Andhika Pratama, Ryan
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGARUH PENGGUNAAN MEDIA AUDIO VISUAL TERHADAP HASIL BELAJAR SISWA DALAM PEMBELAJARAN IPAS PADA SISWA KELAS III SDN 8 MAMBORO Khaira, Lisatul; Nasrullah; Pahriadi; Zulnuraini; Andhika Pratama, Ryan
JS (JURNAL SEKOLAH) Vol. 9 No. 2 (2025): MARET 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/js.v9i2.64921

Abstract

Abstract: The purpose of this study was to determine the effect of the use of audiovisual media on student learning outcomes in science learning in grade III students of SDN 8 Mamboro. This type of research is a quantitative experimental research using the Quasi-experimental research method with a Nonequivalent Control Group Design research design. The subjects in this study were 38 students of grade III A and III B of SDN 8 Mamboro. The control class or class III A students numbered 20 people and the experimental class or class III B students numbered 18 people. Data collection was carried out using a research instrument in the form of a test. Data analysis used prerequisite tests, namely normality tests and homogeneity tests and hypothesis testing using independent sample t-tests assisted by the IBM SPSS statistical application program version 24. Based on the results of this study, a significant value of 0.008 <0.05 was obtained, then the hypothesis Ha was accepted and Ho was rejected, meaning that there was an effect of the use of audio-visual media on student learning outcomes in science learning in grade III students of SDN 8 Mamboro. Keyword: Audio Visual Media, Student Learning Outcomes. Abstrak: Tujuan penelitian ini adalah untuk mengetahui pengaruh penggunaan media audio visual terhadap hasil belajar siswa dalam pembelajaran IPAS pada siswa kelas III SDN 8 Mamboro. Jenis penelitian ini adalah penelitian kuantitatif eksperimen menggunakan metode Quasi eksperimen research dengan desain penelitian Nonequivalent Control Group Design. Subjek pada penelitian ini yaitu siswa kelas III A dan III B SDN 8 Mamboro yang berjumlah 38 orang. Siswa kelas kontrol atau kelas III A berjumlah 20 orang dan kelas eksperimen atau kelas III B berjumlah 18 orang. Pengambilan data yang dilakukan menggunakan instrumen penelitian berupa tes. Analisis data menggunakan uji prasyarat yaitu uji normalitas dan uji homogenitas serta pengujian hipotesis menggunakan uji independent sample t-test berbantuan program aplikasi IBM SPSS statistic versi 24. Berdasarkan hasil penelitian ini menunjukkan nilai signifikan 0,008 < 0,05 maka menerima hipotesis Ha dan menolak Ho, artinya adanya pengaruh penggunaan media audio visual terhadap hasil belajar siswa dalam pembelajaran IPAS pada siswa kelas III SDN 8 Mamboro. Kata Kunci: Media Audio Visual, Hasil Belajar Siswa dan Pembelajaran IPAS
Analisis Kreativitas Siswa Kelas V dalam Pemanfaatan Barang Bekas di SD Negeri 1 Mayakeli pada Mata Pelajaran SBdP Wutabisu, Edgar renaldy; Lagandesa, Yun Ratna Lagandesa; Andhika Pratama, Ryan; Hariana, Kadek
JURNAL DIKDAS Vol. 11 No. 1 (2023): JURNAL DIKDAS
Publisher : Primary School Teacher Education Study Program; Faculty of Teacher Training and Education; Tadulako University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22487/jds.v12i2.3764

Abstract

This study aims to describe the implementation of SBdP (Cultural Arts and Craft) learning in fifth-grade students at SD Negeri 1 Mayakeli. This type of research is qualitative. The subjects of this study were fifth-grade students of SD Negeri 1 Mayakeli for the 2023/2024 academic year, consisting of 15 students—7 female and 8 male students. Data analysis includes observation guidelines, interviews, documentation, and questionnaires. The study results on the analysis of fifth-grade students' creativity in utilizing recycled materials in the SBdP subject at SD Negeri 1 Mayakeli show that students are enthusiastic about participating in the SBdP subject when they are given guidance, motivation, and encouragement at the beginning of the lesson. The teacher encourages active student participation during learning through creative activities, such as students being able to appreciate, recognize, value, and assess an artwork produced from a useful handicraft product that has aesthetic value for both students and others. The ideal characteristics of SBdP include a recreational nature through experimentation, courage in expressing opinions, and are implemented both in an integrated or single subject manner. The methods used during learning are the question-and-answer method and games in learning to prevent students from feeling bored during the teaching and learning process. The teacher also occasionally uses themselves as a learning medium, depending on the material presented, to help students better understand the material being taught.