Amelia, Nurul Chandra
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Predict-Observe-Explain Learning Model Assisted by “Educandy” Games to Improve Students’ Conceptual Understanding Zulhelmi, Zulhelmi; Syaflita, Dina; Amelia, Nurul Chandra; Sohibun, Sohibun
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 9 No 1 (2023): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 9 Issue 1, J
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.09108

Abstract

A good understanding of concepts is needed to prevent students from misunderstanding. One effort that can be done is to apply the POE (Predict-Observe-Explain) learning model with the help of the Educandy educational game. This study aims to measure the effect of applying the POE learning model with the help of Educandy educational game application to increase students’ conceptual understanding of temperature and heat subjects. This study was quasi-experimental design research, using the nonequivalent control group design. The population of this study was 128 junior high schools students of SMPN 25 Pekanbaru (Class VII.I-Class VII.4). The first class, VII.1, was used as the experimental class, the third class, VII.3, was used as the control class, while the other class was the generalization classes. Research instrument of pretest and post-test containing 28 questions was used. The result was processed by descriptive and interferential techniques using T-test. The data processing technique used was descriptive and inferential, using the t-test for N-gain as an evaluation method. The results of this study indicated that conceptual understanding in both classes had increased, but the average value of students’ conceptual understanding in the experimental class was higher than that in the control class. It was described on the data N-gain as 0.7 in the experiment and 0.3 in the control class. The results of the t-test show that the POE learning model assisted by educational games based on the Educandy application can significantly improve students’ understanding of concepts.
Development of a STEM-Based Circular Motion Module Integrated with the Engineering Design Process Ramadannisa, Raffa Fitra; Amelia, Nurul Chandra; Rulifiangga, Firda; Widayani, Widayani; Triyanta, Triyanta
Current STEAM and Education Research Vol. 3 No. 2 (2025): Current STEAM and Education Research, Volume 3 Issue 2, August 2025
Publisher : MJI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.030201

Abstract

The low mathematics literacy and science skills of Indonesian students can be caused by among other, the lack of learning media that can improve students’ conceptual understanding, especially in physics. The STEM approach and the Engineering Design Process (EDP) methods can improve problem-solving and creative thinking skills. Therefore, this study aims to develop learning media with the STEM approach and the Engineering Design Process method for Physics subject, namely Circular Motion. The method used in this study is Research and Development with the ADDIE development model, which is limited to: 1) Analysis, 2) Design, 3) Development. The design and development stage involved material and learning experts to test the feasibility of the developed module. The average value of material feasibility of the module is 85.00% with the category “feasible and can be used with minor revisions.” While the average value of learning feasibility is 87.00% with the category “very feasible and can be used without revision”. The result of this study is expected to be the basis for the development of other learning media based on STEM and EDP syntax to improve students’ skills.
Development of a STEM-Based Circular Motion Module Integrated with the Engineering Design Process Ramadannisa, Raffa Fitra; Amelia, Nurul Chandra; Rulifiangga, Firda; Widayani, Widayani; Triyanta, Triyanta
Current STEAM and Education Research Vol. 3 No. 2 (2025): Current STEAM and Education Research, Volume 3 Issue 2, August 2025
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/cser.030201

Abstract

The low mathematics literacy and science skills of Indonesian students can be caused by among other, the lack of learning media that can improve students’ conceptual understanding, especially in physics. The STEM approach and the Engineering Design Process (EDP) methods can improve problem-solving and creative thinking skills. Therefore, this study aims to develop learning media with the STEM approach and the Engineering Design Process method for Physics subject, namely Circular Motion. The method used in this study is Research and Development with the ADDIE development model, which is limited to: 1) Analysis, 2) Design, 3) Development. The design and development stage involved material and learning experts to test the feasibility of the developed module. The average value of material feasibility of the module is 85.00% with the category “feasible and can be used with minor revisions.” While the average value of learning feasibility is 87.00% with the category “very feasible and can be used without revision”. The result of this study is expected to be the basis for the development of other learning media based on STEM and EDP syntax to improve students’ skills.