Tristananda, Putu Wulandari
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The Effect of Educaplay-assisted Online Assessment on Student Learning Motivation in Sanskrit Lectures in the Undergraduate Hindu Religious Education Study Program Tristananda, Putu Wulandari
Cetta: Jurnal Ilmu Pendidikan Vol 7 No 2 (2024)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v7i2.2772

Abstract

The purpose of this study was to determine the effect of Educaplay-assisted online assessment on student learning motivation in Sanskrit lectures in the Hindu Religious Education Undergraduate Study Program. This research was a quasi-experiment research. The population of this study were all third-semester students of the Undergraduate Hindu Religious Education Study Program in the 2023/2024 academic year. The research design used was a Nonequivalent Control Group Design (Pretest-Posttest). Hypothesis testing was carried out using the 1-way Anacova test. The results showed that the average pretest and posttest scores of the Experiment class were 69.2174 and 79.8261, respectively. The average pretest and posttest scores of the control class were 67.3043 and 69.6522, respectively. Based on hypothesis testing, a significance value of 0.000 was obtained, which is smaller than 0.05 (0.000 < 0.05). This means that H0 is rejected. It can be concluded that there are differences in learning motivation between students who are given online assessments assisted by Educaplay and students who are not given the same assessment in Sanskrit lectures in the Hindu Religious Education Undergraduate Study Program.
Contextual E-Comic Media to Enhance Elementary School Students’ Social Attitudes in Social Studies Learning Mahartini, Komang Trisna; Tristananda, Putu Wulandari
Journal of Education Technology Vol. 9 No. 2 (2025): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v9i2.99926

Abstract

The low level of social attitudes among elementary school students—such as empathy, responsibility, and cooperation—remains a problem in Social Studies (IPS) learning across many schools. This study aims to develop contextual e-comic media in Social Studies to improve students' social attitudes. This research employed a Research and Development (R&D) approach using the ADDIE model, integrated with field testing stages from Borg & Gall. The research subjects included nine experts (in content, language, and graphic design), 12 fifth-grade students for small-scale trials, and 108 students for large-scale trials, including both experimental and control groups. Data were collected using validity questionnaires, practicality questionnaires, and social attitude questionnaires (pretest-posttest), supported by observation and user feedback. Data analysis was conducted using both qualitative and quantitative methods, including Aiken’s V, Ideal Theoretical Reference Assessment (PAIT), descriptive statistics, and ANOVA. The results showed that the contextual e-comic media had very high validity levels with Aiken’s V scores of 0.93 (content), 0.95 (language), and 0.90 (design). The small-scale practicality test yielded average scores of 4.87 (teachers) and 4.61 (students), while the large-scale test produced average scores of 4.76 (teachers) and 4.21 (students), all within the "highly practical" category. These findings indicate that the contextual e-comic media is highly feasible for use in Social Studies learning to effectively and enjoyably foster students’ social attitudes.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT BERBASIS AJARAN TRI KAYA PARISUDHA TERHADAP MINAT BELAJAR PENDIDIKAN AGAMA HINDU SISWA KELAS XI SMK NEGERI 2 SINGARAJA Deviantari, Desak Made Della; Darma, I Wayan Wira; Tristananda, Putu Wulandari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47920

Abstract

The purpose of this study is to find out how different learning methods influence students' interest in learning. This study uses a quantitative approach and follows a quasi-experimental design, specifically a post-test only with a control group. The population in this study consisted of 403 students, and the sampling method used was cluster random sampling. The experimental group was class XI TK3, which had 33 students, and the control group was class XI K7, which had 39 students. The study used questionnaires, document reviews, and testing methods to check if the tools were valid and reliable. The data analysis methods that were used included checking for normality, ensuring homogeneity, and conducting hypothesis tests. Data examination employing independent sample test revealed that Sig. (2-tailed) 0.000 <0.05 means Ha is accepted and H0 is rejected. So there is a significant difference in the influence of the Teams Games Tournament learning model based on the teachings of Tri Kaya Parisudha on the Interest in Learning Hindu Religious Education of Class XI Students of SMK Negeri 2 Singaraja.