Aliahardi Winata
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Student Learning Using Powtoon and PowerPoint Learning Media with a Contextual Teaching Approach Kurniati; Sri Rejeki; Aliahardi Winata
Journal of Education Reseach and Evaluation Vol 8 No 3 (2024): August
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v8i3.76430

Abstract

As technological advances continue to develop, educators are challenged to create various forms of learning media. The presence of learning media in an educational process plays a vital role in increasing the effectiveness of communication and facilitating the delivery of knowledge by teachers to students, thus allowing teachers to be more creative and innovative in delivering content. This study aims to analyze the effectiveness of using Powtoon and PowerPoint as media tools by applying a contextual teaching approach to improve the learning outcomes of grade IX students. This study used a quantitative approach, with the research design being a post-test-only control group. The research subjects consisted of two classes, each composed of 27 students. Data collection methods used in this study include tests and questionnaires. The research instruments included a six-item test and a ten-question questionnaire. The experimental method involved applying Powtoon in one class and PowerPoint in the other, with both classes applying the contextual teaching approach. After the data was collected, it was analyzed using descriptive statistics and a t-test. The analysis that was conducted shows that there is a significant difference in learning outcomes between the two groups of students using PowToon and PowerPoint. Based on these results, PowerPoint and PowerPoint media are effective in student learning outcomes. The implication of this research is to design more effective learning strategies by utilizing appropriate learning media and to explore further the various aspects of using learning media.
PENGARUH PENGGUNAAN APLIKASI PEMBELAJARAN INTERAKTIF DAN AKUN BELAJAR. ID TERHADAP PENINGKATAN MOTIVASI BELAJAR PESERTA DIDIK Supratman Jayadi; Isnaini, Isnaini; Candra, Candra; Aliahardi Winata
Irfani Vol. 21 No. 2 (2025): Irfani
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/irfani.v21i2.6783

Abstract

This study aims to analyse the effect of using interactive learning applications and Belajar.id accounts on improving student motivation, as well as to examine how the integration of both can shape adaptive and sustainable learning motivation in the context of 21st-century digital learning. This study employs a quantitative approach using a survey method. The research subjects are students from Class IX A of SMP Plus Miftahul Falah who actively use the Belajar.id account and interactive learning applications in their learning activities. The instrument used is a closed-ended questionnaire with a five-point Likert scale. Data analysis was conducted using descriptive statistical tests, normality tests, and multiple linear regression with the assistance of SPSS software. The results of the study indicate that both the use of interactive learning applications (X₁) and the utilisation of the Belajar.id account (X₂) have a significant influence on students' learning motivation (Y). Variable X₁ contributed 34.2% to Y, with a regression coefficient of 0.804 (p < 0.05), while variable X₂ contributed a larger 37.8%, with a regression coefficient of 0.582 (p < 0.05) and a beta value of 0.615. These findings indicate that the integration of digital technology in the learning process can significantly enhance students' learning motivation. Therefore, the use of digital-based learning technologies such as interactive applications and Belajar.id accounts needs to be continuously developed to support a more effective, engaging, and relevant learning transformation in line with the demands of education in the digital age.