Lestari, Siti Lilik
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Pengaruh Model Pembelajaran Word Square terhadap Hasil Belajar Tema 1 Sub Tema 1 Kelas 5 Di MI Nurul Huda Azizah, Ani Habibatul; Awaliyah, Bella Riska; Lestari, Siti Lilik
Mitra PGMI: Jurnal Kependidikan MI Vol. 8 No. 1 (2022): Mitra PGMI: Jurnal Kependidikan MI
Publisher : Program Studi PGMI STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/mpgmi.v8i1.441

Abstract

There are still many teachers who do not use interesting learning methods, as a result students become passive in learning. Teachers should use interesting methods and take advantage of existing facilities so that students are interested and enthusiastic about learning, The code square learning model affects students' learning. Analysis using word square as a test is proved this. The study was conducted at mi nurul huda sukaraja with the number of 60 students, classes a 30 and class b 30 respondents. The objectives of this study: 1. The learning outcomes of students who apply the word square learning model to the theme 1 sub-theme 1, 2. The learning outcomes of students who do not apply the word square learning model to the sub-theme 1 theme, 3. The effect of applying the word square learning model to friends 1 sub-theme 1. The research method used in this study is a quasi-experimental design with a true experimental design. This research can be concluded that the Word Square learning model has an effect on student learning outcomes
DEVELOPING ANIMATED DUBBING VIDEOS AS LEARNING MEDIA IN ENGLISH SPEAKING AT THE TENTH-GRADE STUDENTS OF SMA PANGUDI LUHUR Andriani, Dwi; Afas, Muhammad Zainuddin; Lestari, Siti Lilik
UICELL No 7 (2023): UICELL Conference Proceedings 2023 (in progress)
Publisher : Universitas Muhammadiyah Prof. DR. HAMKA

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Abstract

This study aims to develop a learning video in the form of animated dubbing videos and to determine the validity and feasibility of learning videos in building English-speaking skills in class X students at SMA Pangudi Luhur. The development method used is Research and Development (R&D) with the ADDIE model (Analysis, Design, Development, Implementation, and evaluation). After the animated video dubbing was developed, a validity test was carried out by 1 media expert and 1 material expert, and a practicality test was carried out by 1 educator to test the feasibility of using animated video dubbing. The results showed that animated video dubbing was valid and appropriate for use in learning, with the validity percentage of media experts at 88.25% (very valid) and material experts at 96.50% (very valid). The results of the data analysis using SPSS indicate that animated dubbed videos are effective in improving students' speaking abilities. This is demonstrated by a significant improvement between students' pre-test and post-test scores. Animated video dubbing can improve students' English-speaking skills. Students show interest and active participation in the use of animated video dubbing, as measured by student response questionnaires. The results of the student response questionnaire obtained a score of 65.80%, which showed students were interested and enthusiastic about the animated video dubbing used. Positive student responses to animated video dubbing indicate that this learning media can be an effective tool for enhancing narrative text learning in the classroom. Keywords : Animated dubbing videos, speaking, narrative text.