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Pengaruh Program Pelatihan TIK terhadap Keterampilan Guru Menggunakan TIK di Madrasah Tsanawiyah Darussyafaat Lempuing Jaya Robbani, Muhammad; Fauzi, M
Intelektualita Vol 11 No 2 (2022): Jurnal Intelektualita: Keislaman, Sosial, dan Sains
Publisher : Wakil Rektor III Bidang Kemahasiswaan dan Kerjasama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19109/intelektualita.v11i2.14744

Abstract

Penelitian ini bertujuan untuk meningkatkan keterampilan guru dalam menggunakan media pembelajaran berbasis IT dengan mengikuti Program Pelatihan TIK di Madrasah Tsanawiyah Darussyafaat Lempuing Jaya. Metode penelitian yang digunakan adalah metode eksperimen dengan one group design pre-test and post-test design. Berdasarkan uji coba produk menunjukkan rata-rata dan perbandingan antara hasil posttest dan pretest. Nilai rata-rata posttest 83,25 dan nilai pretest 55,00 terdapat selisih nilai 28,25. Maka nilai t sebesar -13,303 dengan sig < 0,014 (<0,050). Sehingga dapat disimpulkan bahwa Ho ditolak. Oleh karena itu, Ha diterima. Artinya ada perbedaan yang signifikan keterampilan guru menggunakan TIK di Madrasah Tsanawiyah Darusyafaat Kabupaten Lempuing Jaya OKI setelah mengikuti program pelatihan Teknologi Informasi dan Komunikasi.
Era Amatir Sepakbola Jepang dan Pengaruh Konsep Shokuba Supotsu (職場スポーツ) (1965-1992) Robbani, Muhammad; Ong, Susy
KIRYOKU Vol 8, No 2 (2024): Kiryoku: Jurnal Studi Kejepangan
Publisher : Vocational College of Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/kiryoku.v8i2.605-616

Abstract

Abstract This article reviews the long amateur era of Japanese football which was heavily influenced by the concept of Shokuba Supotsu (workplace sport/職場スポーツ). The amateur era of Japanese football arguably began in 1921, as marked by the birth of the Emperor's Cup tournament. Later, there was also Japan Soccer League (日本サッカーリーグ, Nihon Sakkā Rīgu/JSL), an amateur competition held from 1965 to 1992. At first, the Emperor's Cup was dominated by teams from educational institutions. Then started to change from 1963, with the presence of corporate clubs in the Emperor's Cup. Since then, corporate clubs have begun to dominate Japanese football competitions. However, these corporate clubs are run amateurishly because they do not apply aspects of professional football. Players (who are also employees of their team's corporation) must divide their time between working for their company and playing in football competitions. So corporate players do not focus on carrying out their activities as footballers. The Japanese football amateur era stopped in 1992 when the JSL competition changed to J. League in 1993. Only professional clubs could participate in J. League, so amateur corporate football clubs didn’t have a reason to exist anymore since they should transform into professional clubs. This paper uses a literature study method from previous studies with similar themes. Before becoming an Asian football powerhouse like today, Japanese football had difficulty to develop because football was run in an amateur way.