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Pemberdayaan Bibit Ikan Serta Sarana dan Prasarana di Wilayah RPTRA Menara Meruya Anggraeni, Motika Dian; Aulia Fardana , Muhammad Dhiva; Lexsi , Rizky Febdriasyah; Puspa, Bunga Dea; Andriyani , Marisa Dhea; Fathonah, Nurul Fathonah; Hapsari, Anggun Dhewi; Abdillah, Thahir Maulana; Ahman, Taufik; Ashari, Mohammad Rafdhi Ashari
Jurnal Abdimas Nusantara Vol 2 No 01 (2025): JANU Edisi Januari
Publisher : PT Ruang Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70294/a2b6p251

Abstract

Kegiatan ini dilaksanakan selama dua bulan di RPTRA Menara Meruya, Kecamatan Kembangan, Jakarta Barat, dengan tema utama Pemberdayaan Bibit Ikan serta Pengembangan Sarana dan Prasarana Wilayah RPTRA. Dalam rangka mewujudkan tema tersebut, beberapa program kerja disusun, antara lain pemberdayaan bibit ikan, pengecatan kembali lapangan RPTRA, perbaikan saluran air yang terbengkalai, penanaman bibit hidroponik, dan lomba untuk anak-anak. Program ini disusun berdasarkan hasil survei lapangan, observasi terhadap kondisi lingkungan RPTRA, dan wawancara dengan petugas RPTRA. Diharapkan, kegiatan ini dapat memberikan manfaat yang signifikan bagi masyarakat setempat seperti peningkatan kualitas hidup dan memberikan kontribusi positif terhadap perkembangan lingkungan serta kesejahteraan di era yang terus berkembang.
Implementasi Metode Design Thinking dalam Desain User Interface pada Sistem Informasi Berbasis Website Anggraeni, Motika Dian; Rony, Muhammad Ainur; Saputra, Agung
TIN: Terapan Informatika Nusantara Vol 6 No 6 (2025): November 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/tin.v6i6.8641

Abstract

This study aims to design a website user interface for operators of children’s course institutions using the Design Thinking approach. This approach was chosen to gain a deep understanding of user needs and to create a design focused on ease of use and efficiency. The process begins with empathize, which involves deeply understanding users’ needs, emotions, and perspectives through observation and interviews. Next, the define stage aims to formulate the core problem based on empathy findings so that the solution focus becomes more accurate. The ideate stage then encourages the exploration of unlimited creative ideas to discover various possible solutions. These ideas are realized in the prototype stage, where concepts are transformed into tangible forms or simple representations that can be tested. Finally, the test stage is carried out to obtain direct user feedback so that the solution can be refined and made truly relevant to their needs. The evaluation was conducted using the System Usability Scale (SUS) method with ten course operator respondents. The test results showed an average score of 82.5, which falls into the Excellent category, indicating that the designed interface is easy to use, efficient, and satisfying for users. Thus, the application of Design Thinking proved effective in producing an interface design that meets user needs and can serve as a reference for developing similar information systems.