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Analisis Pose dan Gerak Karakter Animasi Donald Duck Dalam Film Donald’s Penguin I Made Hendra Mahajaya Pramayasa; Gede Pasek Putra Adnyana Yasa; Gede Lingga Ananta Kusuma Putra
Jurnal SASAK : Desain Visual dan Komunikasi Vol 6 No 1 (2024): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/sasak.v6i1.4064

Abstract

Salah satu media hiburan yang dapat membantu untuk bersantai dan menghilangkan stres yaitu animasi, karena menawarkan berbagai tampilan karakter yang unik dan gerakan yang lucu. Donald Duck adalah salah satu karakter dalam animasi komedi yang banyak digemari. Seperti dalam film animasi "Donald’s Penguin", salah satu film animasi klasik yang dirilis pada tahun 1939 oleh Walt Disney Productions. Dalam animasi ini, visual yang ditampilkan menawarkan animasi dengan karakter ikonik dalam berbagai situasi lucu dan menegangkan. Tujuan penelitian ini adalah menganalisis pose dan gerak animasi beserta penerapan prinsip-prinsip animasi terhadap gerak karakter Donald. Metode yang digunakan penelitian ini adalah kualitatif deskriptif dengan pendekatan analisis prinsip-prinsip animasi. Hasil penelitian ini adalah bahwa pose dan gerak dari Donald dalam film Donald’s Penguin lebih mengedepankan prinsip-prinsip animasi. Hal ini menjadikan gerakannya tidak hanya realistis tetapi juga menarik dan tidak membosankan. Gerakan tersebut berhasil menggambarkan kepribadian karakter Donald secara efektif. Implikasi dari penelitian ini adalah memahami bagaimana pose dan gerak karakter memainkan peran penting dalam menentukan kualitas dan daya tarik film animasi.
ANIMASI 3 DIMENSI SEBAGAI SARANA SOSIALISASI PENTINGNYA KECERDASAN EMOSIONAL DALAM KEHIDUPAN REMAJA Ronald Tanga Ili Watun; Gde Lingga Ananta Kusuma Putra; Gede Pasek Putra Adnyana Yasa
Jurnal Bahasa Rupa Vol. 3 No. 1 (2019): Jurnal Bahasa Rupa Oktober 2019
Publisher : Prahasta Publisher (manage by: DRPM Institut Bisnis dan Teknologi Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v3i1.436

Abstract

In general, every human being must face problems and trials of life. There are various kinds of problems that come in life, do not know when, where and how these problems come. In dealing with problems, humans have their own ways to overcome these problems. There are those who give up easily and some who can overcome them. In this case the role of emotional intelligence is very important. Especially at the age of adolescence sometimes difficult to control emotions in themselves, resulting in a sense of hopelessness. Therefore, it is necessary to design a media that can be used to socialize the importance of emotional intelligence in adolescent life. The results showed that the concept that was appropriately used to socialize the importance of emotional intelligence in adolescents' lives was the concept of "Emotional Spirit". This concept was chosen to fit the objectives of this socialization as well as the intended target of youth. This 3D animated story was taken based on the true story of a teenager who was able to survive for 49 days in the middle of the ocean. In order for the socialization to run effectively, supporting media such as social media, posters, packaging, t-shirts, roll-up banners, stickers, tote bags and key chains are made. Through the design of the socialization media in the form of 3D animation along with its supporting media, it is expected that the target audience, namely adolescents, can better control their emotions when facing problems.
Semiotic Analysis of Visual Illustration In The Animation “Legend of Garuda Wisnu Kencana” Putra, Gede Lingga Ananta Kusuma; Yasa, Gede Pasek Putra Adnyana; Pramayasa, I Made Hendra Mahajaya
Jurnal Scientia Vol. 13 No. 04 (2024): Education and Sosial science, September-December 2024
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58471/scientia.v13i04.2709

Abstract

The animation "Legend of Garuda Wisnu Kencana" is a visual work that combines art and culture to convey profound messages through dynamic graphic representations. This research aims to explore the use of visual elements in the animation, focusing on semiotic aspects involving symbols, colors, and settings. The animation serves not only as entertainment, but also as a medium for education and cultural preservation, by depicting the mythological story of Garuda, a mythical bird in Balinese culture. This research method uses a semiotic approach to analyze how visual elements, including colors, symbols, and settings, play a role in conveying cultural and mythological messages. The results of the analysis show that the characters in the animation, such as Garuda, Winata, Kadru, and the nine dragons, play an important role in building the narrative and conveying moral values such as persistence and loyalty. The use of white and gold colors and symbols such as Garuda and dragons reinforce these messages, while the Balinese cultural setting and Kahyangan Dewa provide an authentic and immersive context. The main message of the animation is the importance of striving to achieve goals and not giving up on obstacles, inspiring viewers to face challenges with determination and compassion. This research underscores how animation can serve as a bridge between art, culture and education, and provides insight into the way visual elements contribute to meaning and narrative experience in animated media.
MENGANGKAT CERITA RAKYAT BALI DALAM ANIMASI: STRATEGI PENDIDIKAN KARAKTER DAN PENGUATAN IDENTITAS BUDAYA Pramayasa, I Made Hendra Mahajaya; Putra, Gede Lingga Ananta Kusuma; Yasa, Gede Pasek Putra Adnyana
Prosiding Bali Dwipantara Waskita: Seminar Nasional Republik Seni Nusantara Vol. 4 (2024): Prosiding Bali Dwipantara Waskita: Seminar Nasional Republik Seni Nusantara
Publisher : UPT Pusat Penerbitan LP2MPP ISI Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Budaya lokal Indonesia, termasuk kekayaan tradisi Bali, menghadapi tantangan besar di tengah derasnya pengaruh budaya global. Salah satu upaya penting untuk melestarikan dan mempromosikan identitas budaya Bali adalah melalui pengangkatan cerita rakyat dalam bentuk media animasi. Penggunaan animasi sebagai medium edukatif diharapkan dapat menjembatani tradisi budaya dengan teknologi modern, sehingga budaya Bali dapat dikenal lebih luas oleh masyarakat di luar Bali, terutama di kalangan generasi muda. Penelitian ini menggunakan pendekatan kualitatif yang bertujuan memahami secara mendalam bagaimana cerita rakyat Bali dapat diimplementasikan dalam animasi untuk tujuan pendidikan karakter dan penguatan identitas budaya. Melalui analisis cerita rakyat Bali yang dipilih dari buku Kumpulan Cerita Rakyat, penelitian ini mengeksplorasi aspek budaya khas Bali yang relevan untuk ditampilkan dalam animasi. Hasil penelitian menunjukkan bahwa cerita rakyat Bali yang diangkat dalam animasi dapat menjadi sarana efektif untuk menumbuhkan rasa cinta tanah air, kebanggaan budaya, serta membentuk karakter mulia pada generasi muda.
PERANCANGAN ANIMASI PENDEK SEBAGAI SARAN KAMPANYE STOP BUANG ANJING DI DENPASAR Boy Nugraha , I Made; Ananta Kusuma Putra, Gede Lingga
Kartala Vol 1 No 2 (2022): Mei 2022
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (580.05 KB) | DOI: 10.36080/kvs.v1i2.82

Abstract

The number of stray dogs in Bali, especially in Denpasar not be separated from the role of the community itself, with the actions of the waste pet dog. Problems will occur if the behavior dispose of these dogs continue to be, the emergence of violence against dogs as well as a variety of viruses, so it is necessary to do an attempt at one of them with the design of a short animation as a means of campaign Stop Wasting Dogs in Denpasar, the goal is to provide education and information to change the mindset of people as well as to instill commitment in keeping a dog. in the process of designing animation theory that is in use in designing the animated short that is the theory of the twelve principles of animation theory and the design principles used in the design of the supporting medium. The research method used is observation method, interview method, the method of literature and methods of the study of the internet. “Attractive” as a concept in the design of a campaign Stop Wasting Dogs in Denpasar through the medium of the animated short, x banner,poster,t-shirt, totebag, booth 3D design,standing characters, content challenge Instagram instastory, stickers, youtube content thus expected to press the case of neglect of a dog that case throw pet dog does not occur again in the people of the city of Denpasar.
POTENSI ANIMASI DALAM USAHA MENAMBAH DAYA TARIK MASYARAKAT TERHADAP CERITA DAERAH DI INDONESIA Putra, Gede Lingga Ananta Kusuma; Novita, Sherly Agatha Surya
Anima Rupa Vol 2 No 2 (2025): Anima Rupa: Jurnal Animasi
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/animarupa.v2i2.5517

Abstract

As time progresses, Indonesian society's fascination with regional stories is decreasing. Many Indonesian people think that regional stories are old dated and uninteresting. Many ways have been taken to increase Indonesian people's interest in regional stories, one of which is using animation as an effort to increase public appeal. Animation itself in Indonesia has begun to be widely used in various fields, starting from advertising, social media, to films. The development of animation in Indonesia provides a great opportunity to attract public interest in regional stories. By using animation, it is hoped that it can increase people's interest in regional stories.
Analisis Pose dan Gerak Karakter Animasi Donald Duck Dalam Film Donald’s Penguin Pramayasa, I Made Hendra Mahajaya; Yasa, Gede Pasek Putra Adnyana; Putra, Gede Lingga Ananta Kusuma
Jurnal SASAK : Desain Visual dan Komunikasi Vol. 6 No. 1 (2024): SASAK
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/sasak.v6i1.4064

Abstract

Salah satu media hiburan yang dapat membantu untuk bersantai dan menghilangkan stres yaitu animasi, karena menawarkan berbagai tampilan karakter yang unik dan gerakan yang lucu. Donald Duck adalah salah satu karakter dalam animasi komedi yang banyak digemari. Seperti dalam film animasi "Donald’s Penguin", salah satu film animasi klasik yang dirilis pada tahun 1939 oleh Walt Disney Productions. Dalam animasi ini, visual yang ditampilkan menawarkan animasi dengan karakter ikonik dalam berbagai situasi lucu dan menegangkan. Tujuan penelitian ini adalah menganalisis pose dan gerak animasi beserta penerapan prinsip-prinsip animasi terhadap gerak karakter Donald. Metode yang digunakan penelitian ini adalah kualitatif deskriptif dengan pendekatan analisis prinsip-prinsip animasi. Hasil penelitian ini adalah bahwa pose dan gerak dari Donald dalam film Donald’s Penguin lebih mengedepankan prinsip-prinsip animasi. Hal ini menjadikan gerakannya tidak hanya realistis tetapi juga menarik dan tidak membosankan. Gerakan tersebut berhasil menggambarkan kepribadian karakter Donald secara efektif. Implikasi dari penelitian ini adalah memahami bagaimana pose dan gerak karakter memainkan peran penting dalam menentukan kualitas dan daya tarik film animasi.
UNSUR ESTETIKA PADA KARAKTER DAN CERITA ANIMASI ADIT SOPO JARWO Saputra, Dewa Gede Wirya Nanda; Dwipayana, I Kadek Angga; Alrizkian, Firzi Raihan; Alfahkri, Armansyah Rizki; Putra, Gede Lingga Ananta Kusuma
Anima Rupa Vol 1 No 1 (2023): Anima Rupa: Jurnal Animasi
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/animarupa.v1i1.2857

Abstract

Adit Sopo Jarwo is one of the most popular animated series in Indonesia. In this series, there are many aesthetic elements that make it interesting and entertaining. These elements include character design, animation, backgrounds, music, and narration. The character designs in Adit Sopo Jarwo are very unique and alluring. This article uses two methods in this research, namely literature study and observation. Aesthetics in animation also involves choosing the right colors. Color can be used to create different moods in animated scenes. For example, bright, cheery colors could be used for scenes that are happy and cheery, while dark, muted colors could be used for scenes that are mysterious or scary. The aesthetics of the animated film "Adit Sopo Jarwo" brings the conclusion that this film has an attractive visual quality. The use of 3D animation provides subtle detail and gives life to the characters. The arrangement of bright and cheerful colors creates a fun and kid-friendly atmosphere. In addition, the unique and diverse character designs are also the main attraction of this film.
PERKEMBANGAN ANIMASI PADA INDUSTRI DI BALI Gunarsa, I Komang Agus; Putra, Gede Lingga Ananta Kusuma
Anima Rupa Vol 1 No 2 (2024): Anima Rupa: Jurnal Animasi
Publisher : Pusat Penerbitan LPPM ISI Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/animarupa.v1i2.3588

Abstract

Perkembangan animasi telah menjadi sorotan dalam industri kreatif Bali, menjanjikan potensi luar biasa dalam memajukan ekonomi lokal serta menciptakan lapangan kerja baru. Artikel ini mengulas perjalanan perkembangan animasi dalam konteks ekonomi kreatif di Bali, dengan fokus pada strategi-strategi yang telah diambil untuk mendorong pertumbuhan sektor ini. Dari investasi dalam peningkatan literasi digital hingga kolaborasi dengan studio animasi terkemuka. Bali telah menunjukkan komitmen serius dalam mengembangkan industri animasi lokal. Dengan dukungan penuh dari pemerintah, pengembangan pendidikan, dan semangat kreatif yang terus berkobar, animasi di Bali memiliki peluang besar untuk meraih prestasi lebih tinggi di masa mendatang. Potensi sumber daya manusia yang dimanfaatkan secara optimal, bersama dengan dukungan terhadap pengembangan teknologi terkini.
ANIMASI 3 DIMENSI SEBAGAI SARANA SOSIALISASI PENTINGNYA KECERDASAN EMOSIONAL DALAM KEHIDUPAN REMAJA Ronald Tanga Ili Watun; Gde Lingga Ananta Kusuma Putra; Yasa, Gede Pasek Putra Adnyana
Jurnal Bahasa Rupa Vol. 3 No. 1 (2019): Jurnal Bahasa Rupa Oktober 2019
Publisher : Institut Bisnis dan Teknologi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/bahasarupa.v3i1.436

Abstract

In general, every human being must face problems and trials of life. There are various kinds of problems that come in life, do not know when, where and how these problems come. In dealing with problems, humans have their own ways to overcome these problems. There are those who give up easily and some who can overcome them. In this case the role of emotional intelligence is very important. Especially at the age of adolescence sometimes difficult to control emotions in themselves, resulting in a sense of hopelessness. Therefore, it is necessary to design a media that can be used to socialize the importance of emotional intelligence in adolescent life. The results showed that the concept that was appropriately used to socialize the importance of emotional intelligence in adolescents' lives was the concept of "Emotional Spirit". This concept was chosen to fit the objectives of this socialization as well as the intended target of youth. This 3D animated story was taken based on the true story of a teenager who was able to survive for 49 days in the middle of the ocean. In order for the socialization to run effectively, supporting media such as social media, posters, packaging, t-shirts, roll-up banners, stickers, tote bags and key chains are made. Through the design of the socialization media in the form of 3D animation along with its supporting media, it is expected that the target audience, namely adolescents, can better control their emotions when facing problems.