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Snakes and Ladders Board Game Table Design to Develop Cognitive, Social and Tactual Perception Skills in Blind Children Anam, Choirul; Priharto, Muria Ilham
International Journal of Recent Technology and Applied Science (IJORTAS) Vol 3 No 2: September 2021
Publisher : Lamintang Education and Training Centre, in collaboration with the International Association of Educators, Scientists, Technologists, and Engineers (IA-ESTE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36079/lamintang.ijortas-0302.270

Abstract

This study aims to overcome what is experienced by blind children and to invite blind children to take part in playing and not forgetting to put forward special design aesthetics for blind children. The results found result from primary data collection from observations of the daily activities of the subject and interviews with the subject, teacher, and subject's parents and secondary data got from literacy results from related research sources. The research subjects were taken from students of SDLB-A YPAB SURABAYA. The research method used is design thinking by approaching the subject. In the ultimate result, an innovative traditional snake and ladder game was found which was changed in such a way as to be accessible so that it was more friendly for blind children to use.
DESIGN TABLE BOARD GAME FOR SOCIAL INTERACTION IN THE BLIND, CASE STUDY YPAB SLB TEGALSARI SURABAYA Anam, Choirul; Priharto, Muria Ilham
Ide dan Dialog Desain Indonesia (Idealog) Vol 6 No 1 (2021): Jurnal Idealog Vol 6 No 1
Publisher : Universitas Telkom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/idealog.v6i1.3684

Abstract

This study aims to overcome the bad social-emotional problems of children as well as to invite blind children to participate in playing and not forget to prioritize a special design aesthetic for blind children. The research results found are the results of primary data collection from observations of daily activities of the subject as well as interviews with the subject, teacher, and subject's parents and secondary data obtained from literacy results from related research sources. Research subjects were taken from students of SLB YPAB TEGALSARI SURABAYA. The research method used is to examine primary data and secondary data so that in finding these products it is found from the combined results of the analysis of the behavior patterns of blind children with design analysis, namely material / material, shape, color, and system. In the final result, a traditional game innovation is found that is inspired by a chess board that is often played in schools and modified into a snake and ladder board game for the blind. Keywords: Design, Board game, Snakes and Ladders, Blind