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E-Learning For Kids Education About Corona Virus Pada Sdn 01 Duren Tiga Juninisvianty, Tri; Saputri, Daniati Uki Eka; Khasanah, Nurul; Riyanto, Eko Arif; Dwi, F Lia; Seimahuira, Syarah; Salim, Agus; Rosiyadi, Didi
Indonesian Journal on Software Engineering (IJSE) Vol 6, No 2 (2020): IJSE 2020
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/ijse.v6i2.9073

Abstract

Abstract: E-Learning For Kids Education about Corona Virus (EduCovid-19) is an e-learning website for elementary school students to be able to bridge teachers, parents and students in providing correct information about the spread, danger, and handling of corona virus outbreaks. In addition, this website is equipped with Thematic material that students get at school. By implementing a primary school curriculum for thematic lessons, it is hoped that it can adjust the learning system that is available in schools. The design of EduCovid-19 contains material in the form of education and exercises about Covid-19 and thematic lessons where in one of these materials there will be questions and answers as one of the interactive assessment methods for teachers. The method used in the design of this system is RAD and the research methods used in data collection are interviews, observation and case studies. By applying the learning system using EduCovid-19, it will be able to increase children's interest in the learning process that is currently underway, namely school from home and provide students with knowledge about the dangers and ways to overcome Covid-19.Keywords: Elearning, School, Covid-19, EduCovid-19Abstrak: E-Learning For Kids Education about Corona Virus (EduCovid-19) merupakan website elearning bagi pelajar sekolah dasar untuk dapat menjembatani guru, orang tua dan siswa dalam memberikan informasi yang benar seputar penyebaran, bahaya, dan penangan terkait wabah virus corona. Selain itu, di website ini dilengkapi dengan materi Tematik yang siswa dapatkan di sekolah. Dengan menerapkan kurikulum sekolah dasar pelajaran tematik, diharapkan dapat menyesuaikan sistem pembelajaran yang terdapat di sekolah. Perancangan EduCovid-19 ini berisi materi-materi berupa edukasi serta latihan soal seputar Covid-19 dan pelajaran tematik dimana dalam salah satu materi tersebut akan ada tanya jawab sebagai salah satu metode penilaian interaktif bagi para guru. Dalam perancangan sistem ini menggunakan metode RAD dan metode penelitian yang digunakan dalam pengumpulan data yaitu wawancara, observasi dan studi kasus. Dengan penerapan sistem pembelajaran menggunakan EduCovid-19 nantinya mampu meningkatkan ketertarikan anak dalam proses pembelajaran yang saat ini sedang berlangsung yaitu school from home dan memberikan pengetahuan kepada siswa mengenai bahaya dan cara menghindari serta mengatasi Covid-19.Kata kunci: Elearning, Sekolah, Covid-19, EduCovid-19
Pelatihan AI untuk Optimalisasi Kegiatan Yayasan IRMA Menuju Era Transformasi Digital Hidayat, Taopik; Seimahuira, Syarah; Saryoko, Andi; Sari, Retno; Eka Saputra, Bagas; Muzakki Ramadhan, Naufal; Budi Santoso, Satrio
Jurnal Pengabdian kepada Masyarakat Vol. 12 No. 1 (2025): JURNAL PENGABDIAN KEPADA MASYARAKAT 2025
Publisher : P3M Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/abdimas.v12i1.6462

Abstract

The rapid advancement of Artificial Intelligence (AI) technology is significantly influencing various sectors, including government and industry, by simplifying tasks traditionally performed by humans and creating new opportunities. The objective of this community service initiative was to enhance the technological skills of the caretakers at the Yayasan Santunan Yatim Piatu dan Sosial IRMA in South Jakarta, enabling them to utilize AI for daily activities and organizational needs. This program employed a three-step approach: preparation, implementation, and evaluation. In the preparation phase, challenges faced by the organization in adopting AI were identified, and necessary permissions were secured. The implementation phase involved interactive workshops focusing on computer usage and AI applications, fostering participant engagement through discussions and hands-on activities. Monitoring and evaluation were conducted using questionnaires to assess participant understanding and gather feedback on the training's effectiveness. Results indicated a marked improvement in participants' AI skills, enhancing their organizational capabilities and contributing positively to community development.