Fita Asri Untari, Mei
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PENGEMBANGAN DESAIN PERMAINAN BERBASIS ADVENTURE EDUCATION DALAM KEMAMPUAN KOMUNIKASI DI KELAS 5 SEKOLAH DASAR Sri Aprilia, Arifina; Ardiyanto, Asep; Fita Asri Untari, Mei
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17144

Abstract

Adventure is an interesting and challenging activity, such as engaging in explorative activities that uncover new things never previously discovered. Education is a learning process aimed at developing students' potential and improving the learning process. Communication skills refer to a process of interaction or reciprocal relationships between individuals who send and receive messages from one another. Based on this research, after students received an adventure-education-based game design, they became more interested in enhancing their communication skills. SDN 2 Cepokomulyo achieved a 90% interest rate, SDN 2 Triharjo reached 94%, and SDN 1 Sojomerto reached 95%. From this, it can be concluded that these elementary students are highly interested in learning activities developed using adventure-education-based games, making this approach highly effective.
Pengembangan Media Puzzle Bangun Datar Untuk Meningkatkan Pemahaman Konsep Materi Bangun Datar Siswa Kelas II Sekolah Dasar RAHAYU, RISKA; ARDHI SAPUTRO, BAGUS; FITA ASRI UNTARI, MEI
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32489

Abstract

Low conceptual understanding in geometry, particularly in recognizing and classifying two-dimensional shapes, remains a challenge for many elementary school students. Traditional instructional methods often lack interactive elements that stimulate active learning, thereby limiting students’ engagement and retention. This study aims to develop and validate a two-dimensional shape puzzle learning media as an innovative approach to strengthen concept mastery. Using the ADDIE development model comprising analysis, design, development, implementation, and evaluation the research involved a purposive sample of 30 second-grade students from SD Negeri 07 Purwoharjo. Data were collected through expert validation sheets, student response questionnaires, and learning achievement tests. Validation results from material and media experts indicated a “very feasible” category, with high scores in both content accuracy and visual appeal. Classroom implementation demonstrated a significant improvement in students’ understanding, reflected in higher post-test scores compared to pre-test results, and N-Gain values ranging from medium to high. These findings highlight the effectiveness of puzzle-based learning media in fostering engagement, supporting active exploration, and enhancing conceptual comprehension in elementary geometry education.