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Kontribusi Tingkat Rasa Ingin Tahu terhadap Kualitas Aktivitas Siswa dalam Pembelajaran Respirasi Berbasis Pendekatan Saintifik Yasin, Ahmad Alfian Risydan; Marianti, Aditya; Rudyatmi, Ely
Journal of Biology Education Vol 6 No 2 (2017)
Publisher : FMIPA UNNES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jbe.v6i2.19322

Abstract

Tujuan penelitian ini untuk mengetahui kontribusi tingkat rasa ingin tahu terhadapkualitas aktivitas siswa dalam pembelajaran respirasi berbasis pendekatan saintifik. Penelitian initelah dilakukan di SMA N 1 Kudus dengan menggunakan metode kombinasi explanatory sequentialdesign. Sumber data penelitian ini yaitu 119 siswa kelas XI yang diambil dengan random sampling dan15 siswa darinya yang dipilih dengan purposive sampling. Data rasa ingin tahu siswa diperoleh denganmetode angket, sedangkan data aktivitas siswa dalam pembelajaran respirasi berbasis pendekatansaintifik diperoleh dengan metode angket dan wawancara. Data dianalisis kuantitatif menggunakanteknik deskriptif persentase dan uji regresi, serta dianalisis kualitatif menggunakan teknik Miles danHuberman. Hasil penelitian menunjukkan rasa ingin tahu berkontribusi positif sebesar 67,3%terhadap aktivitas siswa dalam pembelajaran respirasi berbasis pendekatan saintifik. Hasilwawancara memperkuat bahwa tingkat rasa ingin tahu yang berbeda berpengaruh terhadap kualitasaktivitas mengamati, menanya, mengumpulkan informasi/mencoba, menalar, dan mengkomunikasiyang berbeda pula. This study aimed to know the contribution of curiosity level toward the quality of students’ activity inscientific approach based-respiration learning. This study has been conducted at SMA N 1 Kudus by using mixedmethod: explanatory sequential design. The prime resources of this research were 119 students of grade XI takenby random sampling and 15 students from the first sampling were selected by purposive sampling. Data ofstudents’ curiosity were obtained by questionnaire, while students’ activity in scientific approach based-respirationlearning were obtained by questionnaire and interview. Data were analyzed quantitatively using percentagedescriptive technique and regression test, and analyzed qualitatively using Miles and Huberman technique. Theresults showed that curiosity contributed positively to students’ activity in scientific approach based-respirationlearning up to 67.3%. The interview results confirmed that the different level students’s curiosity affects to thequality of observing, asking, gathering information/experimenting, associating, and communicating activitywhich were also different.
Comprehensive Analysis of the Role of Mobile Application Gamification in Science Education for Motivation and Knowledge Retention Prasetya, Muhammad Gibran Alif; Yasin, Ahmad Alfian Risydan
Journal Mobile Technologies (JMS) Vol. 4 No. 1 (2026): February
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/jms.v4i1.709

Abstract

Low student motivation and knowledge retention in abstract science concepts remain significant challenges in modern science education. This study aims to comprehensively analyze the role of mobile application gamification in enhancing student engagement and strengthening long-term memory. The method employed is a Systematic Literature Review (SLR) following the PRISMA 2020 protocol, involving a rigorous selection of 10 reputable international journal articles (Scopus Q1-Q4) published between 2020 and 2026. Findings indicate that competitive elements, such as leaderboards, significantly trigger intrinsic motivation, while interactive visualizations through AR and simulations effectively improve knowledge retention by simplifying complex cognitive concepts. Despite a identified research gap regarding long-term sustainability in resource-limited environments, this study concludes that a balanced integration of visual aesthetics and pedagogical depth fosters sustainable mastery of science concepts. These results provide strategic contributions for educators in designing evidence-based, inclusive, and adaptive learning media.
Conceptual Model of Computer Utilization in 21st Century Science Learning: Grounded Theory-Informed Literature Review Lathif, Yuniar Fahmi; Prasetya, Muhammad Gibran Alif; Yasin, Ahmad Alfian Risydan
International Journal Education and Computer Studies (IJECS) Vol. 6 No. 1 (2026): MARCH
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET) - Lembaga KITA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijecs.v6i1.6410

Abstract

The use of computers in science education continues to be dominated by technocentric approaches that treat technology as an end in itself rather than a means of learning. This research aims to deconstruct prevailing research trends and construct a new conceptual model explaining how computers can be used effectively in 21st-century science learning. Using a Systematic Literature Review (SLR) design with the PRISMA 2020 protocol, this study selects and analyzes high-quality articles from reputable databases. Data analysis followed a Grounded Theory-Informed approach to extract recurring patterns and build theoretical propositions inductively. Three fundamental dimensions emerged to form the new conceptual model: (1) Teacher Agency and Ecosystem Readiness as determinant input variables that precede hardware availability; (2) Hybrid Pedagogy and Distributed Scaffolding as the core process mechanism that bridges physical and digital learning experiences; and (3) Methodological Adaptability as a moderator variable that adjusts instructional strategies to the complexity level of the subject matter. This study concludes that technology effectiveness is not deterministic — it depends on an adaptive pedagogical ecosystem built around teacher capacity and contextual design. These findings carry strategic implications for curriculum developers and policymakers: prioritize discipline-specific teacher professional development, and design learning environments that pair virtual simulations with real-world experiments.