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APLIKASI VIDEO KONFERENSI BERBASIS WEB DENGAN FITUR FACE RECOGNITION UNTUK VERIFIKASI IDENTITAS PESERTA Fathurrahman; Muniar, Andi Yulia; Abdul Kadir Parewe, Andi Maulidinnawati; Angriawan, Randy; Yusa Wardhani, Dyah Utari Yusa Wardhani
JURNAL TELISKA Vol 17 No III (2024): Teliska November 2024
Publisher : Teknik Elektro Polsri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.14241599

Abstract

This research aims to develop a website-based application that makes it possible to automatically verify the identity of participants in video conferences using facial recognition technology. This application was created to make the participant identification process easier compared to conventional methods which often take longer. The process of creating this application includes several stages, namely literature study to understand relevant technology, user interface design, application design, implementation of the face recognition feature, and application testing using black box and questionnaire methods. Based on the results of this research, the results obtained show that this application is able to verify participant identity automatically through its facial recognition feature and shortens the time for verifying participants. This was obtained through tests that have been carried out with various scenarios to ensure its performance. Testing was carried out with several participants and different conditions, such as the use of face masks and filters, low video quality, and inappropriate participant faces.
Designing the User Interface for the Virtual Tour Selayar System using Figma Mustika, Nur; Mirfan, Mirfan; Abdul Kadir Parewe, Andi Maulidinnawati; Layuk, Tika Tandi
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.4587

Abstract

This study aims to design the user interface for the Virtual Tour Selayar system using the Figma application. The system is expected to provide an interactive and informative virtual tour experience for users who wish to explore the beauty of Selayar Regency digitally. The design process employs the Design Thinking method, which consists of five main stages: understanding user needs (Empathy), defining the problem to be solved (Define), generating various ideas for potential solutions (Ideate), creating a simple version or initial model (Prototype), and testing the prototype (Tes). The Empathy stage involves observations and interviews to understand users' desires and needs concerning the virtual tour system. Next, the Define stage formulates the primary problem that the system needs to address. In the Ideate stage, various interface ideas and concepts are generated through brainstorming sessions. Subsequently, the Prototype stage produces the initial version of the interface, developed in both low fidelity and high fidelity forms using Figma. The final stage, Testing, is conducted by involving actual users to test the created prototypes. Feedback obtained from users is utilized to refine the interface, ensuring it aligns with their expectations and needs. The outcome of this research is a user interface prototype that has been tested and refined based on feedback, which is anticipated to enhance the user experience when using the Virtual Tour Selayar system effectively and satisfactorily.
Designing the User Interface for the Virtual Tour Selayar System using Figma Mustika, Nur; Mirfan, Mirfan; Abdul Kadir Parewe, Andi Maulidinnawati; Layuk, Tika Tandi
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.4587

Abstract

This study aims to design the user interface for the Virtual Tour Selayar system using the Figma application. The system is expected to provide an interactive and informative virtual tour experience for users who wish to explore the beauty of Selayar Regency digitally. The design process employs the Design Thinking method, which consists of five main stages: understanding user needs (Empathy), defining the problem to be solved (Define), generating various ideas for potential solutions (Ideate), creating a simple version or initial model (Prototype), and testing the prototype (Tes). The Empathy stage involves observations and interviews to understand users' desires and needs concerning the virtual tour system. Next, the Define stage formulates the primary problem that the system needs to address. In the Ideate stage, various interface ideas and concepts are generated through brainstorming sessions. Subsequently, the Prototype stage produces the initial version of the interface, developed in both low fidelity and high fidelity forms using Figma. The final stage, Testing, is conducted by involving actual users to test the created prototypes. Feedback obtained from users is utilized to refine the interface, ensuring it aligns with their expectations and needs. The outcome of this research is a user interface prototype that has been tested and refined based on feedback, which is anticipated to enhance the user experience when using the Virtual Tour Selayar system effectively and satisfactorily.