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Analisis Muatan Nilai-Nilai Pendidikan Karakter pada Buku Siswa Kelas II SD Kurikulum 2013 Meilany, Tri Ananda Meilany; Iswara, Prana; Kurnia, Dadang
Jurnal Pena Ilmiah Vol 3, No 2 (2020)
Publisher : Jurnal Pena Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jpi.v3i2.27984

Abstract

Penelitian ini bertujuan untuk mendeskripsikan muatan nilai-nilai pendidikan karakter pada buku siswa kelas XII SD Kurikulum 2013. Sumber data dalam penelitian ini yaitu buku siswa kelas XII SD Kurikulum 2013. Metode penelitian yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik baca catat. Teknik analisis data yang digunakan dalam penelitian ini adalah teknik analisis isi. Hasil penelitian menunjukkan bahwa terdapat nilai karakter religius 39 poin, jujur 11 poin, toleransi 72 poin, disiplin 93 poin, kerja keras 239 poin, kreatif 284 poin, mandiri 196 poin, demokratis 24 poin, rasa ingin tahu 212 poin, semangat kebangsaan 33 poin, cinta tanah air 31 poin, menghargai prestasi 9 poin, bersahabat/komunikatif 294 poin, cinta damai 73 poin, gemar membaca 189 poin, peduli lingkungan 118 poin, peduli sosial 97 poin, dan tanggungjawab 77 poinKata kunci: nilai karakter, buku siswa kelas XII, kurikulum 2013
PENGEMBANGAN BAHAN AJAR MEMBACA PERMULAAN BERBASIS PERMAINAN DI SD Fitriah Erza Nurrohmah; Djuanda, Dadan; Iswara, Prana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32506

Abstract

Early reading instruction in elementary schools still uses conventional methods that tend to be monotonous, making them less effective in increasing student motivation and engagement. This study aims to develop game-based early reading instructional materials that are engaging, interactive, and appropriate to the characteristics of elementary school students. The study employed the Design and Development (D&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The subjects were first and second grade elementary school students, with the instructional materials divided into letter level for first grade and word level for second grade. The validation results from material experts obtained a final percentage of 87.5%, categorized as very feasible, while the validation results from media experts obtained a final percentage of 95%, categorized as very feasible. The implementation showed positive student responses with a percentage of more than 90% in the very good category, and teacher responses were also in the very good category in all assessment aspects. The evaluation resulted in minor revisions to instructions, vocabulary, layout, and color, making the media more communicative and engaging. Thus, the game-based early reading instructional materials are declared feasible and effective for use in learning, and can be an alternative innovation for basic literacy media in elementary schools.