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Computer Forensics and Cyber Crime Handling Akay, Yuri V.
Jurnal Teknik Informatika Vol 15, No 4 (2020): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.15.4.2020.32601

Abstract

Abstract - Computer forensics is the science of identifying, extracting, analyzing and presenting digital evidence that has been stored in digital devices. For computer crimes in Indonesia, computer forensics is usually carried out regardless of what is inside the computer. In fact, there is more evidence if the computer forensics is identified. There are two methods commonly used for computer forensics, namely search and seizure and discovery information. This method is also developed with evidence management, including the change of custody and rules of evidence. Emphasis on the methods used and what needs, will be discussed on evidence management. Results and conclusions Search and seizures are the most widely used methods, while information retrieval is to complement the evidence data.
Virtual Reality as a Media For Japanese Cave Exploration Akay, Yuri V.; Mapaly, Heilbert Armando
Jurnal Teknik Informatika Vol. 19 No. 04 (2024): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kawangkoan is an area located in North Sulawesi, Indonesia, presenting stunning natural beauty while storing extraordinary historical and cultural richness. The Japanese Cave is a striking historical heritage in Kawangkoan and is also one of the tourist attractions in Minahasa Regency. But unfortunately not everyone dares to visit physically for security reasons. In the world of tourism and history, Virtual Reality can be used as a medium to explore historical tourist attractions without having to visit physically and can also add information from a historical tourist attraction. The purpose of this study is to develop a Virtual Reality application that can be used as a medium for Japanese Cave Exploration in Kawangkoan. The method used in designing this system is MDLC. The results of this study are to produce a VR application that can be used as a medium for Japanese Cave exploration that runs on Android smartphones.
Virtual Reality As a Media For Introducing Minahasa Traditional Dances: Realitas Virtual Sebagai Media Pengenalan Tari Tradisional Minahasa Akay, Yuri V.
Jurnal Teknik Elektro dan Komputer Vol. 14 No. 3 (2025): Jurnal Teknik Elektro dan Komputer
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jtek.v14i3.63782

Abstract

Traditional dance is an important part of cultural heritage that reflects the identity and values of the community. Minahasa has various traditional dances, such as the Kabasaran, Maengket, and Pisok dances, which are rich in philosophical and historical meaning. However, the younger generation's interest in traditional dances tends to decline due to the lack of interesting and interactive learning media. Virtual Reality (VR) technology offers an innovative solution in cultural preservation by creating an immersive experience that allows users to interact in a three-dimensional environment. This research aims to develop a Virtual Reality-based application as a medium for introducing Minahasan Traditional Dances so that it can be accessed anytime and anywhere. The system design method includes concept, design, material collection, assembly, testing, and distribution. The test results show that the VR application can run well on the device used and can display the dance stably. The result of this research is a Virtual Reality application that can introduce Minahasan dances and support the preservation of Minahasan culture. Keywords – Application; Android; Dances; Minahasa; Traditional; Virtual Reality.   Tarian tradisional merupakan bagian penting dari warisan budaya yang merefleksikan identitas dan nilai masyarakat. Minahasa memiliki berbagai tarian tradisional, seperti Tari Kabasaran, Maengket, dan Pisok, yang sarat makna filosofis dan historis. Namun, minat generasi muda terhadap tarian tradisional cenderung menurun akibat kurangnya media pembelajaran yang menarik dan interaktif. Teknologi Virtual Reality (VR) menawarkan solusi inovatif dalam pelestarian budaya dengan menciptakan pengalaman imersif yang memungkinkan pengguna berinteraksi dalam lingkungan tiga dimensi. Penelitian ini bertujuan mengembangkan aplikasi berbasis Virtual Reality sebagai media pengenalan Tarian Tradisional Minahasa agar dapat diakses kapan saja dan di mana saja. Metode perancangan sistem meliputi konsep, perancangan, pengumpulan materi, pembuatan, pengujian, dan pendistribusian. Hasil uji coba menunjukkan bahwa aplikasi VR dapat berjalan dengan baik pada perangkat yang digunakan dan dapat menampilkan tarian secara stabil. Hasil dari penelitian ini adalah aplikasi Virtual Reality yang dapat mengenalkan tarian minahasa serta mendukung pelestarian budaya Minahasa. Kata kunci – Aplikasi; Android; Minahasa; Realitas Virtual; Tarian; Tradisional;