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The Influence of the Problem Posing Learning Model on Students' Mathematical Problem Solving Abilities in One-Variable Linear Materials Pamungkas, Magita Danang; Ali, Mohamad Bilal
Tematik : Jurnal Konten Pendidikan Matematika Vol. 2 No. 2 (2024): TEMATIK: Jurnal Konten Pendidikan Matematika
Publisher : Prodi Tadris Matematika Fakultas Tadris Umum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55210/tematik.v2i2.1696

Abstract

The primary objective of this study is to investigate the impact of the problem posing learning model on the mathematical problem solving abilities of seventh-grade students in the topic of one-variable linear equations. The study aims to determine the extent to which the problem posing learning model influences students' mathematical problem solving abilities at SMPN 2 Gading. Additionally, the study seeks to examine the students' learning activities during the implementation of the problem posing learning model in the context of one-variable linear equations, and to evaluate the effectiveness of implementing the problem posing learning model for seventh-grade students at SMPN 2 Gading. The sampling technique employed in this study is purposive sampling with a simple random sampling approach. The data collection involves essay questions comprising three items to assess students' mathematical problem solving abilities. These questions were pre-tested for validity, reliability, distinguishing power, and level of difficulty. The findings of the research indicate a significant influence of the problem posing learning model on the mathematical problem solving abilities of seventh-grade students at SMPN 2 Gading. The effect size value is reported to be 4.202, indicating a substantial impact. Moreover, the study observes a change in student activities during the learning process, with an increase in student engagement, particularly during the second meeting. The implementation of the problem posing learning model for seventh-grade students at SMPN 2 Gading is reported to have proceeded smoothly from the first to the last meeting.
Sebuah Artikel PENGEMBANGAN MULTIMEDIA MATEMATIKA DALAM MATERI LINGKARAN BERBASIS TEAM GAMES TOURNAMENT Ali, Mohamad Bilal
MALLOMO: Journal of Community Service Vol 4 No 2 (2024): Juni-November
Publisher : Universitas Muhammadiyah Sidenreng Rappang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55678/mallomo.v4i2.1494

Abstract

Masalah dalam pendidikan kurangnya variasi penggunaan dan pengembangan media, hanya menggunakan media cetak saja, sehingga siswa menjadi kurang aktif dan lebih tertarik dalam proses pembelajaran. Untuk mengatasi permasalahan tersebut maka dilakukan studi pengembangan untuk mengembangkan, menghasilkan, dan mengetahui kelayakan multimedia pembelajaran matematika berbasis Team Games Tournament (TGT) di MA Alkhairaat Tondano. Jenis penelitian ini adalah penelitian dan pengembangan dengan menggunakan model ADDIE: analisis, perancangan, pengembangan, implementasi dan evaluasi. Alat tes dalam penelitian ini berupa soal, tes dan soal. Subyek penelitian yaitu ahli media, ahli verifikasi materi, guru matematika dan 15 siswa kelas XI IPA MA Alkhairaat Kampung Jawa Tondano, Terdiri dari 4 laki-laki dan 11 perempuan. Hasil survei ahli media menunjukkan 89,6% memenuhi kriteria sangat valid, 82,2% penilaian ahli materi memenuhi kriteria sangat valid, dan 96% penilaian guru matematika mendapat nilai sangat valid dan evaluasi hasil siswa yang teridentifikasi menunjukkan apa yang dia tunjukkan. tingkat keberhasilan 88.9%. Hasil dari penelitian ini adalah untuk mempelajari lebih lanjut tentang matematika berbasis Team Games Tournament di MA Alkhairaat Tondano layak digunakan dalam sebagai media pembelajaran.
The Effect of Using Social Media on Academic Performance of Faculty Members during Covid-19 Pandemic Rahim, Mohammad Naim; Ali, Mohamad Bilal
Utamax : Journal of Ultimate Research and Trends in Education Vol. 3 No. 2 (2021): Utamax : Journal of Ultimate Research and Trends in Education
Publisher : LPPM Universitas Lancang Kuning. Pekanbaru. Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/utamax.v3i2.5934

Abstract

The use of social media has increased in schools and universities due to the new norms of teaching and learning during the Covid-19 pandemic. However, this educational paradigm shift requires further surveys to explore the potentials and restrictions, particularly in the context of Afghanistan. Therefore, a quantitative method and descriptive survey design are adopted to examine the effect of using social media (Facebook, WhatsApp, and Telegram) on the academic performance (Mean Scores of GPA) of Afghanistan faculty members who are pursuing their postgraduate studies at Universiti Teknologi Malaysia (UTM). The participants are (N=103 male and female) who are randomly selected. The data is collected through a structured survey google form. Frequency and percentage statistical analysis, Independent-Samples T-test, and Independent-Measures ANOVA are performed as data analysis techniques. The results show a large number of WhatsApp users in terms of frequency and percentage among faculty members of Afghanistan who are using social media. The findings also examine that there is no significant difference between the mean scores of GPA in the academic performance of faculty members using different types of social media. In conclusion, the study contributes to establishing an in-depth understanding of the effect of using social media on the academic performance among faculty members based on the new policies of e-learning implementation by the Ministry of Higher Education during the Covid-19 pandemic.
Game-Based Learning in Problem Solving Method: The Effects on Students’ Achievement Setyaningrum, Wahyu; Pratama, Loviga Denny; Ali, Mohamad Bilal
International Journal on Emerging Mathematics Education IJEME, Vol. 2 No. 2, September 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijeme.v2i2.10564

Abstract

This study compared the effects of game-based learning and textbook on students achievement. A problem solving method was employed in learning processes in the classroom. One hundred and thirteen students of grade eight from three junior high schools in the Province of Yogyakarta, who were selected using convenience sampling, participated in this study. The study employed a quasi experiment with a pretest-posttest control-group design. The data were collected through a pre-test, post-test, and questionnaire. The data were analysed using ANOVA, indicating that the students who were exposed to the game-based learning within problem solving approach significantly outperformed their counterparts who were exposed on the basis of textbook within problem solving. The data from questionnaire revealed that the students preferred game-based learning because they could understand the materials with enjoyable and easily.