needed in the wedding procession. Nawasena Organizer is a wedding planner service provider. Nawasena itself still uses social media methods to communicate with customers. Because it is still quite complicated when it comes to explaining what services are available, communication between admin and customers takes a long time because there are many things that have to be explained directly. For this reason, a wedding planner application system is designed to make it easier for customers to find out all the information about wedding services. This wedding planner application is planned to be built on the Android operating system, which is a system that is very commonly used by all levels of society.