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Inclusive Practices: Levels of Teacher Collaboration in Regular Schools Widodo, Agus Pratomo Andi; Hufad, Achmad; Sunardi, Sunardi; Hardi, Enny; Safitri, Adinda
Journal of ICSAR Vol 7, No 2 (2023): July
Publisher : Department of Special Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um005v7i22023p346

Abstract

This research aims to analyze the collaborative learning in inclusive schools from the perspective of teachers and its implementation. Collaborative learning will be a challenge if there are children with special needs and regular students learning together in inclusive class. This research used quantitative research method with descriptive approach. This research was conducted in 10 inclusive schools involving 20 teachers (10 special teachers and 10 regular teachers). The results showed the acceptance of the existence of children with special needs by regular teachers related to the collaboration process in inclusive schools. The collaboration levels that occurred were 50% very good (level 1), 30% good (level 2) and 20% poor (level 3). Collaborative learning will succeed when the regular teachers accept the existence of children with special needs.
Problematika Pendidikan Kesetaraan Pada Masyarakat Desa Singkuang, Kecamatan Muara Batang Gadis, Kab.Mandailing Natal, Sumatera Utara Safitri, Adinda; Indria Nora Harahap, Friska; Maritan, Elisabet
Jurnal Obor Penmas: Pendidikan Luar Sekolah Vol. 5 No. 2 (2022): Jurnal Obor Penmas: Pendidikan Luar Sekolah
Publisher : Program Studi Pendidikan Luar Sekolah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/oborpenmas.v5i2.7142

Abstract

The lack of educational infrastructure and also low public awareness of education, due to economic factors, makes the dropout rate high. Due to the high dropout factor, the authors are interested in conducting research on equality education in Singkuang village, Mandailing Natal, North Sumatra. This study uses a descriptive qualitative approach. The data collection technique carried out in the village is by distributing online questionnaires to the people in Singkuang village. Based on research that has been carried out by observation and distributing google forms online, the authors found several factors causing equality education in Singkuang village, namely: The lack of educational facilities and infrastructure in Singkuang village and also the lack of knowledge and socialization about equality education to people who is  in  Singkuang  village.  Efforts  made  by  the  author  to  overcome  the  problem  of  equality education in Singkuang village are by conducting outreach to the Singkuang village community about the importance of equality education for those who drop out of school in order to get their education back and can help people find work in order to fulfill their life needs.
Problematika Pendidikan Kesetaraan Pada Masyarakat Desa Singkuang, Kecamatan Muara Batang Gadis, Kab.Mandailing Natal, Sumatera Utara Safitri, Adinda; Indria Nora Harahap, Friska; Maritan, Elisabet
Jurnal Obor Penmas: Pendidikan Luar Sekolah Vol. 5 No. 2 (2022): Jurnal Obor Penmas: Pendidikan Luar Sekolah
Publisher : Program Studi Pendidikan Luar Sekolah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/oborpenmas.v5i2.7142

Abstract

The lack of educational infrastructure and also low public awareness of education, due to economic factors, makes the dropout rate high. Due to the high dropout factor, the authors are interested in conducting research on equality education in Singkuang village, Mandailing Natal, North Sumatra. This study uses a descriptive qualitative approach. The data collection technique carried out in the village is by distributing online questionnaires to the people in Singkuang village. Based on research that has been carried out by observation and distributing google forms online, the authors found several factors causing equality education in Singkuang village, namely: The lack of educational facilities and infrastructure in Singkuang village and also the lack of knowledge and socialization about equality education to people who is  in  Singkuang  village.  Efforts  made  by  the  author  to  overcome  the  problem  of  equality education in Singkuang village are by conducting outreach to the Singkuang village community about the importance of equality education for those who drop out of school in order to get their education back and can help people find work in order to fulfill their life needs.
PELATIHAN PEMBUATAN MEDIA PEMBELAJARAN DALAM RANGKA MENEMUKAN KONSEP MATEMATIS Ilmadi, Ilmadi; Ningsi, Besse Arnawisuda; Waryanto, Hendro; Suryani, Eni; Saefullah, Rifki; Safitri, Adinda; Permatasari, Yuni; Putri, Reisya Junita; Sari, Deka Nirmala
Abdi Laksana : Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2021): Abdi Laksana : Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/al-jpkm.v2i2.10508

Abstract

Kegiatan ini bertujuan untuk memberikan pelatihan kepada peserta didik yang ada di Yayasan Otto Iskandar Dinata, dalam pembuatan media pembelajaran gunakan menemukan konsep-konsep matematis. Melalui pelatihan ini diharapkan peserta didik yang ada di Panti Asuhan Yayasan otto Iskandar Dinata mampu membuat media pembelajaran serta menemukan konsep matematis dari media tersebut. Peserta pelatihan ini adalah anak-anak panti asuhan wisma karya bakti yayasan otto Iskandar dinata yang berada di jenjang sekolah menengah pertama (SMP). Metode yang dilaksanakan berupa penyampaian materi serta pendampingan pembuatan media pembelajaran melalui diskusi kelompok dan tutorial. Hasil dari kegiatan pelatihan ini berupa termotivasi nya peserta didik dalam belajar, peserta didik mampu menemukan konsep matematis dari media yang mereka buat. Hasil angket respon yang dibagikan menunjukkan hasil 90% peserta didik memamahi materi pelatihan, 88% merasa puas dengan pembimbingan, serta 89% menyatakan puas dengan metode yang digunakan instruktur memberikan pendampingan. Adapun kendala yang dihadapi adalah keterbatasan waktu pelatihan, sehingga perlu adanya tambahan waktu agar hasil yang didapatkan maksimal.
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL BERBASIS PERMAINAN JUMANJI PADA MATERI AKU DAN KEBUTUHANKU MATA PELAJARAN IPAS KELAS IV DI SEKOLAH DASAR Safitri, Adinda; Nirmayani, Heny; Adnyana, komang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44861

Abstract

This research is motivated by the low level of active participation and understanding among students in science learning, especially the material "Me and My Needs" in grade 4 of elementary school. The limitations of interactive and innovative learning media make the learning process less interesting and less meaningful for students. The purpose of this research is to develop a digital learning media based on the Jumanji game that is feasible and practical for use in science learning. This research applies the Research and Development (R&D) method with the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects included fourth grade students and teachers from three elementary schools in Cluster IX, Buleleng District. Data collection techniques were carried out through observation, expert validation, and practicality testing. The instruments used were validation sheets from media, material, and language experts, as well as teacher and student response questionnaires. The results showed that the developed digital learning media based on the Jumanji game obtained very high validity scores from media experts (0.95), material experts (0.94), and language experts (0.92). Furthermore, the results of the practicality test showed that the media was highly practical and capable of increasing active student participation. Therefore, the Jumanji game-based digital learning media is a viable, innovative alternative in science learning to increase student engagement and understanding.