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Rancang Bangun Website Penjadwalan Pemahaman Alkitab RumahTangga Menggunakan Algoritma Random Shuffle pada GKS Kanatang Intan Dwinanda Ninda Ataritu; Pingky Alfa Ray Leo Lede; Itha Priyastiti Ray Leo Lede
Jurnal Inovatif Vol. 5 No. Special (2026): Volume 05 Edisi Khusus Agustus 2026
Publisher : Universitas Kristen Wira Wacana Sumba

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58300/yfnvdy86

Abstract

Penjadwalan Pemahaman Alkitab rumah tangga di GKS Kanatang sebelumnya dilakukan secara manual sehingga menimbulkan jadwal berulang, pembagiangiliran yang kurang merata, dan kesulitan memperbarui informasi. Penelitian inibertujuan membangun sistem penjadwalan berbasis website menggunakanalgoritma Random Shuffle. Metode yang digunakan adalah Research andDevelopment dengan model Waterfall, meliputi analisis kebutuhan, desain,implementasi, pengujian, dan pemeliharaan. Random Shuffle digunakan untukmengacak keluarga yang layak dijadwalkan, sedangkan validasi dilakukanberdasarkan lingkungan pelayanan, hari pelaksanaan, kapasitas harian, batasjadwal tahunan, dan jarak minimal keluarga dengan nomor kartu keluarga yangsama. Sistem berhasil mengelola 266 data keluarga, 13 data pelayan, empatlingkungan pelayanan, dan menghasilkan 75 jadwal tahun 2026. Hasil Black BoxTesting menunjukkan bahwa fitur utama sistem berjalan sesuai skenariopengujian. Sistem ini dapat membantu penyusunan jadwal secara lebih cepat,terstruktur, dan sesuai aturan pelayanan gereja.
Sentiment Analysis of Students Toward Academic Services at Universitas Kristen Wira Wacana Sumba Using the SERVQUAL Method Kristanti Rambu Banja Uru; Pingky Alfa Ray Leo Lede; Raynesta Mikaela Indri Malo
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 6 No. 1 (2026): October 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v6i1.2683

Abstract

Academic service quality is an important factor influencing student satisfaction in higher education institutions. Regular evaluation is needed to assess whether the services provided meet student expectations. This study aims to analyze the quality of academic support services at Universitas Kristen Wira Wacana Sumba using the Service Quality (SERVQUAL) method combined with sentiment analysis. The SERVQUAL method measures the gap between student perceptions and expectations based on five dimensions of service quality: Tangibles, Reliability, Responsiveness, Assurance, and Empathy. Sentiment analysis is applied to students’ open-ended comments to identify positive, neutral, and negative opinions. This study employed a descriptive quantitative approach with purposive sampling involving 30 active students. The results show that all SERVQUAL dimen Academic sions have negative gap values with an average of -0.37, indicating that the services have not fully met students' expectations. The responsiveness dimension shows the largest gap (-0.57), followed by reliability (-0.54), making them the main priorities for improvement. Sentiment analysis results indicate that 70% of students expressed positive opinions, 20% expressed neutral opinions, and 10% expressed negative opinions. The integration of SERVQUAL and sentiment analysis provides a comprehensive evaluation by combining quantitative measurements of service quality with qualitative insights into students’ perceptions.
Design and Development of an Android-Based Augmented Reality Application for Simulating Men's Hairstyles Based on Face Shape Elisabeth Rosario Viona Ndena; Pingky Alfa Ray Leo Lede
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 6 No. 1 (2026): October 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v6i1.2783

Abstract

Selecting a hairstyle without considering face shape, combined with the limitations of two-dimensional reference materials, can make it difficult for customers to visualize the final result. This study aims to design and develop an Android-based Augmented Reality application for Grezfa Barbershop that interactively simulates men's hairstyles based on face shape. The research employs the Research and Development method using the Borg and Gall model, encompassing stages such as information gathering, planning, initial product development, testing, revision, and finally, dissemination and limited implementation. Data were collected through observation, interviews, questionnaires, documentation, and literature review. The application was developed using Unity 3D and Blender, while the Viola-Jones method was utilized to detect the user's facial area via the Android device's camera. The system is designed to classify face shapes into four categories: oval, round, square, and oblong. Each category offers three hairstyle options, resulting in a total of twelve low-poly 3D hairstyle models within the application. Planned testing includes functional application testing; detection testing across variations in lighting, distance, face angle, accessories, and movement; and usability assessment using the System Usability Scale with 30 male customers. The expected outcome is an application capable of providing stable, interactive, and user-friendly hairstyle simulations. The application is expected to assist customers in selecting more suitable hairstyles, minimize the gap between expectations and actual results, enhance the quality of consultations between customers and barbers, and support digital service innovation at Grezfa Barbershop. Beyond its practical benefits, this research is also intended to serve as a reference for the development of interactive visual applications based on computer vision and Augmented Reality for similar services.