komang adnyana
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengaruh Pengetahuan Orang Tua Tentang Wajib Belajar, Ketersediaan Sarana Belajar di Rumah dan Kemampuan Mengajar Guru Terhadap Hasil Belajar IPS Terpadu komang adnyana; I Komang Winahta; Nurdin Nurdin
JEE (Jurnal Edukasi Ekobis) Vol 1, No 2 (2013): JEE (Jurnal Edukasi Ekobis)
Publisher : FKIP Unila

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to whether there is an influence parental knowledge about compulsory education, availability of home study and teaching capabilities of teachers to the learning outcomes of IPS Integrated eighth grade students. The population is 158 students with a sample of 113 students, which is taken by random sampling technique. The technique used to collect the data were observation, documentation, interviews, and questionnaires. To test this hypothesis one, two, and three using a simple linear regression model and the fourth hypothesis using multiple regression models. Based on data analysis results show that: (1)There is the influence of parental knowledge about compulsory education learning outcomes IPS Integrated eighth grade students of SMP Negeri 1 Sekampung. (2)There is the influence of availability of home study learning outcomes IPS Integrated eighth grade students of SMP Negeri 1 Sekampung. (3)There is the influence of teachers' ability to teach social studies learning outcomes Integrated eighth grade students of SMP Negeri 1 Sekampung. (4)There is the influence of parental knowledge about compulsory education, ketersediaaan means of learning at home and teaching capabilities of teachers to the learning outcomes of IPS Integrated eighth grade students of SMP Negeri 1 Sekampung.
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL BERBASIS PERMAINAN JUMANJI PADA MATERI AKU DAN KEBUTUHANKU MATA PELAJARAN IPAS KELAS IV DI SEKOLAH DASAR Safitri, Adinda; Nirmayani, Heny; Adnyana, komang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44861

Abstract

This research is motivated by the low level of active participation and understanding among students in science learning, especially the material "Me and My Needs" in grade 4 of elementary school. The limitations of interactive and innovative learning media make the learning process less interesting and less meaningful for students. The purpose of this research is to develop a digital learning media based on the Jumanji game that is feasible and practical for use in science learning. This research applies the Research and Development (R&D) method with the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects included fourth grade students and teachers from three elementary schools in Cluster IX, Buleleng District. Data collection techniques were carried out through observation, expert validation, and practicality testing. The instruments used were validation sheets from media, material, and language experts, as well as teacher and student response questionnaires. The results showed that the developed digital learning media based on the Jumanji game obtained very high validity scores from media experts (0.95), material experts (0.94), and language experts (0.92). Furthermore, the results of the practicality test showed that the media was highly practical and capable of increasing active student participation. Therefore, the Jumanji game-based digital learning media is a viable, innovative alternative in science learning to increase student engagement and understanding.