Claim Missing Document
Check
Articles

Found 3 Documents
Search

THE IMPLICATIONS OF THE IAIN MADURA DIGITAL LIBRARY ON IMPROVING STUDENTS DIGITAL QUOTIENT SKILL Ardiansyah, Ardiansyah; Nur Fadhilah, Mutik; Binti Haji Mohaimin, Zalinawati; Dwi Rosyadi Putri, Desintha
JURNAL KOULUTUS Vol. 7 No. 1 (2024): JURNAL KOULUTUS
Publisher : LPPM Universitas Kahuripan Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51158/koulutus.v7i1.1117

Abstract

The era of digital industry 4.0 and society 5.0 has led to digitalization in various aspects oflife. One of them is the existence of a digital library at IAIN Madura which makes it easy forthe academic community to access information. Especially for PGMI Study Program studentsin increasing digital quotient. The purpose of this study was to analyze the implications ofthe digital library of IAIN Madura in increasing the digital quotient of PGMI Study Programstudents. The research method is qualitative, through a descriptive approach. The datacollection was obtained through observation, interviews and documentation. The subjects ofthis study were 150 students of the PGMI Study Program. The results of this study indicatethat the implications of the digital library of IAIN Madura in increasing the digital quotientof PGMI Study Program students are developing cognitive abilities, digital skills, emotionalintelligence, digital literacy and social skills.Keywords: Digital Library, Digital Quotient.
The Effect of The Process oriented Guided Inquiry Learning (Pogil) Learning Model on Social Literacy Abilities Nur Fadhilah, Mutik; Nurahman, Mohamad; Septiana, Nanda; Nisak, Kamilatun
Entita: Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial Special Edition: Renaisans 1st International Conference of Social Studies
Publisher : IAIN Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ejpis.v1i.19132

Abstract

This study aims to investigate the effect of the Process Oriented Guided Inquiry Learning (POGIL) model on students' social literacy abilities. The background of this research is the increasing need for students to develop social literacy skills, which encompass critical thinking, communication, empathy, and active participation in societal issues. Traditional teaching methods often fail to foster these skills, thus hindering students' ability to engage with social challenges. POGIL, an inquiry-based learning model, emphasizes active student participation and collaboration, making it a promising approach for enhancing social literacy. This research employed a pre-experimental design with a one-group pretest-posttest design to evaluate the effectiveness of POGIL in improving social literacy. The sample consisted of second-grade elementary school students. Data were collected through pretest and posttest assessments, along with observational checklists. The results indicated a significant improvement in students' social literacy abilities after the implementation of POGIL. The average score of social literacy increased from 36.3% in the pretest to 86.8% in the posttest. This suggests that the POGIL model is effective in enhancing students' understanding of social issues, their ability to empathize, collaborate, and communicate effectively in social contexts.
PENGARUH PENERAPAN MEDIA PEMBELAJARAN IPA BERBASIS 3D TERHADAP HASIL BELAJAR SISWA KELAS V SD Septiana, Nanda; Nur Fadhilah, Mutik
Al-Adawat : Jurnal Pendidikan Madrasah Ibtidaiyah Vol. 3 No. 02 (2024): AGUSTUS
Publisher : PGMI UNHASY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/aldawat.v3i02.6986

Abstract

The study aim to describe the effect of implementating 3D based sicence learning media on the laerning outcames of fifth grade elementary school students. The research method used is, experimental with a one group pretest-postest only design. The population in this study consisted of all elementary school students residing in Toronan, with fifth grade students selected as the sample using random sampling. The research instrument was a learning outcome test, anda data were analyzed using a t-test to measure the significance pf the impact. The result showed that 3D media had a significant effect pn improving students learning outcomes in science subjects, with a significance value of 0,000<0,05. This media helps students understand  abstract concepts more concretely, enchancing comprehension and is recommended as an affective alternative in science learning for fifth grade classes