Sumino Sumino
Jurusan Kriya, Fakultas Seni Rupa, Institut Seni Indonesia Yogyakarta

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KERETA SINGO BARONG DI KERATON KASEPUHAN CIREBON ., Sumino
CORAK Volume 1, No.1, Mei 2012
Publisher : CORAK

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Abstract

This study to look at the changes the meaning of Singo Barong in the context of the past as understood by the public Cirebon in the present. In the time, the train experienced a period of transit which to change the context in which the material or object of art will have meaning. As a result of the frequent occurrence of changes in the context of the meanings are often subject to change. It is an art object in transition, experiencing a change of meaning as a result of changes in context. Change of meaning will evoke an emotional response when crossing cultural boundaries. Reading of documents or artifacts that are relevant necessary to achieve a deeper meaning and detail. Therefore anthropological perspective that links production and consumption of artifacts are not separated from the question of the culture, politics, religion and others. Borrowing the theory of "processual relativism" Svasek will bring an understanding of the art material in a different time and space. At least not with borrowed this theory will be obtained the values ​​behind the train characteristics. By finding the characteristics at a certain time and space will be acquired meaning, then what meaning it will be reviewed and compared. Such way of thinking is more easy to see the socio-cultural change at both the pattern of thought or social institutions Kasepuhan Cirebon palace. Singo Barong train its existence is equivalent to other objects stored in the Museum Kasepuhan Cirebon, such as gamelan, batik cloth, weapons, and so forth. Artifacts have the same weight value when used as a tool in the ritual. But the context has a different meaning, is associated with the constituent. From time to time, the meaning is changed, both in social and cultural areas. Religious meaning at the time of the kings was in power changed the fulfillment of the ritual or ceremonial, then change as the fulfillment of the economy and tourism. Keywords: Train Singo Barong, Svasek, Changes
KAYU MINDI SEBAGAI RAW MATERIAL PEMBUATAN CASING TEKNOLOGI INFORMASI Sumino Sumino; Achmad Gilang Romadhon
Corak : Jurnal Seni Kriya Vol 10, No 2 (2021): NOVEMBER 2021
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/corak.v10i2.6412

Abstract

The use of solid teak wood has always been the choice of casing manufacturers for communication technology tools. This type of teak wood has the requirements for durable class and maximum strength class. Other types of wood are considered less qualified, one type of wood is Mindi wood, whereas Mindi wood actually looks beautiful. In the digital era, various forms of manufacturing casings made of plastic are offered, of course, plastic materials have a negative impact on the environment and seem cheap. Wood is a solution for providing materials in the manufacture of environmentally friendly casings of exclusive value. In order to achieve an exclusive concept in the era of fashion trends, the right method is needed in its cultivation, so this design uses a method that includes several stages, including, a) Observation and analysis stage, b) The imagination stage consists of exploration and experimentation of techniques and materials. , c) The stage of developing the imagination which is focused on the maturation of the concept as a result of the evaluation of the problem, d) The stage of implementing the design decisions that are ready to be worked on. The above method is then called the method of creating Practice-Ied Research. The design achievements along with the current trend and fashion era emphasize the character and contemporary lifestyle, but will also display a sentimental character that seems nostalgic for the past. Tend to accentuate the ancient and exclusive impression that offers the uniqueness of the wood grain, this is often referred to as a retro style product.Penggunaan kayu untuk produk industri saat ini telah nyata mendukung peningkatan Produk Domestik Bruto (PDB) dari sektor non minyak. Hal demikian ditandai dengan maraknya beragam produk estetis ataupun fungsional oleh pelaku bisnis berbahan kayu. Sebagian besar para pelaku mengacu pada trend dan fashion yang mencerminkan karakter dan gaya hidup kekinian, tetapi jarang sekali menampilkan karakter sentimentil yang seolah-olah bernostalgia ke masa lalu. Penggunaan kayu jati solid kelas satu selalu menjadi pilihan sehingga mengabaikan kayu-kayu yang lain, padahal kayu Mindi justru tampak sifat lokalitasnya, sehingga cenderung menonjolkan kesan kuno dan eklusif yang menawarkan keunikan serat kayu.  Guna menuju pencapaian konsep kuno diperlukan sejumlah experiment dan metode yang tepat dalam penggarapannya, yakni: a) Tahap observasi dan analisis, b) Tahap imajinasi, c) Tahap pengembangan imajinasi, d) Tahap implementasi. Metode tersebut kemudian disebut dengan metode penciptaan Practice-Ied Research. Perancangan ini akan merealisasikan disain-disain kebaruan yang meliputi Commercial Casing untuk produk Information Technology. 
KERETA SINGO BARONG DI KERATON KASEPUHAN CIREBON Sumino Sumino
Corak : Jurnal Seni Kriya Vol 1, No 1 (2012): MEI 2012
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (800.492 KB) | DOI: 10.24821/corak.v1i1.2314

Abstract

This study to look at the changes the meaning of Singo Barong in the context of the past asunderstood by the public Cirebon in the present. In the time, the train experienced a period oftransit which to change the context in which the material or object of art will have meaning.As a result of the frequent occurrence of changes in the context of the meanings are oftensubject to change. It is an art object in transition, experiencing a change of meaning as aresult of changes in context. Change of meaning will evoke an emotional response whencrossing cultural boundaries.Reading of documents or artifacts that are relevant necessary to achieve a deeper meaningand detail. Therefore anthropological perspective that links production and consumption ofartifacts are not separated from the question of the culture, politics, religion and others.Borrowing the theory of "processual relativism" Svasek will bring an understanding of the artmaterial in a different time and space. At least not with borrowed this theory will be obtainedthe values behind the train characteristics. By finding the characteristics at a certain time andspace will be acquired meaning, then what meaning it will be reviewed and compared. Suchway of thinking is more easy to see the socio-cultural change at both the pattern of thought orsocial institutions Kasepuhan Cirebon palace.Singo Barong train its existence is equivalent to other objects stored in the MuseumKasepuhan Cirebon, such as gamelan, batik cloth, weapons, and so forth. Artifacts have thesame weight value when used as a tool in the ritual. But the context has a different meaning,is associated with the constituent. From time to time, the meaning is changed, both in socialand cultural areas. Religious meaning at the time of the kings was in power changed thefulfillment of the ritual or ceremonial, then change as the fulfillment of the economy andtourism.Keywords: Train Singo Barong, Svasek, Changes
Magnetic Levitation Technology As An Object Floating Technique In Wooden Craft Sumino Sumino; Achmad Gilang Romadhon
Corak Vol 11, No 1 (2022): MAY 2022
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/corak.v11i1.7510

Abstract

Research and application of magnetic levitation have been expanded in electric motors, generators, radar monitoring systems, car-door central locks, and metal object towing devices. In the operation, the objects do not touch each other. The use of a magnet-based system that floats objects is called a levitation system. In earlier times, fine art had been comfortable with its structure. Consequently, it is not prepared to deal with electromagnetic technology systems. Magnetic levitation technology is the process of floating objects with a gravitational force that rejects or counteracts each other in a magnetic field. This research aims to provide innovations in applying magnetic levitation in designing fine artworks in Indonesia, mainly wooden crafts. The work was designed with eco-design methods. The magnetic levitation techniques have been widely applied in woodcraft art today. The process of floating objects in the air has the property of rejecting each other's components, while the use of permanent magnets sets the object's position stable. Wood material as an object medium is formed to resemble a flying bird stabilized by magnetic levitation techniques. This wooden crafts experiment featured objects spinning and hovering when exposed to the wind.
Permodelan Media Ajar Ukir Kayu Bagi Penyandang Disability Intelektual BBRSP di Temanggung Sumino, Sumino; Mujahidin, Ahmat
Corak Vol 13, No 1 (2024): Mei 2024
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/corak.v13i1.7433

Abstract

AbstractProducts made of wood such as Educational Toys, Building Puzzles, Game Block Sets in general are currently experiencing a sluggishness, especially those equipped with carvings which can be said to be stuck. Experiencing even more apprehensive conditions during the Covid-19 pandemic, apart from the reasons for government regulation of the Imposition of Restrictions on Community Activities (PPKM), it was also caused by the level of creativity of the loggers themselves who were not used to conducting Trend Forecasting, namely not carrying out the research process and formulating predictions about behavior of future users. A social institution, namely the Center for Social Rehabilitation of Persons with Intellectual Disabilities (BBRSPDI) located in Temanggung, is an education provider for persons with intellectual disabilities which is then referred to as beneficiary benefits, deems it necessary and important to have educational media and woodcarving prototypes as models for demonstration purposes or as part of the intellectual educational development process. However, since the founding of this social institution, they have never had a model of teaching media for woodcarving for reasons of not having expert instructors in carving or for reasons of inability or Low Accessibility Response for beneficiaries (students with intellectual disabilities). Woodcarving has complex processes and ornaments, so it is considered an activity that is difficult for students with disabilities to respond to. Actually, this is not the case, wood carving has a content of tiered techniques and working methods, namely Basic, Intermediate to Advanced, so it is easy to learn for someone who has never carved at all. The basic problem for disabled people is that their Intelligence Quotient (IQ) is low, so there is a delay in their reasoning power in translating images and techniques, but they still have adaptive intelligence in managing Emotional Quotient (EQ). Then it is still possible to understand even the practice of carving. Therefore the aim of this research is to design models of woodcarving teaching media that are easy for people with disabilities to respond to. The method for achieving this goal is Practice Ied Research, which is a method of combining creative practice with creative techniques and technology which outside of it is a research-based creative product, starting from a). Preparation or exploration to dig up data to concept formation (Conceptual Practices), b). Concept development to the process of making creative designs (Dialectical Practices), c) Embodiment or implementation of research results to create new products (Contextual Practices). The output targets to be achieved in this study include, a) models of teaching media made of wood including Educational Toys, Puzzles Building, Game Block Sets using carving techniques then coated with top coad of the solid Duco system or the Melamine system.AbstrakProduk-produk media edukasi berbahan kayu seperti Educational Toys, Puzzles Building, Game Block Sets pada umumnya saat ini mengalami kelesuan, apalagi yang dilengkapi dengan ukiran malahan bisa dikatakan macet. Mengalami kondisi lebih memprihatinkan dikala pandemi Covid-19, selain alasan regulasi pemerintah Pemberlakuan Pembatasan Kegiatan Masyarakat (PPKM), juga disebabkan oleh tingkat kreatifitas pelaku per-kayu-an itu sendiri yang tidak biasa melakukan Trend Forecasting yaitu tidak melakukan proses meneliti dan merumuskan prediksi tentang kebiasaan para pengguna di masa depan. Sebuah lembaga sosial yakni Balai Besar Rehabilitasi Sosial Penyandang Disability Intellectual (BBRSPDI) berlokasi di Temanggung merupakan penyelenggara pendidikan bagi penyandang disability intellectual yang kemudian disebut sebagai penerima manfaat, menganggap perlu dan penting adanya media edukasi maupun prototipe ukir kayu sebagai model untuk tujuan demonstrasi atau sebagai bagian dari proses pengembangan pendidikan intelektual. Namun semenjak berdirinya lembaga sosial tersebut belum pernah memiliki model media ajar ukir kayu karena alasan tidak memiliki instruktur ahli bidang ukir maupun karena alasan ketidakmampuan atau Low Accessibility Response bagi penerima manfaat (siswa penyandang disability intellectual). Ukir kayu memiliki kerumitan proses maupun ornamentasinya, sehingga dianggap sebagai aktivitas yang sulit direspon di kalangan siswa difabel. Sesungguhnya tidak demikian, persoalan ukir kayu memiliki muatan teknik dan metode garap berjenjang yakni Basic, Intermediate hingga Advanced, sehingga mudah untuk dipelajari bagi seseorang yang belum pernah mengukir sama sekali. Persoalan mendasar para difabel adalah Intelligence Quotients (IQ) nya rendah, sehingga ada keterlambatan daya nalar mereka dalam menterjemahkan gambar maupun teknik, tetapi masih memiliki kecerdasan adaptif dalam mengelola Emotional Quotient (EQ). Maka masih sangat mungkin untuk memahami bahkan praktik mengukir sekalipun. Metode untuk mencapai tujuan tersebut adalah Practice Ied Reseacrh, yakni metode penggabungan antara praktik kreatif dengan teknik maupun teknologi kreatif yang luarannya adalah produk kreatif berbasis penelitian, yakni mulai dari a). Persiapan atau ekplorasi untuk menggali data hingga pembentukan konsep (Conceptual Practices), b). Pengembangan konsep hingga proses pembuatan desain kreatif (Dialectical Practices), c) Perwujudan atau implementasi hasil penyelidikan untuk melahirkan produk kebaruan (Contextual Practices ). Produk dalam penelitian ini antara lain, a) model media ajar berbahan kayu meliputi produk Educational Toys, Puzzles Building, Game Block Sets.