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PENERAPAN MODEL PEMBELAJARAN STUDENT FASILITATOR AND EXPLAINING UNTUK MENINGKATKAN KETERAMPILAN BERBICARADI SEKOLAH DASAR Afriyenti, Afriyenti
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 1 (2024): Volume 7 No 1 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i1.25573

Abstract

Tujuan penelitian ini adalah untuk mengetahui penerapan model pembelajaran Student Fasilitator And Explaining untuk meningkatkan keterampilan berbicara pada pembelajaran tematik siswa kelas V UPT SD Negeri 003 Buluh Nipis. Penelitian ini dilatarbelakangi oleh hasil observasi dan wawancara dengan guru kelas V UPT SD Negeri 003 Buluh Nipis, diketahui bahwa kemampuan berbicara masih rendah. Penelitian ini adalah Penelitian Tindakan Kelas (PTK). Penelitian ini akan dilaksanakan di UPT SD Negeri 003 Buluh Nipis. Lokasi tepi jln raya lintas pku-teluk kuantan. Kecamatan Kampar kiri tengah . Kabupaten Kampar. Berdasarkan hasil analisis dan pembahasan seperti disampaikan pada bab sebelumya maka dapat disimpulkan bahwa penerapan model student fasilitator and explaining dapat meningkatkan keterampilan berbicara siswa kelas V di UPT SD Negeri 003 Buluh Nipis. Berdasarkan grafik dapat diketahui bahwa Keterampilan siswa dalam berbicara siswa sebelum tindakan diperoleh persentase sebesar 32% atau dengan kategori “kurang”, kemudian pada siklus I pertemuan 2 sebesar 68% dengan kategori “cukup” dan siklus II pertemuan 2 sebesar 89% dengan kategori “baik”.
Effectiveness of a Game Based Assessment Model for Measuring Character Makeup Skills in Elementary Education Putri Sarah, Ririn Amaliah; Desri, Widia Permata; Afriyenti, Afriyenti; Fitri, Nabila Aida; Mutiara, Rahmi; Zahratunnisa, Aulia; Ariastuti, Idun
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 10, No 1 (2026): Januari (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v10i1.81368

Abstract

This study aimed to develop and evaluate the effectiveness of a game-based assessment model to measure character makeup skills among elementary school students. The model was designed to provide authentic assessment capable of capturing students’ creative processes in an engaging and objective manner, aligned with the learning habits of digital-native learners. The study employed a one group pretest posttest experimental design involving fifth-grade students at SD Negeri 14 Padang Panjang. Data were collected using validated performance rubrics, game learning analytics, classroom observations, and student activity logs, then analyzed with descriptive statistics and paired-samples t-tests. The results indicated a significant improvement in student performance, with mean pretest scores of 63.29 increasing to 82.35 on the posttest (t = 15.842, p = 0.000). Engagement indicators showed high enthusiasm (85.4%), strong focus (68.7%), positive interactions (79.1%), and low confusion (14.5%). System analysis revealed 87.5% instruction following accuracy, a 95.8% task completion rate, and only 4.1% technical errors. These findings confirm that the gamification model effectively enhances creativity, fine motor coordination, color accuracy, and visual instruction-following skills, providing an interactive, motivating, and competency-oriented alternative to assessment in elementary arts education.