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ANALISA KELAYAKAN INVESTASI ASPHALT MIXING PLANT Giovanni, Jonathan; Alexander, Raymond; Pintardi, Herry
Jurnal Dimensi Pratama Teknik Sipil Vol 3, No 2 (2014)
Publisher : Jurnal Dimensi Pratama Teknik Sipil

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (78.005 KB)

Abstract

Proyek konstruksi merupakan proses dimana rencana/desain dan spesifikasi paraperencana dikonversikan menjadi struktur dan fasilitas fisik. Dalam setiap proyek yang dikerjakan, pasti dibutuhkan suatu alat. Beberapa perusahaan kontraktor memilih untuk membeli alat sebagai pilihan untuk berinvestasi. Dalam penelitian ini, akan dibahas mengenai kelayakan investasi peralatan yang berkaitan dengan pekerjaan pengaspalan jalan, yaitu Asphalt Mixing Plant. Metode analisa kelayakan yang akan digunakan adalah metode Net Present Value. Penelitian ini bertujuan untuk mengetahui kelayakan investasi dari Asphalt Mixing Plant.
Employee Aptitude & Personality testing using Gamification for more accurate results Alexander, Raymond; Manalu, Sonya Rapinta
International Journal of Computer Science and Humanitarian AI Vol. 3 No. 2 (2026): IJCSHAI (In Press)
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/ijcshai.v3i2.16043

Abstract

The concept of "gamification" and how it is applied to make boring, tedious work seem exciting, rewarding, and fun is becoming more prevalent in many industries. Gamification has made many mundane tasks seem enjoyable and rewarding through the use of simple reward systems, which is something we typically find in games. In addition to enhancing employee motivation to complete tasks, there are indications that gamification could be an effective method to evaluate an individual's psychological makeup. This research will investigate the possibility of using gamified systems as a way to assess an employee's potential to perform at a high level (aptitude) and their personality characteristics. It is suggested that game-based assessments will yield more reliable information regarding an employee's ability to think critically, make decisions based upon data, and manage resources than conventional testing methods. Because employees are evaluated through their performance in the game, the employee does not experience the anxiety associated with traditional testing, the employee does not have to worry about providing socially desirable responses, and the employee does not have to worry about answering questions honestly. The proposed approach allows for evaluation of employee competencies, including problem solving, adaptability, risk assessment, and strategic planning in simulated environments related to specific jobs.