Melvin M. Simanjuntak
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PENGARUH MODEL PEMBELAJARAN GAME-BASED LEARNING TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS V SD SWASTA TAMAN ASUHAN PEMATANGSIANTAR Desi Gokma Manurung; Melvin M. Simanjuntak; Jon Roi Tua Purba
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29042

Abstract

Learning models that are less varied, interesting, and not fully interactive, which lead to low student involvement in the learning process, result in low student learning outcomes. This study aims to determine the effect of the game-based learning model on student learning outcomes in the subject of science for grade V of SD Swasta Taman Asuhan Pematangsiantar. The research method is quantitative research. This study is a type of Pre-Experimental Design research with a One Group Pretest-Posttest Design design. Data were tested using SPSS Version 21. The results showed that the game-based learning model had a very significant effect on the learning outcomes of grade V students. Judging from the data results, the average pretest result was 57 and the posttest was 84.6. With the results of the hypothesis test analysis with a significance level = 0.05 and a t table of 2.064, the t count was 13.783. Thus, t count> t table = 13.783> 2.064, which means Ho is rejected and Ha is accepted. This provides the conclusion that the game-based learning model has a very significant effect on student learning outcomes.
PENGARUH PENGGUNAAN PAPAN MISTERI TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS V UPTD SD NEGERI 125549 PEMATANGSIANTAR Sonima Situngkir; Yanti Arasi Sidabutar; Melvin M. Simanjuntak
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.29043

Abstract

This study aims to determine the Effect of the Use of Mystery Boards on Student Learning Outcomes in the Indonesian Language Subject of Class V UPTD SD Negeri 125549 Pematangsiantar. There are 2 hypotheses in this study, namely: (Ha) there is an Effect of the Use of Mystery Boards on Student Learning Outcomes in the Indonesian Language Subject of Class V UPTD SD Negeri 125549 Pematangsiantar. (Ho) there is no Effect of the Use of Mystery Boards on Student Learning Outcomes in the Indonesian Language Subject of Class V UPTD SD Negeri 125549 Pematangsiantar. This research was conducted in the 2024/2025 academic year in April. This research method is an experiment with a pre-experimental design research type with a One-Group Pretest-Posttest Design research design. The sample of this study consisted of 25 students. The data collection techniques used were tests, documentation, and observation. The data was processed using statistical analysis techniques of normality tests and t-tests. Based on the results of the hypothesis test, the calculated t is = 21.00 and the t table value = 2.064 with a significance level of 0.05, because the significant probability is 0.000 <0.05 or the calculated t value> t table and the results obtained t count = 21.00> t table = 2.604 then HO is rejected and Ha is accepted there is The Effect of Using Mystery Boards on Student Learning Outcomes in Indonesian Language Subjects Class V UPTD SD Negeri 125549 Pematangsiantar.