Yuliani, Aulia
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Manajemen Kurikulum di SMP Muhammadiyah 7 Yogyakarta Khaerudin, Khaerudin; Setiawan, Farid; Yuliani, Aulia
MASALIQ Vol 2 No 1 (2022): JANUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.159 KB) | DOI: 10.58578/masaliq.v2i1.91

Abstract

The existence of educational curriculum management is a form of collaborative effort or effort to encourage the achievement of learning objectives, especially to improve the quality of teaching and learning interactions. This requires a series of evaluation, planning and implementation that cannot be separated from the unit. On the other hand, learning management is a part of a system with interrelated components. The learning components in an educational structure include students (students), teachers (educators), materials, curriculum, school infrastructure, and learning method strategies. In curriculum management and learning thus interrelated in education to achieve the desired goals. Curriculum management is an important part that influences the success of education in national education. In addition, because the curriculum is a support system to achieve institutional goals in an educational institution, the curriculum has an important role in realizing and creating quality schools. To support the success of the curriculum, the government sector or must be empowered to lead the curriculum. Curriculum management at the institution or school level must be coordinated by management (administrators) and assistant supervisors (administrators) which are developed as a whole in the context of the SBM and unit level curriculum. (KTSP) and the vision and mission of the educational institution. In this study, the method we use is direct observation at the school by interviewing the school and the supporters in making this journal are using library research or literature study which includes theories relevant to the problem in research. The library study itself is a series of activities related to collecting library data, reading, recording and processing data from a research.
Integrating Board Games in Primary Classrooms to Build Dynamic Learning Environments: A Systematic Review Yuliani, Aulia; Juhana, Agus
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1579

Abstract

In recent years, the development of educational technology has provided various tools to create more interactive and engaging learning methods. One increasingly popular approach is gamification, which has proven effective in enhancing student engagement and motivation. Learning media such as board games hold significant potential to strengthen active student participation, provide enjoyable learning experiences, and foster the development of their social and cognitive skills. Based on this premise, this study aims to analyze the effectiveness of board games as an educational tool to enhance the engagement of elementary school students. The authors employed a Systematic Literature Review to examine research on the effectiveness of board games as an educational medium for improving student engagement in elementary schools. Data mining was conducted using Publish or Perish with relevant keywords such as "board game," "student engagement," and "elementary school." The research process involved selecting articles based on strict inclusion and exclusion criteria. After collecting initial data, the articles were filtered using the PRISMA framework. The study's findings indicate that students who learn using board games exhibit higher levels of engagement and motivation compared to those taught through conventional methods, primarily due to the more interactive and enjoyable learning environment. Gamification elements such as challenges, scores, and rewards effectively enhance students' social and cognitive skills while deepening their understanding of the subject matter. These findings suggest that integrating board games into the elementary school curriculum can be an effective approach to creating a dynamic learning environment that supports students' holistic development.
Integrating Board Games in Primary Classrooms to Build Dynamic Learning Environments: A Systematic Review Yuliani, Aulia; Juhana, Agus
Lentera: Jurnal Ilmiah Kependidikan Vol. 18 No. 1 (2025): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/lentera.v18i1.1579

Abstract

In recent years, the development of educational technology has provided various tools to create more interactive and engaging learning methods. One increasingly popular approach is gamification, which has proven effective in enhancing student engagement and motivation. Learning media such as board games hold significant potential to strengthen active student participation, provide enjoyable learning experiences, and foster the development of their social and cognitive skills. Based on this premise, this study aims to analyze the effectiveness of board games as an educational tool to enhance the engagement of elementary school students. The authors employed a Systematic Literature Review to examine research on the effectiveness of board games as an educational medium for improving student engagement in elementary schools. Data mining was conducted using Publish or Perish with relevant keywords such as "board game," "student engagement," and "elementary school." The research process involved selecting articles based on strict inclusion and exclusion criteria. After collecting initial data, the articles were filtered using the PRISMA framework. The study's findings indicate that students who learn using board games exhibit higher levels of engagement and motivation compared to those taught through conventional methods, primarily due to the more interactive and enjoyable learning environment. Gamification elements such as challenges, scores, and rewards effectively enhance students' social and cognitive skills while deepening their understanding of the subject matter. These findings suggest that integrating board games into the elementary school curriculum can be an effective approach to creating a dynamic learning environment that supports students' holistic development.