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Computer Forensics and Cyber Crime Handling Akay, Yuri V.
Jurnal Teknik Informatika Vol 15, No 4 (2020): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.15.4.2020.32601

Abstract

Abstract - Computer forensics is the science of identifying, extracting, analyzing and presenting digital evidence that has been stored in digital devices. For computer crimes in Indonesia, computer forensics is usually carried out regardless of what is inside the computer. In fact, there is more evidence if the computer forensics is identified. There are two methods commonly used for computer forensics, namely search and seizure and discovery information. This method is also developed with evidence management, including the change of custody and rules of evidence. Emphasis on the methods used and what needs, will be discussed on evidence management. Results and conclusions Search and seizures are the most widely used methods, while information retrieval is to complement the evidence data.
Virtual Reality as a Media For Japanese Cave Exploration Akay, Yuri V.; Mapaly, Heilbert Armando
Jurnal Teknik Informatika Vol. 19 No. 04 (2024): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kawangkoan is an area located in North Sulawesi, Indonesia, presenting stunning natural beauty while storing extraordinary historical and cultural richness. The Japanese Cave is a striking historical heritage in Kawangkoan and is also one of the tourist attractions in Minahasa Regency. But unfortunately not everyone dares to visit physically for security reasons. In the world of tourism and history, Virtual Reality can be used as a medium to explore historical tourist attractions without having to visit physically and can also add information from a historical tourist attraction. The purpose of this study is to develop a Virtual Reality application that can be used as a medium for Japanese Cave Exploration in Kawangkoan. The method used in designing this system is MDLC. The results of this study are to produce a VR application that can be used as a medium for Japanese Cave exploration that runs on Android smartphones.