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EVOLUSI HUKUM CYBERCRIME DALAM PERKEMBANGAN HUKUM DALAM DUNIA DIGITAL Ruddin, Isra; SGN, Subhan Zein
Jurnal Hukum & Pembangunan
Publisher : UI Scholars Hub

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Abstract

This research explores the evolution of cybercrime law in the face of developments in information and communication technology (ICT) over the last few decades. The development of digital technology has provided countless benefits, but has also given rise to increasingly complex threats in the form of cyberattacks and cybercrime. The aim of this research is to investigate how cybercrime law has evolved in response to changes in ICT and how these developments have influenced the effectiveness of cybercrime law enforcement. This research also analyzes the role of cross-border cooperation in cybercrime law enforcement and how developments in international law have influenced countries' ability to deal with global cybercrime threats. The research results show that the evolution of cybercrime law includes the establishment of more specific cybercrime laws and stronger protection of personal data. Cross-border cooperation plays an important role in cybercrime law enforcement, including information exchange, joint prosecution, asset freezing, and extradition. Developments in international law, such as the Budapest Convention and the General Data Protection Regulation (GDPR), have provided the legal basis necessary for more effective cross-border cooperation. However, challenges remain, including legal and jurisdictional differences between countries that often hamper law enforcement efforts. Therefore, increasing international cooperation and efforts to overcome these obstacles is critical in maintaining security and privacy in the ever-evolving digital era.
Analisis Kombinasi Teknologi Baru Pengembangan Aplikasi Pengantar Makanan Pada Digital IT Service Melalui Workflow Dan Process Automation Ruddin, Isra; Santoso, Handri; Indrajit, Richardus Eko; Dazki, Erick
JURNAL LENTERA : Kajian Keagamaan, Keilmuan dan Teknologi Vol 21 No 1 (2022): Maret 2022
Publisher : LP2M STAI Miftahul 'Ula (STAIM) Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/lentera.v21i1.626

Abstract

Penyedia layanan pengiriman makanan dapat dikategorikan sebagai Pengiriman Restoran-ke- Konsumen atau operasi pengiriman Platform-ke-Konsumen. Penyedia Pengiriman Restoran-ke- Konsumen membuat makanan dan mengirimkannya, seperti yang ditunjukkan oleh penyedia, seperti KFC, McDonald's, Pizza Hut dan lainnya. Urutan dapat dibuat langsung melalui platform online. Food Delivery Online membutuhkan layanan pengiriman real-time yang sangat efisien dan dapat diskalakan. Kombinasi dari teknologi baru memberikan kesan yang besar jumlah peluang bisnis bagi para pengusaha. Pada bagian ini menargetkan untuk menunjukkan konvergensi teknologi baru ini dalam dimensi bisnis dan mengeksplorasi titik sayatan untuk perusahaan rintisan di masa depan melalui contoh spesifik mobil self-driving. IoT memecahkan masalah konektivitas, yang berarti perangkat pintar yang berbeda di masa depan bisa mendapatkan terhubung dan bertukar data satu sama lain. AI sangat meningkatkan tingkat otomatisasi mesin sehingga mereka dapat melakukan tugas yang sama seperti manusia. Persimpangan AI dan IoT tidak bisa lagi dipandang sebelah mata dan efek sinergi di antara mereka sangat menjanjikan. Pengusaha dengan latar belakang bisnis yang lebih tradisional memberikan peringkat yang lebih tinggi pada bagian saluran. Di sektor tradisional, saluran dapat dipandang sebagai aset penting dalam operasi bisnis. Perusahaan yang memiliki saluran distribusi premium dapat diberkahi dengan keunggulan luar biasa dalam persaingan pasar, dan pola pikir seperti itu akan diwariskan kurang lebih dalam kegiatan bisnis berikut. Berbeda dengan sektor tradisional, saluran masuk ekonomi baru biasanya transparan. Sama seperti di E-commerce atau industri digital, media internet bagi semua perusahaan untuk menjangkau pelanggan
BIG ENTERTAINMENT’S FILM AND MUSIC CREATION DESIGN: PLATFORM-BASED BUSINESS MODEL CANVAS AND ENTERPRISE ARCHITECTURE Ruddin, Isra; Santoso, Handri; Indrajit, Richardus Eko; Dazki, Erick
Capture : Jurnal Seni Media Rekam Vol. 13 No. 1 (2021)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3946

Abstract

BIG Entertainment is an application that offers unparalleled music and film entertainment. Previously, applications like Spotify were all about music, while Netflix, Joox, and Disney were all about movies. This entertainment combines movies and music into a single application. This research seeks to examine the Big Entertainment application's business model canvas. This study employs the literature review method, which gathers various scientific and relevant sources. The findings suggest that BIG Entertainment service providers work hard to expand their offerings in response to changing market trends and technology advancements. The business model offers both tangible and intangible assets for customers who require not only the final product (music service) but also a one-stop service. BIG Entertainment can generate profit while developing a distinctive and efficient business model if it successfully integrates tangible and intangible assets.