Harahap, Hasda Nami
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The Using of the Comic Application as Learning Medium for Islamic Study in Elementary School Khoiriyati, Wildatun Rizka; Harahap, Hasda Nami; Sinaga, Rizky Awaliyah
Khalifa Journal of Islamic Education Vol 5 No 2 (2021): September
Publisher : Islamic Studies and Development Center (ISDC) Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/kjie.v5i2.126

Abstract

The study aimed to analyze how students evaluate the comic application as a learning medium, how to design a comic application product as a literacy medium for students in studying Islamic teachings.  The study was carried out in two stages, first; the quantitative method by conducting surveys, second; the prototype method by making application products.  The data in the first stage was taken through a questionnaire to 108 samples from 500 populations in several schools in Medan. The second stage was the creating of comic application product design by identifying problems, analyzing user needs, designing products according to user needs, making products that have been planned, and validating to the experts. The results of the first stage showed that 46% of respondents liked comics as a literacy medium, 12% did not like them, and 36% were neutral.  Furthermore, the comic product design that had been made has received a very good assessment from the experts, but it needs to be tested on users first. There are many facilities that can be used as a medium for learning Islam, the availability of comic applications is one alternative that can be used especially for students in elementary schools.
THE EFFECT OF USING PROJECT BASED LEARNING MODEL WITH AUTOPLAY MEDIA STUDIO ON LEARNING ACHIEVEMENT Harahap, Hasda Nami; Ritonga, Asnil Aidah
EDURELIGIA: Jurnal Pendidikan Agama Islam Vol 7, No 1 (2023)
Publisher : Nurul Jadid University, Paiton Probolinggo, East Java

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/edureligia.v7i1.6103

Abstract

The purpose of this research was to test the use of the Project-Based Learning (PjBL) model with AutoPlay Media Studio 8. Using a quantitative quasi-experimental design with a nonequivalent control group design. The sampling technique used was nonprobability sampling with purposive sampling. Data were collected by administering pre-test, post-test, and questionnaires. The average pre-test scores of both groups were relatively similar, with the experimental group scoring 50,53 and control group scoring 52,00. The average post-test score of the experimental group was 93,47, higher than the control group’s score of 84,21. The hypothesis testing resulted in a tvalue of 4,340 and a ttable value of 2,028, with a significance level (α) of 0,05. Since the calculated tvalue was greater than the ttabel value was less than o,o5, the full hypothesis (H0) was rejected and the alternative hypothesis (Ha) was accepted. The findings of this research indicated that the use of the PjBL model with AutoPlay Media Studio 8 was effective in teaching Islamic Education. Furthemore, the N-Gain test showed that the experimental group achieved a high criterion score of 87,4269, while the control group achieved a moderate criterion score of 66,5780. This suggested that students have improved their understanding of the taught material. The use of the PjBL model with the development of AutoPlay Media Studio 8 as a learning tool will create an interactive and impactful learning experience for Islamic Education at SMP IT Al-Hijrah.